V2.5 Survival Revival Dev Diary

Went raiding on a house in a winter biome today.
the house had two red sculls, but it turned out to be harder than I thought.
This house was a maze, I ended up accidently pulling several groups of zeds, what chased me. I got turned around and found myself in a tiny half bath and sitting on the thrown. 😁
They destroyed that flimsy door and rushed me. They were very tough, several ferals, a few greens and even a blue.
How dare they attack me in my thrown room. So I took them out. But not sooner did I step off the toilet (the thrown) then I heard a sound from behind. Suddenly, the wall behind the toilet gave way and two more zombies attacked though there. Another blue and feral.
Then the storm hit. 😂
So I took my time and looted everything. Even busted the lock on the strongbox, rather than pick the lock.
Oddly enough the storm ended a moment after I was planning to walk out.
I did another house and was very glad to have added those expanders to my mini bike.
Oh, I'm so interested in your adventures and walkthroughs of the game, but that's not what this is about...
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But seriously, I don't think I'm at all interested in how exactly you play the game!
Here they share what they would like to see in the game or not, or if something isn't working properly.
 
Have you ever thought about renaming the Dire-wolf to the leg breaker? 😁
Every time I tangle with one. My avatar breaks a leg.
Same here. Dire Wolf = Broken Leg, like clockwork.
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I'd like to see a "cargo expander" for the player's inventory too.
We have perks/mods that help with encumbrance, but nothing that increases total slots.
I don't think a perk would be appropriate, but a series of bags/backpacks might be nice.
There is actually a chat going on in the Pimp Dreams forum requesting exactly that.
 
I don't really think there's any need for larger backpacks. Inventory limitations require you to do some inventory management, which is a good thing, imo. We can already carry a LOT. I don't have it open to verify these numbers, but your own inventory is something like 48 items, with 2 storage mods in a vehicle, you can get anywhere from 30 (bicycle) to 70 or 80 (4x4 and gyro) in vehicles, plus somewhere around 48 in the drone with 4 cargo mods. That's a lot. You'll still sometimes have to make choices, but that isn't a bad thing. And if it's such a problem to leave junk behind, you can drop a crate and pick stuff up later. Remember that money in this game is mostly useless. There really isn't any need to sell every single thing you find, and you won't use half of what you find.
 
I don't really think there's any need for larger backpacks. Inventory limitations require you to do some inventory management, which is a good thing, imo. We can already carry a LOT. I don't have it open to verify these numbers, but your own inventory is something like 48 items, with 2 storage mods in a vehicle, you can get anywhere from 30 (bicycle) to 70 or 80 (4x4 and gyro) in vehicles, plus somewhere around 48 in the drone with 4 cargo mods. That's a lot. You'll still sometimes have to make choices, but that isn't a bad thing. And if it's such a problem to leave junk behind, you can drop a crate and pick stuff up later. Remember that money in this game is mostly useless. There really isn't any need to sell every single thing you find, and you won't use half of what you find.
Is there a need? No. Is there a want? Yes. A backpack could potentially be found or crafted earlier in the game, before the player has access to the 4x4 Truck, Gyro, or Drone. The new storage mods are also as dependent on RNG as finding a backpack would be, or perhaps a backpack would be an earlier Loot Stage item until better options are "unlocked." Some of my friends that play do not like the drone for a variety of reasons, but they have said that they would be happy to wear a backpack to add a row or so of storage slots. Yes, we can and do drop a crate and pick stuff up later, but that takes time that could be better served doing something else, or you could forget that you left some loot at a POI somewhere.
 
Is there a need? No. Is there a want? Yes. A backpack could potentially be found or crafted earlier in the game, before the player has access to the 4x4 Truck, Gyro, or Drone. The new storage mods are also as dependent on RNG as finding a backpack would be, or perhaps a backpack would be an earlier Loot Stage item until better options are "unlocked." Some of my friends that play do not like the drone for a variety of reasons, but they have said that they would be happy to wear a backpack to add a row or so of storage slots. Yes, we can and do drop a crate and pick stuff up later, but that takes time that could be better served doing something else, or you could forget that you left some loot at a POI somewhere.
The problem with this would be interface changes it would require to be viable on all platforms. I, too, believe that the current pack is sufficient in most ways and they've given us so many other ways to store things (I'm a total loot wh**e, by the way) that it wouldn't really matter. I've played lots of overhaul mods that give you incredible, HUGE packs and, they must also give you additional perks to manage the limits, additional pack expanders and pockets. There are also quite a few modlets that do the same thing. The interface does change significantly, and you wind up, in early game, seriously burdened because it's just understandable that you want everything in early game. Also, depending on your computer and your settings, you may not be able to see everything in your interface and that can be a real issue. I wouldn't be against it, but I do understand why it would be something I'd rather wait for while they work out more important issues. Mods, for the win, meanwhile.
 
The problem with this would be interface changes it would require to be viable on all platforms. I, too, believe that the current pack is sufficient in most ways and they've given us so many other ways to store things (I'm a total loot wh**e, by the way) that it wouldn't really matter. I've played lots of overhaul mods that give you incredible, HUGE packs and, they must also give you additional perks to manage the limits, additional pack expanders and pockets. There are also quite a few modlets that do the same thing. The interface does change significantly, and you wind up, in early game, seriously burdened because it's just understandable that you want everything in early game. Also, depending on your computer and your settings, you may not be able to see everything in your interface and that can be a real issue. I wouldn't be against it, but I do understand why it would be something I'd rather wait for while they work out more important issues. Mods, for the win, meanwhile.
That does make sense. I still think it would be worth it. Interface changes already occurred with the implementation of Biome Gear and the new temperature-regulating clothing system, so I feel like it would not be too unreasonable to work this in like that. "Mods, for the win," except I am a console player. 🫤 To a degree, if mods can do it, then it could be implemented into the vanilla game. Again, to a degree. I think this idea is within the degree.
 
I think that if it's not possible/viable to add backpacks, there are some other ideas TFP could implement to (literally) ease the burden.

I've been thinking for some time that money (both old and gold coins) should become immaterial, basically two indicators on the UI.
That way you free two slots every time you'd have had money with you.

The same concept could be applied to other small objects, like picklocks, keys and possibly even ammo.
I know it's a bit of a big change in some ways, but apart from the necessary work on the UI, it would free a lot of slots otherwise taken. :unsure:
 
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