PC V2.0 Storms Brewing Dev Diary

I believe that was the purpose of the stream. They addressed at least the majority of the issues players had raised with 2.0.

I've seen mixed reactions on reddit (for example) to the "town hall" (yeah, that ended up being a bit of a misnomer). Some came away from it and the only things they heard were "blaming us for the bandit delays" and "pushing merch". Some said they were encouraged by what they heard, and are cautiously optimistic now.

I can't relate to what seems to me like outrage. I don't think it's warranted. Some people seem to have some distorted sense of entitlement, like TFP are somehow obligated to address each and every grievance held by those who are yelling the loudest. This is certainly not my area of expertise, but it seems like some sort of psychological phenomenon is occuring. Like some mob mentality thing. People get emboldened when they hear other people reflecting similar opinions, and then it builds and builds and builds, until they somehow feel like they have the power, and the right, to demand that others must make appeasing them their highest priority. And why is this again? Because they spent $25 on a video game 5-10 years ago? It's rather mind boggling to me.
when I am late I have to explain why
they are very far behind on their roadmap...they sold the game to console USING THAT ROADMAP. so like it or lump it they should be talking.
I am not pushing them for dates...just to be better at communicating.
like communicating out the fixes for 2.0 and when the discussed changes will be coming. They put themselves in this position.
So if you want to come back with "they owe you nothing" fine. Some of you will never agree that since TFP sold me a unfinished game...and are taking longer than I agreed to wait...they owe some explanation. cool cool. Idk why, but, there isn't anything I can do to change your mind...and I am not trying. This communication isn't for you.
 
TFP sold everyone an unfinished game. Even if they had hit their timetable, they would have will sold you an unfinished game. That is irrelevant for that reason.

Now, you can argue that you assumed their dates were set in stone even though they said they were rough estimates and subject to change, and that at least has merit. I think you should have been prepared for delays, but even so, that argument does have merit.

But you having assumptions about dates doesn't mean they are required to explain things to you.

And in any case, you want communication immediately following them communicating? Give them time. When there is something to comment on, there is a good chance faatal will do so. It may not include all the details (and dates) that you want, but it will still be communication.
 
when I am late I have to explain why
they are very far behind on their roadmap...they sold the game to console USING THAT ROADMAP. so like it or lump it they should be talking.
I am not pushing them for dates...just to be better at communicating.
like communicating out the fixes for 2.0 and when the discussed changes will be coming. They put themselves in this position.
So if you want to come back with "they owe you nothing" fine. Some of you will never agree that since TFP sold me a unfinished game...and are taking longer than I agreed to wait...they owe some explanation. cool cool. Idk why, but, there isn't anything I can do to change your mind...and I am not trying. This communication isn't for you.
I don't know. They never promised anyone that they would meet the dates in the roadmap. I don't think they owe you an explanation because they didn't. You kind of have to assume that such dates are tentative, and I believe they even stated as much on the roadmap itself. As for whether the game was finished or not: Since you were aware of the roadmap you knew updates would come and hence what you bought was in that sense "unfinished". So that's on you, too. It's unfortunate if you feel the game wasn't worth what you paid, but stuff like that happens. Maybe you should have read some reviews or watched some youtube videos of people playing so you knew what you bought.
 
You'd be surprised. You need to make the game you want to make, otherwise you'll end up with a mess that is cludged together iwth as many things as possible(just look at the AAA game industry) too many cooks spoil a soup as they say.

TFPs are making the game they want to make, if there are mis-steps along the way they will fix them, but they aren't making a game for the largest audience, they are making what they want to make. it will find an audience or it won't. but based on the sales they have had, and continue to have, have found their audience.

Exactly my thoughts. One side is make it appeal to the most people you can but it may be a mashup of a lot of compromising by listening to the player base (all of them) or the other side of the scale is make a game you feel you think is great and maybe have a smaller group with your tastes appreciate it.
You could get lucky and a majority of players will have the same idea of what a great game is as you do. It seems to be a tossup of what will sell and what will be liked. Hard to come out on top with both.
 
Exactly my thoughts. One side is make it appeal to the most people you can but it may be a mashup of a lot of compromising by listening to the player base (all of them) or the other side of the scale is make a game you feel you think is great and maybe have a smaller group with your tastes appreciate it.
You could get lucky and a majority of players will have the same idea of what a great game is as you do. It seems to be a tossup of what will sell and what will be liked. Hard to come out on top with both.
No, no... at first they developed a mostly Survival game, so they picked up a lot of survival fans, then they switched to Base Building game, and they picked up those that love building, than they implemented farming everywhere in abundance, so they could pick up sales from the Farmer genre fans, finally they switched to a Looter-Shooter, and they picked up all the casual players. Actually what they did is genius! 😏

SO MANY SALES! 🤑
 
TFP sold everyone an unfinished game. Even if they had hit their timetable, they would have will sold you an unfinished game. That is irrelevant for that reason.

