Riamus
Well-known member
Try it and see!I'm not sure if you're trolling, or Trader Jen is telling the truth now

Try it and see!I'm not sure if you're trolling, or Trader Jen is telling the truth now
Well I heard that you can disarm the land minds by jumping up and down on them.At least in 1.0 we will be able to use a wrench to disable mines. One of the best new features!
Yeah, I don't really enjoy the early game anymore. I've done it way too many times. I'll do one playthrough as designed but, unless by and miracle I end up liking the slow progression, I'll either mod it or just give myself a bunch of stuff from creative at the start of the game to speed things back up. I like being able to actually build stuff, not running around for an hour because you didn't have a bike.I guess the answer is yes because 1.0 will probably just fix bugs from experimental but :
A game started on experimental June 24th will be compatible with July's 1.0 ?
Also, some people are really worried about the longer early game. I'm part of people that love the idea, and I guess a lot of people here do too.
When you kind of master the game and are untouchable after 15/20 days, this is very good news.
But I understand that more casual gamers have not much time to play and don't want to grind for 60 hours before getting to mid / more comfortable gameplay.
Loot 200% doesn't increase loot quality, difficulty only affect damages to/from zombies, XP 50% makes the progression slower, 200% harder.
Do you guys know if there may be a casual switch or something ? Like Loot stage x1.5, maybe.
We may lose a lot of players with this 1.0.
Why would there be? 1.0 is just alpha 22 renamed for Microsoft and Sony console requirements. It is still in development.So, with the advent of 1.0. Will there be a change to the Forum format?
Yeah, I don't really enjoy the early game anymore. I've done it way too many times. I'll do one playthrough as designed but, unless by and miracle I end up liking the slow progression, I'll either mod it or just give myself a bunch of stuff from creative at the start of the game to speed things back up. I like being able to actually build stuff, not running around for an hour because you didn't have a bike.
@faatal I agree, all you need to do is add animation.Pistol whip a zombie? Or use the rifle butt? That would be cool.
Naa spears are longer. So they still got a usesBayonet mods incoming, spear tree in shambles.
shells ARE op, not WERE.Idk about that cuz shells were op
I ment slugs. My bad.shells ARE op, not WERE.
Q6 Auto shotgun stats
shells = 250 dmg (90 to a soldier on insane)
slugs = 140 dmg (52 to a soldier on insane)
So, with the advent of 1.0. Will there be a change to the Forum format?
I guess the answer is yes because 1.0 will probably just fix bugs from experimental but :
A game started on experimental June 24th will be compatible with July's 1.0 ?
Also, some people are really worried about the longer early game. I'm part of people that love the idea, and I guess a lot of people here do too.
When you kind of master the game and are untouchable after 15/20 days, this is very good news.
But I understand that more casual gamers have not much time to play and don't want to grind for 60 hours before getting to mid / more comfortable gameplay.
Loot 200% doesn't increase loot quality, difficulty only affect damages to/from zombies, XP 50% makes the progression slower, 200% harder.
Do you guys know if there may be a casual switch or something ? Like Loot stage x1.5, maybe.
We may lose a lot of players with this 1.0.
200% loot on its own can make the game harder