PC V2.0 Storms Brewing Dev Diary

When making a POI, you can define a "Sleeper Volume" as a location in three dimensions, the type of sleepers to appear, and a range of how many to appear. You should be able put a volume with bandits right next to a volume with zombies. Maybe you could make them overlap, though overlapping zombie volumes can be a problem depending on sleeper placement, settings, etc. Maybe Bandits are their own kind of volume so overlapping with zombies wouldn't matter?

Now if the creatures in those volumes are sleeping, I don't know if they'll notice each other. I'd love to know the answer, but I'm speculating here. If they were both Passive volumes then I think they would be waiting on something like a trigger. If they were Active volumes then I think they'd have to perceive each other to activate and then I think you'd have what you want. I suppose this begs the question if Bandits can use Stealth? If there were wanderers then I suspect you get what you want.

That's my guess based on how things currently work.
A sleeper volume does not work by itself. It has to have sleeper blocks in it and those blocks could be bandits. We also have sleeper volume scripts, which can spawn any group(s) it wants.
 
@meganoth 2.0 experimental had hazardous storms. I’m not sure why you remember differently. I remember streamers dealing with storms during streamer weekend and I remember they changed zombies to run during storms in one of the experimental updates.

Yes, I misremembered. I placed the discussion about missing storms during the experimental because I thought the players could not have known about it without playing the experimental. But actually the discussion was happening before because details about the features were revealed before.
 
thanks for trying

roland is not going to accept that he is just splitting hairs to get the answer he wants. he'll twist words to get an argument that fits the moment. For the peanut gallery...that is why I say he does not argue in good faith. some day maybe you guys can enlighten me as to how moderator is defined on here.

He is not splitting hairs, he simply has a different opinion. And I may disagree about some details, but in general I have the same opinion.

I understand your viewpoint that 2.0 is not complete for you personally, but if it comes to the question whether 2.0 stable had delivered the features as promised in the road map, I would say certainly yes.
This is because I have a different interpretation of what the actual promise of the road map was. And I see that a lot of the changes in 2.1, 2.2 ... are not the result of TFP releasing something incomplete but because a large enough group got a ■■■■storm together and TFP had to adjust what they thought was finished.
I.e. I am arguing they released 2.0 in good faith and what came later was unforseeable. Well, I didn't see it coming just like most people here I suspect.

faatal can take cheap shots about how I am not worth listening to on anything...it's not like he can really say I am wrong...that's why he does not answer me...he snipes from the edges.
I suspect, It's mostly because, he regrets admitting TFP had not applied for console dedicated servers, for months on end, to me. when THEY knew we were waiting for news...when they knew that the Platforms were being blamed for it. Because I keep raising it. Not because it is true.

No, I have not played a stable version that has 2.0 complete. the storms are still being worked on...so neither have you. The fact that 2.0 was very late, because they tried to half ■■■ Storm's Brewing, with biome gating but no storms, should matter...the fact that they were rushed out and needed to be fixed...should matter. This is Q4 2025. I get that the road map timings do not matter to PC. They did influence console gamers...combine that with the one month to get your "loyalty" discount from owning the Telltale console version. Hype farming...FOMO...little white lies. It's not an excuse to say other games did it too.

As Roland said a few posts ago, even in 3.* and 4.* there will probably be more changes to weather and storms. Just like there have been changes to features that were in the game for years. This is still a game in development, all pieces in it are subject to change if necessary. And for me storms in 2.0 were as finished as I expected them to be.
 
A sleeper volume does not work by itself. It has to have sleeper blocks in it and those blocks could be bandits. We also have sleeper volume scripts, which can spawn any group(s) it wants.
I can imagine pressing a button, opening a rolling door and finding a big fight between bandits and Zs in the room.
The question is... will them all continue at each other's throats while I cherry pick them or will they both suddenly decide to cooperate with each others to come at me. 😄
 
but if it comes to the question whether 2.0 stable had delivered the features as promised in the road map, I would say certainly yes.
You see... in the road map, 2.0 promised "much more" and since we can always expect for much more to be delivered, it will never really be completed! :ROFLMAO:
 
@faatal

I am not trying to catfish you, I swear on...on...the Precious.
These are legitimate questions, in response to posts you've made.

What does terrain water not do well, that you want to do better?

Can you add a "follow", in entities similar to decoy, but on the bandits.
............AKA The Whisperers, and Land of the dead.............

What was the property setting for blowing the player around on the
bicycle in the first iteration of storms, and does it still exist
in xml?

There is one animation, it is the side cork screw animation knock down,
is it possible to adjust the timing delay? I think it is a legacy animation.
If not it's okay but I wanted to ask. It kind of reminds me of this when it
happens.
johnnycage7.gif
 
Back
Top