LittleNightma
Survivor
Updates are looking good guys 

An unknowable chaotic and ever fluid amount of time. Let's not diminish the majesty of it by trying to put it into a cage of words.Just wondering on how long it takes for the localization translation changes for TFP to go stable with the new update?
Oh well then congrats then lol I remember them days, when my kids got their licenses, we rarely seen them or our cars for that matter.haha...we have only one teenage daughter left at home who can drive so we are practically empty nesters. The chaos at home ended years ago.![]()
along time...Just wondering on how long it takes for the localization translation changes for TFP to go stable with the new update?
I have a teenage daughter and two boys in their 20's . . . and no sign of them leaving home any time soon . . . I never get any peacehaha...we have only one teenage daughter left at home who can drive so we are practically empty nesters. The chaos at home ended years ago.![]()
Mine are over all of the time, usually around supper time or to do their grocery shopping out of our fridgeI have a teenage daughter and two boys in their 20's . . . and no sign of them leaving home any time soon . . . I never get any peace![]()
I have a teenage daughter and two boys in their 20's . . . and no sign of them leaving home any time soon . . . I never get any peace![]()
Mine are over all of the time, usually around supper time or to do their grocery shopping out of our fridge![]()
If they weren't around as often, I would have a cheaper grocery bill every week lolAdmit it. If they weren't around very much you would miss it.![]()
The games are too different. However, in the server settings in Conan there is one interesting option, there you can specify the time when the cleaning can occur, this option could theoretically be dragged into 7d2d.1- The Blood Moon every 7 days. I know the game is called "7 days to die" and that for online multiplayer pvp/pve servers then it might make sense as a system, but I think it destroys the fun for all solo players or private servers or players who are absent while other players progress in the game. I think the ideal would be a system inspired by the game "Conan Exiles" with purges (which could for example start days 7 of the server) that fill up for each individual player (or on average with the entire team) depending on the progress of the player or the team. For example: When players have reached a certain level/crafted certain items/unlocked challenges/etc... then a purge could be triggered randomly (with an alert message that warns one hour in advance), and then several waves of attacks towards Sleeping Bags or chests or other important items. This would be much more fun. Because unfortunately (and I think I'm not the only one who does this) when playing multiplayer, you have to "Set Time" every day to go back until all players are present to start a Blood Moon (in order to have fun together), which is a frustrating way to do things.
Conan Exiles offers a mechanic that also takes into account a minimum number of players (per team) to be able to trigger a purge, which is really interesting for sharing a rich experience. What do you think? Have you ever discussed this in the past?
I know exactly what I have in which chest. I don't have to do crafting very often, I am quite happy with the current mechanics and I don't see any point in changing anything in it, there are more pressing issues.3- It's frustrating to have to navigate between all the inventories for resource management and crafting. Have you planned to detect resources in each nearby chest, allowing you to select resources from the various crafting benches without having to retrieve them each time, but also for vehicles that contain fuel in an inventory, allowing you to simply select "fill" when it detects fuel in the vehicle's inventory?
I don't think anything will change here. Simultaneous 2 transactions to one object can cause very unpleasant bugs. If the game was designed for 1000 simultaneous players, then this would make sense, but in the current version it doesn't really affect anything.4- It's a bit frustrating not being able to access the same chests with multiple players and therefore having to wait for the other player to finish. Have you planned anything?
In the original game it is shown whether you have read a book or a magazine. I suspect that you have mods that block the display of whether a book has been read or not.- When we find a magazine and not having an option that specifies we no longer need it because we've already learned everything, but also at the merchant when we want to buy a book and it doesn't indicate whether we've already learned the skill.