Yes please. Hell, I'd love the old storage box paints back. Those are handy for painting bases.More paint selections would be a nice addition seeing as how they previously removed 19 of them.
I disagree with the idea of deteriorating the survival gear. The best thing they did when releasing 1.0 and had it in 2.0+ was removing a lot of the micromanagement. Part of 7DTD's appeal presently is that it is an *entry level* game within the genre. It's more friendly to newcomers than Ark or Green Hell, or even Medieval Dynasty.I like the sound of all of those biome-related changes; progression from biome to biome will feel much less gamey and artificial after this update. So I'm looking forward to it.
Personally, would I prefer it if the whole biome survival thing was less binary? Yeah. As it is, you're either at the mercy of the elements or fully protected. There's not much granularity there.
Just spitballing here, but if survival gear wasn't 100% damage proof, and if shelters in hazardous biomes gave full protection only if you craft/purchase and then deploy some kind of equipment or station (an air filtration unit, or insulation, or hot tub, or hookah lounge, or whatever), that would make survival in the extreme biomes more interesting.
Of course, most people would hate it, and then Reddit would get all Reddity... and the Steams forums would get super salty... there would be a great gnashing of teeth, and stomping of feet, and shaking of fists... there would be a great bombing of reviews...
Oh well. It would make a good mod.
I disagree with the idea of deteriorating the survival gear. The best thing they did when releasing 1.0 and had it in 2.0+ was removing a lot of the micromanagement. Part of 7DTD's appeal presently is that it is an *entry level* game within the genre. It's more friendly to newcomers than Ark or Green Hell, or even Medieval Dynasty.
There's no need to have the micromanagement shoved back in for the sake of veteran players retaining their sense of superiority for "just getting it".
One can only hope for us console playersHonkEvent for vehicles to allow game events to fire based on honking the horn.
curious about this one...does this mean the vanilla game is getting "honk to open" for trader gates?
I don't think bringing these back would be useful. You even say you would use them for something that they were not meant to be used for, so bringing them back for a few people? I don't think so.Yes please. Hell, I'd love the old storage box paints back. Those are handy for painting bases.
They mentioned that back when we had the full set of paints. Since then, they've removed a lot of paints and haven't replaced them with anything else. If they had the resources to handle the paints before, and the game has been optimized more since then, there shouldn't be a problem adding new paints to replace those that were removed. Besides, I've used a mod that adds a lot of different paints (Pyro Paints) and it has no noticeable impact on the game's performance, so it shouldn't be a problem. And I agree that they should include more paints that are "new" so we can make our bases look good. It's one thing to have old stuff for the POI, but we need good stuff for our bases.It's been mentioned before that TFP have limited resources left to add any other paint (I think?), but if TFP would add paint, it should be something useful, like since we can build our own bases, why not have nicer colors instead of having our painted walls covered with some old and ugly wallpaper. We just built it, it should look new.
Honey Challenge is no longer recording honey gains whether with or without bees.
Just saying. Vanilla start to test 2.3, no mods.
And yes, I started a Bug Report for 2.3 Exp but stopped after seeing the mind-boggling requirements of documentation just to post it.![]()
I imagined that to be the case, but didn't see anything in this thread and neither in my scan of Bug posts. Must have missed it.It is already a known issue in the bugs section.
I mean, they could be used as signs.I don't think bringing these back would be useful. You even say you would use them for something that they were not meant to be used for, so bringing them back for a few people? I don't think so.
It's been mentioned before that TFP have limited resources left to add any other paint (I think?), but if TFP would add paint, it should be something useful, like since we can build our own bases, why not have nicer colors instead of having our painted walls covered with some old and ugly wallpaper. We just built it, it should look new.
We can build drones, yet we have 60's style wallpaper... Go figure!
Signs for what exactly?I mean, they could be used as signs.
Signs for what exactly?
Those were for identifying crates, but we can write on crates now so those have been removed.
You should ask TFP (or modders) to create whatever you want instead of bringing back something that wouldn't be used very much at all.
How about more brick patterns, better sidings, floors and wall textures. Wouldn't that be more useful?
For storage crates, I would suggest that we could use different colors, for example like the gun safe, the plants and the bedroll.
For rooms. Some people like to build grand structures with various rooms. Not sure why this is a difficult concept.Signs for what exactly?
Those were for identifying crates, but we can write on crates now so those have been removed.
You should ask TFP (or modders) to create whatever you want instead of bringing back something that wouldn't be used very much at all.
How about more brick patterns, better sidings, floors and wall textures. Wouldn't that be more useful?
For storage crates, I would suggest that we could use different colors, for example like the gun safe, the plants and the bedroll.
Hello, is it true that the game is already optimized?The game is already highly optimized. If it were not, you would get 5 FPS.
Optimizing is typically a diminishing return process. In the beginning say you get some code to run 100% faster. Next time 20%, then 5%, then you can barely find anything to make that code faster and your time is better spent elsewhere.
AI or pathing is not the performance bottleneck with zombies. Easily shown by turning off AI and the frame rate barely improves. Most performance goes to culling, drawing, colliding and animation which is largely time spent by Unity.
Hello, is it true that the game is already optimized?
I’m asking because in certain situations there are still serious performance issues, especially when there are many zombies and several players playing together, particularly when using firearms (machine guns). In those cases, it becomes a mess: severe FPS drops, constant freezing, and the more players join, the worse it gets.