Roland
Community Moderator
Oh ho....There are no current plans to make the survival gear show on your character.
I'm gonna ask you again later
Oh ho....There are no current plans to make the survival gear show on your character.
What is the method to configure this in serverconfig.xml?
- Increased the number to spawn for the final stage of all Blood Moon groups to 999
What is the method to configure this in serverconfig.xml?
Or is it something to be configured in a mod? If so, what is the method?
<gamestage stage="7">
<spawn group="feralHordeStageGS4" num="5" maxAlive="5" duration="1" interval="5"/>
<spawn group="feralHordeStageGS7" num="5" maxAlive="2" duration="1" interval="10"/>
<spawn group="feralHordeStageGS7" num="5" maxAlive="5" duration="1" interval="5"/>
<spawn group="feralHordeStageGS7" num="5" maxAlive="2" duration="1" interval="5"/>
<spawn group="feralHordeStageGS7" num="30" maxAlive="3" duration="1" interval="10"/>
<spawn group="feralHordeStageGS7" num="5" maxAlive="5" duration="1" interval="5"/>
<spawn group="feralHordeStageGS7" num="999" maxAlive="2"/>
</gamestage>
Don't I know it.You do realize you are Hated right?![]()
This was something that started to change a few versions ago (I forget which version, but within 1.x). It is up to the POI designer, but the doors can be set to remain unlocked after you unlock them. They changed some, but it seems to require manually changing them and I doubt it is a priority. Also, the POI designer may not want certain doors to close again.Can we get rid of doors being locked open? These are annoying for several reasons.
Choose latest experimental. Remember that it is experimental and not stable right now.How do I get back to 2.3 since steam doesn't allow you to select 2.3 etc?
Those have two different purposes. Mods are for actual mods (things with a modinfo file), while LocalPrefabs is for "loose" prefabs (prefabs that aren't in a mod).the localprefabs directory what does this?
i copied my houses in mods..must i now copy then in localprefabs?
can i game my savegame? or it s done
I don't want 2.3 b, I want 2.3 without the latest patch. Yeah they're working on the game etc but it is so annoying for anyone that uses mods. Maybe just make it 2.4 so we can just stay on the normal 2.3. Instead of 2.2, 2.2 a, 2.2 b, 2.3, 2.3a , 2.3b. <------Dumb right?This was something that started to change a few versions ago (I forget which version, but within 1.x). It is up to the POI designer, but the doors can be set to remain unlocked after you unlock them. They changed some, but it seems to require manually changing them and I doubt it is a priority. Also, the POI designer may not want certain doors to close again.
Post automatically merged:
Choose latest experimental. Remember that it is experimental and not stable right now.
Post automatically merged:
Those have two different purposes. Mods are for actual mods (things with a modinfo file), while LocalPrefabs is for "loose" prefabs (prefabs that aren't in a mod).
I found an unlock open doors mod on Nexus, not sure if it covers the ones with keys though, but I distinctly remember seeing a YouTuber use something like that before.This was something that started to change a few versions ago (I forget which version, but within 1.x). It is up to the POI designer, but the doors can be set to remain unlocked after you unlock them. They changed some, but it seems to require manually changing them and I doubt it is a priority. Also, the POI designer may not want certain doors to close again.
If you're worried about mods breaking, you shouldn't ever be on the experimental builds.I don't want 2.3 b, I want 2.3 without the latest patch. Yeah they're working on the game etc but it is so annoying for anyone that uses mods. Maybe just make it 2.4 so we can just stay on the normal 2.3. Instead of 2.2, 2.2 a, 2.2 b, 2.3, 2.3a , 2.3b. <------Dumb right?
It would be great if
If you choose to play experimental, you have to use the latest version of it or avoid letting Steam update it. Experimental is for testing the changes and new features. It is not intended for normal play, even if a lot of people use it that way. You either accept that it will be changing and there can be multiple new patches during experimental, or you can choose to only play stable. New patches during experimental should NOT change the version beyond just the build.I don't want 2.3 b, I want 2.3 without the latest patch. Yeah they're working on the game etc but it is so annoying for anyone that uses mods. Maybe just make it 2.4 so we can just stay on the normal 2.3. Instead of 2.2, 2.2 a, 2.2 b, 2.3, 2.3a , 2.3b. <------Dumb right?
Dear TFP, I'm begging you, please just set everything aside and do nothing but profile and optimize for a couple weeks, 60 zombies spawned should not drag my FPS down from 144 to 40. Me and couple other people did use the Unity profiler and we have seen some physics related things, please look into that.
If you're worried about mods breaking, you shouldn't ever be on the experimental builds.
Running an in progress build that can get updated at any time and break all mods and being surprised things broke. <------Dumb
Well auto update is off but when it's unstable it updates. All I was getting at is an option to select different versions, yeah you can do older onesIf you choose to play experimental, you have to use the latest version of it or avoid letting Steam update it. Experimental is for testing the changes and new features. It is not intended for normal play, even if a lot of people use it that way. You either accept that it will be changing and there can be multiple new patches during experimental, or you can choose to only play stable. New patches during experimental should NOT change the version beyond just the build.
It shouldn't but it does change it. I can't even load a map I was working on nor connect to my server.If you choose to play experimental, you have to use the latest version of it or avoid letting Steam update it. Experimental is for testing the changes and new features. It is not intended for normal play, even if a lot of people use it that way. You either accept that it will be changing and there can be multiple new patches during experimental, or you can choose to only play stable. New patches during experimental should NOT change the version beyond just the build.
Getting contradicting requests could make one want to pull their hair out, but please consider not making all zombies too intelligent.5. Zombie pathing AI is always getting tweaks. Bandits will be getting even more AI work in the coming months that might help the zombie AI.
Steam would have to be set to offline mode to prevent updates, and I can't guarantee it will not update even then. That's why you should not be using experimental for normal play.Well auto update is off but when it's unstable it updates. All I was getting at is an option to select different versions, yeah you can do older ones
It shouldn't but it does change it. I can't even load a map I was working on nor connect to my server.