Red bags feel more rewarding to get. Yellow bags are a nice treat, especially during infested quests when I'm getting my booty whooped. Admittedly I make a happy noise whenever one drops
*puts duct tape over your mouth* No, they're not. You're hallucinating. For real though, yes they are. I can see them changing the drop rate yet again.
For me, its not even the drop rate now that seems high, its the large amount of items you get from each bag. Routinely seeing 3-4 items per bag even yellow bags and this is on 50% loot. Fills up inventory fast in POIs and after horde night I gotta make 3 or 4 trips between horde base and regular base to drop off all the items.
This is what I’m talking about. Given time most players can see how much better the game has been without having to loot every zombie body and are even sensitive to too much loot being brought in by killing zombies.
I believe that eventually storms and biome hazards will win over most players- especially if they slightly adjust them with some of the most repeated community suggestions in mind. Also, the mixed rating is only Steam. Xbox and PS5 continue to have high ratings.
This is what I’m talking about. Given time most players can see how much better the game has been without having to loot every zombie body and are even sensitive to too much loot being brought in by killing zombies.
I believe that eventually storms and biome hazards will win over most players- especially if they slightly adjust them with some of the most repeated community suggestions in mind. Also, the mixed rating is only Steam. Xbox and PS5 continue to have high ratings.
pourquoi ne pas ajouter des masques spéciaux tres durs a crafter pour contrer la tempete ou des cape en kevlar tres durs a crafter et non trouvable apportant un malus de vitesse ? tout en ne rendant pas immunisé bien sur
This is what I’m talking about. Given time most players can see how much better the game has been without having to loot every zombie body and are even sensitive to too much loot being brought in by killing zombies.
Oh yeah. Gore piles and caves are my most missed feature. I would love a mod that returns gore piles even if it was to just change the bodies into plain dirt piles. It truly was scary on horde nights to see your killing efforts result in higher piles of gore that could mean your walls being crested and the graphic ugliness didn’t and wouldn’t bother me.
Plus they made for great target practice. You’d get the same squish sound and pop when hitting them with an arrow.
I don't miss these much at all. Having to clean those gore piles after a horde night was a drag. Some of those random gen caves were almost impossible to get out of once you were inside.
I do like the new caves; the one that has the outside shaped like a hand is so beautiful and creative.
Now that we have 2.1 Stable, do you expect 2.2 Experimental anytime soon? Are we talking days, weeks... Who the hell knows?
If you can say anything, what are some of the main things you are working on right now for 2.2 and beyond?
Thank you for making 7 days to Die better and better everyday.
Elles ne me manquent pas du tout. Nettoyer ces tas de sang après une nuit de horde était une corvée. Certaines de ces grottes génétiquement aléatoires étaient presque impossibles à sortir une fois à l'intérieur.
J'aime bien les nouvelles grottes ; celle dont l'extérieur a la forme d'une main est si belle et créative.
Hi @faatal , what are you working on these days? I see mention of a 2.2 in the forums, but everything on the roadmap looks to be implemented. Mostly balancing and bugs?
Improvements to challenge data loading so we can change objectives without breaking the data or making a challenge become not completed.
Added an Auto-run option to the choices for Sprint Lock, which is now called Sprint Mode. It also works on vehicles. You just tap shift and off you go. There were several bugs with it that took some time to sort out.
I just finished "Optimized prop shadows by disabling on last LOD when Shadow Distance setting is lower than Ultra".
That is great! I don't have to hold W forever to travel across the map now.
Since you are adding stuff to that option, perhaps add a disabled option for the people who have trouble using it? In other words, an option that makes it so sprint lock never enables.
have you noticed anybody getting frustrated by the sight of all these beautiful and numerous PvP fixes being implemented since 1.0 before any bandit is put in?
There is nothing special going on here. It is just the normal fix bugs and tweak stuff after each x.0 release. Some of it just happens to be to your liking for PVP, but none of us are thinking we gotta hit those PVP bugs. They are just bugs.
That is great! I don't have to hold W forever to travel across the map now.
Since you are adding stuff to that option, perhaps add a disabled option for the people who have trouble using it? In other words, an option that makes it so sprint lock never enables.
That would be the Hold option, which we have except Tyler does not like the undocumented "tap" part of it, so they may become "Hold or Tap" or maybe just "Tap" and Hold be only hold, but we shall see.
Now that we have 2.1 Stable, do you expect 2.2 Experimental anytime soon? Are we talking days, weeks... Who the hell knows?
If you can say anything, what are some of the main things you are working on right now for 2.2 and beyond?
Thank you for making 7 days to Die better and better everyday.
Il ne se passe rien de spécial ici. Il s'agit simplement des corrections de bugs et des ajustements habituels après chaque version x.0. Certaines choses vous plaisent pour le JcJ, mais personne ne pense qu'il faille corriger ces bugs JcJ. Ce ne sont que des bugs.
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Ce serait l'option Hold, que nous avons, sauf que Tyler n'aime pas la partie « tap » non documentée, donc ils peuvent devenir « Hold ou Tap » ou peut-être simplement « Tap » et Hold soit seulement hold, mais nous verrons.
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Je dirais la fin de la semaine prochaine ou la semaine d'après.
Bonjour, je me demandais par curiosité de joueur aimant, quel sont en général la moyenne de sortie des mise à jour ? Et combien environ de choses sont traitées par mise a jour ? Et si j'ai bien compris il y a une mise à jour intermédiaire environ tout les deux mois c'est ça ? Cordialement.
I know there are still a ton of people here including TFP actually defending the Biome Progression and weather stuff- but this really speaks volumes on how people feel
How "some" people feel. We know some people don't like it, just like every feature in the game has some people that don't like it. We are working on changes to make it better to us and hopefully decrease the amount of the some people.
Those who like everything do not go to forums, but simply play the game. When I am at home, I do not read or write anything on the forum - I play (or do something else). I go to the forum from work, since there is some time that can be spent on it.
It is funny when I think about all the different games I play and how over the decades I can't really remember going to any of their forums and telling them anything. I've asked people at work or family and basically get the same response. It is rare to give feedback to any company. Even Steam reviews on any product are only given by about 5% of the customers.
The silent majority may or may not like your product, but they are silent, so you just don't know.
In the end, if you don't like that addition, then TURN OFF THE STORMS AND BIOME PROGRESSION. It is literally an option you can toggle. How are these people this, well thick in the head.
It seems to boil down to them being mad that we did not work on their pet feature instead. Like we wasted our time on something they don't care for. Hey, Ford, how dare you release a new SUV when I wanted a new sports car?!?