4sheetzngeegles
Hunter
If it still follows the original this would be itOkay, so what is the priority for zombies then?
<!-- ApproachAndAttackTarget class=class,chaseTimeMax (go home) -->
<!-- SetNearestEntityAsTarget class=class, hear dist, see dist (checked left to
right)(0 dist uses entity default, neg no sense scale) -->
ApproachAndAttackTarget class=EntityPlayer,0,EntityBandit,0,EntityEnemyAnimal,0,EntityAnimal|
SetAsTargetIfHurt class=EntityPlayer,EntityBandit,EntityEnemyAnimal|
SetNearestCorpseAsTarget flags=edible|
SetNearestEntityAsTarget class=EntityPlayer,0,0,EntityBandit,0,-10|