Now, you can argue that you assumed their dates were set in stone even though they said they were rough estimates and subject to change, and that at least has merit. I think you should have been prepared for delays, but even so, that argument does have merit.

But you having assumptions about dates doesn't mean they are required to explain things to you.

And in any case, you want communication immediately following them communicating? Give them time. When there is something to comment on, there is a good chance faatal will do so. It may not include all the details (and dates) that you want, but it will still be communication.
I am all but begging them to save themselves

The town hall was not universally well received...and even if it had been a flawless success, people are still going to expect them to follow thru.
Announcing they have hired a community manager or assigned someone on their team, right now, would capitalize on any positive public sentiment, would tell the community they were not just jerking them around. it is a proactive move, and one they should have made a long time ago.
 
Prey 2022 the movie had a Native American Heroine. Basically it was Predator during the days of western
expansion.

@faatal
Will the dye-able areas have zones, like pads, main. like the alt skin for the rads,
or single dye-able area? Dying my bow made me think of it after watching the
Town Hall meeting.

With the idea of possibly looking at older and possibly re-adding older aspects
of the game, will you be using some of the mechanics already in place, or starting
from scratch for most of it? Like with smell, I ask because could decoy, and a sight
sense buff kind of emulate it? Just asking.
Tint areas are done with a mask, so the color is confined or not to the mask.

It depends. That old smell code was over engineered and I would promptly delete it as it is still in the code disabled. I have a plan to do smell much like sound, if I ever decide to spend the time.
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I never understood why smell was so "taxing" for the game... I mean, I'm no programmer so I may be talking from my rear end here, but isn't it just something like "if player has meat and zombie is less than (e.g.) 30 feet from player, then activate chase mode"? :unsure:
You would think, but it was some ugly smell map.
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During the town hall they talked about reworking the badge system, saying they would be craftable items but also that if you died you would lose them. I think that's what I heard. Is that correct? If so, what happens if your base is in some hazardous biome and you die, respawning in that hazardous biome without your badge protection?
Well, today we decided shelter will also work for biome hazards, but don't tell anyone. It is a secret and it could still change as we test it.
 
Question for Faatal or the devs, but do you guys have numbers for how many players are playing old versions of the game, or are playing modded versions etc?

People on Reddit *insist* that the majority of the 69K people playing daily *must be* playing modded versions or old versions of the game, because everyone knows that everyooooone is unhappy with the update

Which is hilarious, but if you guys have actual stats for how many players are actually playing old versions of the game or using overhual mods, I would love to quote them lol

Even Skyrim, the most modded game of all time, had less than 8% of the playerbase download a single mod for it according to Bethesda
I don't know, but Bethesda's number is probably pretty close for most games that have mods. People love to think everyone does blah, just like they do, but that is often far from the truth.

I like to look at the achievement stats for games I play and it is illuminating. Like only ~50% of 7dtd players on Steam have reached level 28 or have died 7 times. There are a ton of casual players for most games, they never complete them and doubtful they are using mods.
 
Hello @faatal

Now that we had the 2.0 Town Hall stream and have been told about what changes and additions are coming, can you please talk about some of the very first changes we will see, possibly coming in an experimental build being released in the coming days or weeks.

Thank you.
 
Darker nights has been requested by a lot of players since they changed that to the worse. Didn't TFP very recently say they listen to feedback, they have heard us? That means we can expect a "nighttime darkness adjuster" in game options soon, maybe even with "random brightness between this and that percentage changing every night", right? RIGHT?

Would be a very small change (basically another fix for a fix we never needed) but a HUGE improvement to the game.
There already is a setting for that. Turn your brightness down.
 
Believe it or not: My question is in good faith
I go outside of this forum, the reception to the town hall is: not great
people are mad that TFP took NO responsibility...and worse BLAMED us for adding to the delays.

People do not believe that TFP is listening. a town hall is a different thing from what you just put on. You did not solicit questions from us. NOT EVEN ON HERE.

It is going to take communication to repair the damage.
Why do we need to take responsibility? The entire state of the game is our responsibility. We are responsible if you like it or don't. All of it.

Actions are what matter, not words. We are working on improvements and you will see them when released.

Why do we need to ask for questions when this forum and the internet are already filled with the questions? Just like during the town hall I was sitting there reading as many questions as I could and it was all repeats of what we have already been reading. What the company said during the townhall was our response to the questions we chose to answer.
 
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