PC V2.0 Storms Brewing Dev Diary

Yeah, I'm kinda shocked and confused as well at the conflict that glass jars have become. I legitimately don't understand why players have chosen this hill to die on. It's like people don't understand, or care, that it makes no sense to have infinite water by day 2 in a survival game. The devs have tried to listen to feedback and implement a happy middle ground by bringing jars back, but balancing them so you can't just have infinite jars of boiled water by simply setting up next to a lake.

Many players complain that the game has taken a turn into looter-shooter territory, slowly losing its survival aspects; but when the devs want to balance out mechanics to try and keep said survival aspects, we get complaints as well.

I think we've reached a point in the community where whatever the devs do won't be enough to a majority of players, which is a shame, cause god knows there are many aspects of this game that are in need of feedback and refining, but won't ever see it if the players response keeps this pace.
 
Yeah, I'm kinda shocked and confused as well at the conflict that glass jars have become. I legitimately don't understand why players have chosen this hill to die on. It's like people don't understand, or care, that it makes no sense to have infinite water by day 2 in a survival game.

I have died on water hill. Somehow the issue got resurrected, so I get to die there again. :)

To me though, infinite water is pretty realistic (unless we're in the desert). It is literally covering most of the Earth. I live two blocks from a river. Most cities are built near a source of water. Also, picking a base location near water is a clear alternative to picking a base location near a Trader.

Focusing the game on purification instead of scarcity of murky water still provides survival elements, potentially even later into the game. Efforts to purify water can involve "heat" attracting more zombies.

I think we've reached a point in the community where whatever the devs do won't be enough to a majority of players, which is a shame, cause god knows there are many aspects of this game that are in need of feedback and refining, but won't ever see it if the players response keeps this pace.

I can agree with this sentiment. Personally, I do appreciate the Devs.
 
I live two blocks from a river. Most cities are built near a source of water.

Focusing the game on purification instead of scarcity of murky water still provides survival elements, potentially even later into the game. Efforts to purify water can involve "heat" attracting more zombies.
No close water in my home. Nearest creek is the bottom of the hill, about 2K distant. 7DTD in my town would be rough.
I can take or leave jars. I thought they were too easy, but played with them. I thought the removal fit better.
I am definitely more for purification as a survival aspect. (y)

But, it seems that no game will be complete, ever, without endless used jars everywhere and cluttering inventory. I know when the zombie apocalypse hits, I will be hoarding thousands of glass jars. I will have a fortress and control the entire glass jar supply. Scavengers will come to me from the world over. I will be so wealthy because of my glass jars that I'll be swimming in money, guns, and chicks.
And jars.
 
To me though, infinite water is pretty realistic (unless we're in the desert). It is literally covering most of the Earth. I live two blocks from a river. Most cities are built near a source of water. Also, picking a base location near water is a clear alternative to picking a base location near a Trader.
Yeah, but we keep forgetting this is a video game. Realism is fine, but not at the cost of gameplay mechanics. If thirst is a non issue by day 2, it's kind of pointless to have such mechanic, no? At least with hunger, you still have to scavenge for ingredients, farm or hunt.
 
Yeah, but we keep forgetting this is a video game. Realism is fine, but not at the cost of gameplay mechanics. If thirst is a non issue by day 2, it's kind of pointless to have such mechanic, no? At least with hunger, you still have to scavenge for ingredients, farm or hunt.

I wouldn't say I'm forgetting it is a video game or that I am overly prioritizing realism. I would agree that it is pointless to have a mechanic that is pointless after day 2. A focus on purification, instead of collection, stays relevant much longer in that purification involves more than boiling and Dew collectors don't yield pure water.

Instead, I see a focus on purification as being superior game play, a mechanic that stays relevant longer, and it's a bonus that it is also more realistic.

It is also possible to get far enough away from reality that nobody recognizes it anymore. For instance, if the game implemented damp sponges in loot as the only source of water people would think the Devs were insane. Why have the appearance of grass when we could be moving about on a Euclidean plane? Some amount of realism is necessary for immersion. That amount will be up to individual tastes. Disappearing jars clearly crosses that line for some players.
 
No close water in my home. Nearest creek is the bottom of the hill, about 2K distant. 7DTD in my town would be rough.
I can take or leave jars. I thought they were too easy, but played with them. I thought the removal fit better.
I am definitely more for purification as a survival aspect. (y)

Heh, well I'm sure you chose a house with running water. The town gets it from somewhere. Wells, perhaps?

I can leave jars too. I only care about being able to harvest water from a water source. Right now I use a mod that lets me take a unit of murky water from a water source. Then I mod in more purification and reduce the stacking limits. I like it. I've no idea of it would be popular amongst the player base. Such suggestions were not popular in the past, so I don't envy TFP. They're basically doomed one way or another.
 
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I only asked because, each one of the actors had specific mannerisms and
facial expressions, when they were recording the lines, you could see they were having
fun when getting into character. Martha, has sort of M3gan smirk when she is recording.

I look at artistic representation, as well as quantity. Like the new 2.5 image, the lighting
choice, background blur, and how they have the character holding the jar. For me it tells
a story. Like painted words, be it AI or not it came across as more professionally laid out
when compared to the Rekt and Joel pic.
 
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