Yes please. Hell, I'd love the old storage box paints back. Those are handy for painting bases.More paint selections would be a nice addition seeing as how they previously removed 19 of them.
I disagree with the idea of deteriorating the survival gear. The best thing they did when releasing 1.0 and had it in 2.0+ was removing a lot of the micromanagement. Part of 7DTD's appeal presently is that it is an *entry level* game within the genre. It's more friendly to newcomers than Ark or Green Hell, or even Medieval Dynasty.I like the sound of all of those biome-related changes; progression from biome to biome will feel much less gamey and artificial after this update. So I'm looking forward to it.
Personally, would I prefer it if the whole biome survival thing was less binary? Yeah. As it is, you're either at the mercy of the elements or fully protected. There's not much granularity there.
Just spitballing here, but if survival gear wasn't 100% damage proof, and if shelters in hazardous biomes gave full protection only if you craft/purchase and then deploy some kind of equipment or station (an air filtration unit, or insulation, or hot tub, or hookah lounge, or whatever), that would make survival in the extreme biomes more interesting.
Of course, most people would hate it, and then Reddit would get all Reddity... and the Steams forums would get super salty... there would be a great gnashing of teeth, and stomping of feet, and shaking of fists... there would be a great bombing of reviews...
Oh well. It would make a good mod.
I disagree with the idea of deteriorating the survival gear. The best thing they did when releasing 1.0 and had it in 2.0+ was removing a lot of the micromanagement. Part of 7DTD's appeal presently is that it is an *entry level* game within the genre. It's more friendly to newcomers than Ark or Green Hell, or even Medieval Dynasty.
There's no need to have the micromanagement shoved back in for the sake of veteran players retaining their sense of superiority for "just getting it".
One can only hope for us console playersHonkEvent for vehicles to allow game events to fire based on honking the horn.
curious about this one...does this mean the vanilla game is getting "honk to open" for trader gates?
I don't think bringing these back would be useful. You even say you would use them for something that they were not meant to be used for, so bringing them back for a few people? I don't think so.Yes please. Hell, I'd love the old storage box paints back. Those are handy for painting bases.
They mentioned that back when we had the full set of paints. Since then, they've removed a lot of paints and haven't replaced them with anything else. If they had the resources to handle the paints before, and the game has been optimized more since then, there shouldn't be a problem adding new paints to replace those that were removed. Besides, I've used a mod that adds a lot of different paints (Pyro Paints) and it has no noticeable impact on the game's performance, so it shouldn't be a problem. And I agree that they should include more paints that are "new" so we can make our bases look good. It's one thing to have old stuff for the POI, but we need good stuff for our bases.It's been mentioned before that TFP have limited resources left to add any other paint (I think?), but if TFP would add paint, it should be something useful, like since we can build our own bases, why not have nicer colors instead of having our painted walls covered with some old and ugly wallpaper. We just built it, it should look new.
Honey Challenge is no longer recording honey gains whether with or without bees.
Just saying. Vanilla start to test 2.3, no mods.
And yes, I started a Bug Report for 2.3 Exp but stopped after seeing the mind-boggling requirements of documentation just to post it.![]()
I imagined that to be the case, but didn't see anything in this thread and neither in my scan of Bug posts. Must have missed it.It is already a known issue in the bugs section.
I'm under the impression that a land claim block pretty much eliminates that risk. This is from the perspective of someone who pretty much plays single player only though, so I'm not sure if that is somehow different in multi.This would enable players to construct within prefabs again without the concern of their base being reset
I thought it would be cool if the survival gear would be given quality levels, with the higher quality levels giving increasing resistance to the storm effects in the respective biomes (desert gear gives you protection from storms in the desert, etc.). I guess just have the armor crafting skill govern the quality of survival gear you can craft? Or maybe something else?I hope the survival gear could have possible uses later or outside their biomes.
A) Eliminate all Twitch commands and features
1) redirect all resources and the excess that Twitch consumes to Bandits
2) very few of the total population of 7d2d uses twitch, the majority doesn't
a. 7 Days to Die has an average player count of around 35,797 over the last 30 days.
b. Over the same period 7 Days to Die averaged 2,258 viewers on Twitch and had 200 active channels.
B) Decrease the number of questable prefabs.
1) This would enable players to construct within prefabs again without the concern of their base being reset.
2) Players frequently mention that earlier versions of the game were significantly better; the ability to build in prefabs is one of the contributing factors.
3) i recommend no more than 50% of the prefabs should be questable
C) Repair the party system.
1) A level 1 player on their first day should not be able to achieve a high gamestage merely by joining an ally with a high gamestage.
2) A level 1 player on their first day should not have to confront high gamestage zombies on their first day simply by joining an ally with a high gamestage.
The issue affects both PVE and PVP servers.Sorry, but this is simply a conflict between PvP and PvE gameplay In cooperative play all the participants know where bases are and can use the tools the game provides to protect against quests and so can still build in any and all POIs they wish.
You do know that you can't even get a quest for a blocked POI, right? At most, if a player gets a quest right before another player drops a land claim, then they will have to cancel the quest and take another. But that didn't happen often. People aren't constantly dropping land claims, so the odds of sunshine dropping one on the exact POI that another person just accepted a quest for is extremely low.It is literally impossible for a player to complete his or her quest in multiplayer reguardless if its a pve or pvp server if another player has already claimed the prefab
The issue affects both PVE and PVP servers.
To suggest that it is merely a conflict in my opinion is both laughable and inexcusable as it is indeed a concern for both types of servers.
I don’t know why they did that since it removes the very protection that allows people to take those POIs as a base and not get reset. Sounds pretty stupid to me but maybe someone can help me see the answer. It’s definitely not to solve your imagined problem. It actually causes the problem. Those community made POIs would be risky to build in since you could get reset but they are the only ones that are risky that way.If it were not a problem, then why did the modders for CPM and other server management tools make it impossible to place an LCB in a quest prefab?
It is literally impossible for a player to complete his or her quest in multiplayer reguardless if its a pve or pvp server if another player has already claimed the prefab, but I am 100% sure you already knew that, lmao.
when your serious about productive input instead of worrying about disecting and cutting every dialogue that comes your way hit me up,So why would you want questable POIs cut by 50% ? Wouldn’t that make the problem even worse?