Adam the Waster
Hunter
Agreed! Anything to make survival harder helps.More of this for more of everything in the game will be very appreciated for survival.
Of course, in the proper places, we don`t wanna find a cooking pot in a toilet, or do we ?
Agreed! Anything to make survival harder helps.More of this for more of everything in the game will be very appreciated for survival.
Of course, in the proper places, we don`t wanna find a cooking pot in a toilet, or do we ?
My guess is it is either a cooking pot or air, but if they want to spice it up there could be a chance of a cooking pot bomb. There aren't placable grill or broken cooking pot blocks unless TFP had added them to the game.
Someone proposed a chance at a cooking pot mine chance but that is troll move that would likely frustrate most players.
Edit: Would be an easy mod to add if someone wanted the extra challenge.
yeah lost toilet pistols but gained toilet pots![]()
Despite my previous comment, I do understand why land mines have largely been removed from the game. Instantly dying isn't a fun struggle for many players - it would be no different than a dog horde on day 1.
i dont think anyone knows about 1.0 but they are still in a21... mind you i have only found 3 or 4 in over 100 days of the current playthrough and they are all lvl 1 pistols...Wait, potty pistols got removed in 1.0?
Wait, potty pistols got removed in 1.0?
Someone proposed a chance at a cooking pot mine chance but that is troll move that would likely frustrate most players.
Edit: Would be an easy mod to add if someone wanted the extra challenge.
At least in 1.0 we will be able to use a wrench to disable mines. One of the best new features!Despite my previous comment, I do understand why land mines have largely been removed from the game. Instantly dying isn't a fun struggle for many players - it would be no different than a dog horde on day 1.
The enforcer boots are the new collage jackets.... for some reason. The enforcer set like the gloves less fuel use??? Makes no sense. Maybe more damage with magnums or sumI know that due to the clothing slots reducing to 4 means that a lot of the clothing bonuses are becoming armour mods, I was wondering if those will include the Collage Jacket (movement speed) and High Performance shoes (stamina regen) will become mods as well?
I'm not sure if you're trolling, or Trader Jen is telling the truth nowAt least in 1.0 we will be able to use a wrench to disable mines. One of the best new features!
It's from Roland... Master troller!I'm not sure if you're trolling, or Trader Jen is telling the truth now
Firearms only get a 5% increase per quality, melee is 10%
Have the variable stats between item quality levels been adjusted for 1.0? Currently, a purple item (example shown above) is always marginally better than a blue version, but the difference is entirely negligible, and I wouldn't imagine anyone caring about being able to craft a purple item if the increase in stats is only 2-5%.![]()
So much for my bolter buildSlugs got nerfed, HAAAARD, in A21. To the extent that SHELLS DO MORE DAMAGE to a soldier than slugs do
fingers crossed in 1.0 slugs get a 10x dmg multiplier (for quality and mod boost), since they're 1 pellet instead of 10So much for my bolter build![]()