Wind does not have a direction in game and being gimped in speed, because wind, does not sound fun. That is not how weather survival will work. It is actually designed as biome survival.@faatal I just thought of a Cvar to add, you may have already done so, but,
it would help Storm Brewing, WindSpeed debuff, for player speed only the
movement, part not the melee. Temp <> 70 speed debuff, as wind speed,
and temperature would change, player speed would dynamically change to
match. Just need multi-directional wind.
Well, bandits are different because you can fight them.
Ok.Wind does not have a direction in game and being gimped in speed, because wind, does not sound fun. That is not how weather survival will work. It is actually designed as biome survival.
I don't know about WASD back then as I joined the team at the start of A17.
One of the console programmers is working on adding a console Performance or Quality choice and a toggle for FSR.
Crossplay is nearing completion.
Glad you two are having fun!
I noticed the cotton plant doesn't sway in the wind like everything else around it, can this be fixed please?Wind
For #4 and #5, you can already use solar panels for lights and sensors. It works just like with generators, though you'd want to include a battery bank so they continue to work at night.Hey, guys. First of all I want to say thank you very much for the console version of the game! Played more than 100 hours already! I would like to ask about the possibility of adding the following features to the game:
1) Please add a new persona, let it be a witch who would sing a scary song. (like in horror movies)
2) It would be great to get recipes for drying meat.
3) The possibility of making a water pipe, extract water from rivers, or drill a well. There are pipes, why not?
4) Put “motion detectors” let them be on solar panels.
5) Solar panels for lighting would also be great to see in the game.
Thank you!
A pot is cheap to buy if you don't have luck finding one in residential POI. Normally, you'll find one easily, but RNG is fickle. Once you have a pot and a dew collector, water is not a challenge. Normally, that can easily happen in the first day or two, before you run out of the clean water that you start with. Unless you're avoiding quests, a quick quest or two easily covers the cost of a pot. If you're avoiding quests, skip reading a few magazines and sell them and you'll have enough. Those few skipped magazines won't really make a lot of difference. There are a variety of other things that also sell for enough to only need to sell a few items to cover the cost of a pot. But I wouldn't do that unless absolutely necessary because they are normally not hard to find.A pot makes all the difference. But they are such a pain to get.
Sadly, after about five days of playing. I was only able to get two jars of good water and that was because the player stars with it.
All I was able to find was murky water. Even in coolers or on store shelves. What gives? Did someone go around and dump all the good water and refill it with crap?
Of course I could have bought one, for 600 Dukes, which is steep considering the exchange rate is murder. I would have to trade a warehouse for that.
Then searching for one is a pain. I went through several homes and not one of them had a single pot. Just about all of them would have their stove open. Meaning nothing inside. Or I would find some rotten crap in it, literally.
I finally got one after visiting a dozen homes.
What is with sticking us with Rex anyway? Navezgane map. Its like he is the only trader around.
Bandits have never been a DLC. They are planned for the base game and are in the roadmap at the beginning of this thread.Overall, the game is challenging and fun. Other than the gate with the pot. It is still fun to play. Seems like that should be common item or another way to cook and boil water.
I had to figure out the changes as I haven't played in awhile. Which added to the survival play. I like games that challenge critical thinking.
Any talk about bandits or is that still a DLC?
Overall, the game is challenging and fun. Other than the gate with the pot. It is still fun to play. Seems like that should be common item or another way to cook and boil water.
I had to figure out the changes as I haven't played in awhile. Which added to the survival play. I like games that challenge critical thinking.
Any talk about bandits or is that still a DLC?
They kind of have to get added. TFP doesn't really have a choice. And with all the work they've been putting in both with AI and art, they will happen. Some people just always have to have a negative outlook.Bandits won't be a DLC, and I'll honestly be surprised if they ever get added.
Slacker! It's only 3Km away, which translates into around three feet in the English system.I wouldn't take a quest that was 3km away...