PC V2.3 b8 EXP

haha...we have only one teenage daughter left at home who can drive so we are practically empty nesters. The chaos at home ended years ago. :)
Oh well then congrats then lol I remember them days, when my kids got their licenses, we rarely seen them or our cars for that matter. :unsure:
 
Here's a few questions for the "DEV's" ..

Were the amount of Paint Selections (19) removed to be compatible for console?

If the above answer is no .. Why haven't there been new paint selections been added with recent updates?

Are there any plans to ADD more selections anytime soon for PC players? (I'm not asking about any mods)

Will there be any updates to the current set of Paint Selections?
 
1- The Blood Moon every 7 days. I know the game is called "7 days to die" and that for online multiplayer pvp/pve servers then it might make sense as a system, but I think it destroys the fun for all solo players or private servers or players who are absent while other players progress in the game. I think the ideal would be a system inspired by the game "Conan Exiles" with purges (which could for example start days 7 of the server) that fill up for each individual player (or on average with the entire team) depending on the progress of the player or the team. For example: When players have reached a certain level/crafted certain items/unlocked challenges/etc... then a purge could be triggered randomly (with an alert message that warns one hour in advance), and then several waves of attacks towards Sleeping Bags or chests or other important items. This would be much more fun. Because unfortunately (and I think I'm not the only one who does this) when playing multiplayer, you have to "Set Time" every day to go back until all players are present to start a Blood Moon (in order to have fun together), which is a frustrating way to do things.
Conan Exiles offers a mechanic that also takes into account a minimum number of players (per team) to be able to trigger a purge, which is really interesting for sharing a rich experience. What do you think? Have you ever discussed this in the past?
The games are too different. However, in the server settings in Conan there is one interesting option, there you can specify the time when the cleaning can occur, this option could theoretically be dragged into 7d2d.
3- It's frustrating to have to navigate between all the inventories for resource management and crafting. Have you planned to detect resources in each nearby chest, allowing you to select resources from the various crafting benches without having to retrieve them each time, but also for vehicles that contain fuel in an inventory, allowing you to simply select "fill" when it detects fuel in the vehicle's inventory?
I know exactly what I have in which chest. I don't have to do crafting very often, I am quite happy with the current mechanics and I don't see any point in changing anything in it, there are more pressing issues.
4- It's a bit frustrating not being able to access the same chests with multiple players and therefore having to wait for the other player to finish. Have you planned anything?
I don't think anything will change here. Simultaneous 2 transactions to one object can cause very unpleasant bugs. If the game was designed for 1000 simultaneous players, then this would make sense, but in the current version it doesn't really affect anything.
- When we find a magazine and not having an option that specifies we no longer need it because we've already learned everything, but also at the merchant when we want to buy a book and it doesn't indicate whether we've already learned the skill.
In the original game it is shown whether you have read a book or a magazine. I suspect that you have mods that block the display of whether a book has been read or not.
 
@Roland anything u can say to the community in project for the very end game? Something New and big i mean, because i stoped a lot of run in lvl 80/120... I want to continue to lvl 300 with a very interesting new content (autogenerate dungeon, repétable interesting spécial quest, big cave and big labs and big containment zone and big secret bunker or maybe big boat or big airport military/non military or big military bunker, or something creepy🤣 big kiss tfp and roland.
 
@Roland anything u can say to the community in project for the very end game? Something New and big i mean, because i stoped a lot of run in lvl 80/120... I want to continue to lvl 300 with a very interesting new content (autogenerate dungeon, repétable interesting spécial quest, big cave and big labs and big containment zone and big secret bunker or maybe big boat or big airport military/non military or big military bunker, or something creepy🤣 big kiss tfp and roland.
Nope. There's nothing I can say.
 
Also, there are mods that introduce portals to the game, though I don't know if they're available for 2.x yet. I know @Guppycur made one a while ago, there may be others.


The term for this is "remote crafting." There are several mods that do this already. Here's a link to one of them (you have to add "https" so this post won't be flagged for moderation):
www.nexusmods.com/7daystodie/mods/7197



This is difficult to get right on a technical level, which is probably why most games don't allow it at all. I doubt that it will be added to 7D2D. Perhaps a mod will try, but I don't know if most players or modders care enough to do the work (I don't).
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I think bandits are going to change the AI significantly, since bandits will have to be "smarter" than other enemies. Maybe once TFP implement those different kinds of AI, they (or modders) can get most zombies to act "dumb" again, with the bandits having the "smart" AI. We'll see.
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There are exceptions, but the only two I can think of are spike traps and barbed wire. I think that's intentional, but if not, it's easy to fix by modding the XML files. I don't know of anyone who modded this, because I don't recall anyone else complaining about it, but I can understand why you wouldn't want that and can help you mod it out if you like.
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There were also mods out there that adjust the brightness at night, but I don't know of any that were updated for recent versions of the game. Probably they just did the same thing you can do in the preferences.
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- This makes more sense for chests that require more than one page (or scrolling) to see all of the contents, which 7D2D doesn't have. Some mods do have it though.
- You mean, show the image of the POI when in the trader dialog that offers quests? If so, there is a mod which does that, but I don't think it's been updated for 2.x yet: 7daystodiemods.com/quest-poi-preview
- I agree that should be in the game, since it is already a feature of the POI builder tool. But there is a mod that allows you to do that: www.nexusmods.com/7daystodie/mods/2806
These forums are for all platforms, not just PC.

It's saddening when most people's solutions to missing or unpolished features, in this example and others, are "mods".

Xbox and Playstation cannot use mods. The developers just need to do what the people who bought their game expect them to do - preferably before we die of old age. 🤷‍♂️
 
These forums are for all platforms, not just PC.

As you say, for all platforms, also PC, so for a sizable part of the players mods can be a solution, so they should be mentioned as well.

It's saddening when most people's solutions to missing or unpolished features, in this example and others, are "mods".

It is a fact that this game will not get all the features players want. Too many requests, in this forum dozens of feature requests are posted every week, granted that many of them are repeats. The OP posted more than a dozen feature or change requests alone.

Xbox and Playstation cannot use mods. The developers just need to do what the people who bought their game expect them to do - preferably before we die of old age. 🤷‍♂️

You can't have both. Either they stay on the roadmap and get the game finished in maybe 1-2 years. Or they implement lots of other features, then you might not see the final version in your lifetime or before TFP goes bankrupt because the money ran out.
 
As you say, for all platforms, also PC, so for a sizable part of the players mods can be a solution, so they should be mentioned as well.
There's a section specifically for mods and those should be discussed there. If a person is interested in mods, that's the place to go to read about them and see what's available. "Advertising" mods in the V2.3 b8 EXP thread is definitely not the way to go and creates unnecessary clutter.

Also, the announcement threads for a new build should be locked. People start a subject in V2.0 Dev, and next thing you know, it's suddenly being discussed in V2.3 b6 EXP,V2.3 b8 EXP and 2.2 Stable as well... What a mess!
If there's any problem with a build, there's a game support and bug report sections so no need to have people commenting here.
 
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