PC V2.3 Experimental

I've been playing 2.3 fairly hard since it dropped and, so far, not much in the way of bobbles other than the honey challenge and that's already reported. I don't find the frostclaw and plague spitters to be anywhere as numerous as before and, interestingly, had a bit of difficulty in finding them while doing the biome challenges. That was more annoying than bad, though. I seem to be experiencing some memory loss and lag from time to time but was never able to pinpoint it enough to put in a valid bug report so it could have been just about anything. Being able to prepare all the 'smoothies' (well, they're not smoothies but, you ,know what I mean) excepting radiated mushrooms, of course) and items needed for survival gear crafting well before they were needed was very cool. I just carried those items with me when it was time and all went very smoothly. Kudos... looking forward to what you work on next.
 
I like the sound of all of those biome-related changes; progression from biome to biome will feel much less gamey and artificial after this update. So I'm looking forward to it.

Personally, would I prefer it if the whole biome survival thing was less binary? Yeah. As it is, you're either at the mercy of the elements or fully protected. There's not much granularity there.

Just spitballing here, but if survival gear wasn't 100% damage proof, and if shelters in hazardous biomes gave full protection only if you craft/purchase and then deploy some kind of equipment or station (an air filtration unit, or insulation, or hot tub, or hookah lounge, or whatever), that would make survival in the extreme biomes more interesting.

Of course, most people would hate it, and then Reddit would get all Reddity... and the Steams forums would get super salty... there would be a great gnashing of teeth, and stomping of feet, and shaking of fists... there would be a great bombing of reviews...

Oh well. It would make a good mod.
I disagree with the idea of deteriorating the survival gear. The best thing they did when releasing 1.0 and had it in 2.0+ was removing a lot of the micromanagement. Part of 7DTD's appeal presently is that it is an *entry level* game within the genre. It's more friendly to newcomers than Ark or Green Hell, or even Medieval Dynasty.

There's no need to have the micromanagement shoved back in for the sake of veteran players retaining their sense of superiority for "just getting it". It's okay to have a game where you can establish yourself and then turn off your brain while questing in POI dungeons.
 
I disagree with the idea of deteriorating the survival gear. The best thing they did when releasing 1.0 and had it in 2.0+ was removing a lot of the micromanagement. Part of 7DTD's appeal presently is that it is an *entry level* game within the genre. It's more friendly to newcomers than Ark or Green Hell, or even Medieval Dynasty.

That's your opinion and you're entitled to it. Personally I don't enjoy games that can be played with ones brain turned off.

There's no need to have the micromanagement shoved back in for the sake of veteran players retaining their sense of superiority for "just getting it".

There was no need to have the micromanagement removed for the sake of casuals nursing a sense of inferiority for "just not getting it."

Beware the sword that cuts both ways.
 
Yes please. Hell, I'd love the old storage box paints back. Those are handy for painting bases.
I don't think bringing these back would be useful. You even say you would use them for something that they were not meant to be used for, so bringing them back for a few people? I don't think so.
It's been mentioned before that TFP have limited resources left to add any other paint (I think?), but if TFP would add paint, it should be something useful, like since we can build our own bases, why not have nicer colors instead of having our painted walls covered with some old and ugly wallpaper. We just built it, it should look new.

We can build drones, yet we have 60's style wallpaper... Go figure!
 
Played to level 25 so far in 2.3. Using 150% exp to speed things along a bit but not push by mechanics / weapon tiers too fast. I like the black lung serum graphic and the survival gear. Best of all I enjoy that you can now risk pushing into a more difficult biome to find better loot.

Once I had the extra 1 meter jump I pushed from the forest right into the desert, mainly because i could see the biome from where I was. Spent a full day and half with no storage or base drop offs working from POI to POI to limit overheat exposure. Found a few nice things and the trader, but had a few dicey encounters and decided to bail back to the forest.

Since the desert tonic needs mushrooms I decided I should find the burnt forest for those. Again, the ability to jump from POI to POI feels more natural and smooth gameplay wise than basically having to dive in and out along the border of a new biome like in 2.0. I like the requirement changes to get the survival gear, less just standing around (time spent in zone) and more active stuff.

Overall, I'm enjoying the 2.3 changes. Feels more survival game like than 2.0 and allows the player risk challenging a more difficult biome.

I hope the survival gear could have possible uses later or outside their biomes. If a player encounters POIs like a smoke filled house or a cold cave, their survival gear may give them some advantage and/or remove a disadvantage.

At any rate 2.3 feels like the a better direction than 2.0.
 
It's been mentioned before that TFP have limited resources left to add any other paint (I think?), but if TFP would add paint, it should be something useful, like since we can build our own bases, why not have nicer colors instead of having our painted walls covered with some old and ugly wallpaper. We just built it, it should look new.
They mentioned that back when we had the full set of paints. Since then, they've removed a lot of paints and haven't replaced them with anything else. If they had the resources to handle the paints before, and the game has been optimized more since then, there shouldn't be a problem adding new paints to replace those that were removed. Besides, I've used a mod that adds a lot of different paints (Pyro Paints) and it has no noticeable impact on the game's performance, so it shouldn't be a problem. And I agree that they should include more paints that are "new" so we can make our bases look good. It's one thing to have old stuff for the POI, but we need good stuff for our bases.
 
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