PC V2.0 Storms Brewing Dev Diary

When making a POI, you can define a "Sleeper Volume" as a location in three dimensions, the type of sleepers to appear, and a range of how many to appear. You should be able put a volume with bandits right next to a volume with zombies. Maybe you could make them overlap, though overlapping zombie volumes can be a problem depending on sleeper placement, settings, etc. Maybe Bandits are their own kind of volume so overlapping with zombies wouldn't matter?

Now if the creatures in those volumes are sleeping, I don't know if they'll notice each other. I'd love to know the answer, but I'm speculating here. If they were both Passive volumes then I think they would be waiting on something like a trigger. If they were Active volumes then I think they'd have to perceive each other to activate and then I think you'd have what you want. I suppose this begs the question if Bandits can use Stealth? If there were wanderers then I suspect you get what you want.

That's my guess based on how things currently work.
A sleeper volume does not work by itself. It has to have sleeper blocks in it and those blocks could be bandits. We also have sleeper volume scripts, which can spawn any group(s) it wants.
 
@meganoth 2.0 experimental had hazardous storms. I’m not sure why you remember differently. I remember streamers dealing with storms during streamer weekend and I remember they changed zombies to run during storms in one of the experimental updates.

Yes, I misremembered. I placed the discussion about missing storms during the experimental because I thought the players could not have known about it without playing the experimental. But actually the discussion was happening before because details about the features were revealed before.
 
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