PC v1.x Developer Diary

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Be the mailman. 

One thing that I learned that will help you are skill books. Many can be found in mailboxes and there are plenty of those in residential areas. 

So I will do a quick run though and visit each box to collect them all. I do pretty well in just a few days. 

 
What about the ability to melee with a weapon as in you're out of ammo and need to reload but that last zombie is still going after you?

 
I guess the answer is yes because 1.0 will probably just fix bugs from experimental but :

A game started on experimental June 24th will be compatible with July's 1.0 ?

Also, some people are really worried about the longer early game. I'm part of people that love the idea, and I guess a lot of people here do too.

When you kind of master the game and are untouchable after 15/20 days, this is very good news.

But I understand that more casual gamers have not much time to play and don't want to grind for 60 hours before getting to mid / more comfortable gameplay.

Loot 200% doesn't increase loot quality, difficulty only affect damages to/from zombies, XP 50% makes the progression slower, 200% harder.

Do you guys know if there may be a casual switch or something ? Like Loot stage x1.5, maybe.

We may lose a lot of players with this 1.0.

 
I guess the answer is yes because 1.0 will probably just fix bugs from experimental but :

A game started on experimental June 24th will be compatible with July's 1.0 ?

Also, some people are really worried about the longer early game. I'm part of people that love the idea, and I guess a lot of people here do too.

When you kind of master the game and are untouchable after 15/20 days, this is very good news.

But I understand that more casual gamers have not much time to play and don't want to grind for 60 hours before getting to mid / more comfortable gameplay.

Loot 200% doesn't increase loot quality, difficulty only affect damages to/from zombies, XP 50% makes the progression slower, 200% harder.

Do you guys know if there may be a casual switch or something ? Like Loot stage x1.5, maybe.

We may lose a lot of players with this 1.0.
Yeah, I don't really enjoy the early game anymore.  I've done it way too many times.  I'll do one playthrough as designed but, unless by and miracle I end up liking the slow progression, I'll either mod it or just give myself a bunch of stuff from creative at the start of the game to speed things back up.  I like being able to actually build stuff, not running around for an hour because you didn't have a bike.

 
Yeah, I don't really enjoy the early game anymore.  I've done it way too many times.  I'll do one playthrough as designed but, unless by and miracle I end up liking the slow progression, I'll either mod it or just give myself a bunch of stuff from creative at the start of the game to speed things back up.  I like being able to actually build stuff, not running around for an hour because you didn't have a bike.


One thing which I've recently understood is that it's harder for me to choose to make the game more difficult on an OVERALL basis, because of how brutal the early game can be. I too plan to play my first game of 1.0 by starting out "properly" with vanilla, but if it ends up feeling mostly like the same old jazz, I'll probably be looking for a mod which gives you a pack of starting goods (and possibly skipping the replacement for the current early quests), because a lot of it is so much busywork and I'd much rather improve a given playthrough's longevity by increasing overall difficulty. This was especially clear to me after I found a toilet knife early on in one playthrough and even just that made an enormous difference to how my first week felt.

Maybe the quest changes will improve the quest + early points part of experience; I don't know, but I'm sure we'll all find out soon enough. But no starting gear is increasingly feeling like you're being gimped as a poor shortcut to making the early game more challenging in dumb ways rather than smart ones.

 
Pistol whip a zombie? Or use the rifle butt? That would be cool.
@faatal I agree, all you need to do is add animation.
It would be great to push zombies away, for example, with your hands, feet or weapon strikes.
This would add variety to close combat. You just need to balance this so that the damage from such a pushback is literally 1 hp and the zombies do not fall to the ground, but only play the animation of being thrown back 1 meter.

 
So, with the advent of 1.0. Will there be a change to the Forum format?


Yes!

You won't be allowed to respond with "It's Alpha" or "This is what you signed on for when you bought an Early Access game!"

Features can't be referred to as "placeholders".

The reason anything isn't fixed, or optimized, or added yet is always to be: "Priorities".

Please report all violations.

As for "It's done when it's done".......that's still okay. :)

 
Hello everyone,

please does the Challenge rewards are yet to be changed?

I noticed in 1.0 Dev stream that every reward is just 100 XP.

I would propose that the reward would be the magazines for that specific skill. You would get rewards from traders (or not). The main reason is that it would bring the possibility for players to be able to focus and specialise in something by repeating (practising) the skill.

For example ,,Kill 50 zombies with a bow´´ and a reward would be 1 magazine of Bow Hunters. This could be repeatable.

 
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I guess the answer is yes because 1.0 will probably just fix bugs from experimental but :

A game started on experimental June 24th will be compatible with July's 1.0 ?

Also, some people are really worried about the longer early game. I'm part of people that love the idea, and I guess a lot of people here do too.

When you kind of master the game and are untouchable after 15/20 days, this is very good news.

But I understand that more casual gamers have not much time to play and don't want to grind for 60 hours before getting to mid / more comfortable gameplay.

Loot 200% doesn't increase loot quality, difficulty only affect damages to/from zombies, XP 50% makes the progression slower, 200% harder.

Do you guys know if there may be a casual switch or something ? Like Loot stage x1.5, maybe.

We may lose a lot of players with this 1.0.


The casual switch is simply changing all 3 of your mentioned settings together.

200% loot XP on its own can make the game harder, but with 200% loot and less damage from zombies it is almost perfectly countered and all that is left of its effects is the speedup.

 
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