PC v1.x Developer Diary

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@faatal With the New AO system coming along with the other changes will this be similar to how other games do it by only rendering what is in your direct line of sight? 

I have long thought that the biggest performance issue with 7D2D is that everything can be interacted with and destroyed and also seen at the same time, but if you don't need to render what is outside the player's camera view it would help gain some FPS but I don't know if that is even feasible due to how 7D2D works.

If I am looting a building across the street with the Opague glass block me seeing into the building next door how fine is the separation?

With the Opaque glass and the AO system, I am really excited to see how much is going to change the performance uplift. 

 
Slight correction... faatal said that they'll try to prevent a broken save between versions but that changes might not make that possible.  At least, unless I misunderstand what he said about it.


The second sentence was not really Fataals answer but my explanation. And actually I can't imagine a change that would be impossible to convert if you allow latitude to the conversion (for example changes in the perks might mean the character starts unperked again but with the perk points of his level, changes in RWG might mean some POIs vanishing or some blocks getting replaced ...). Eventually with too many changes a conversion routine would just be too time consuming, expensive, uneconomical, but not impossible.

 
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Y'all aren't considering moving more XMLs to that weird csv format entitygroups is now in that makes it more difficult to xpath, are ya?

...please say no, even if it's really a yes... 


Thank goodness. I'm sure there were good internal reasons for that change, but from a modding/XPath perspective, that format is abominable.


lol don't be relieved yet khzmusik. Guppy did give him the ok to lie if answer was yes :D

 
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@faatal With the New AO system coming along with the other changes will this be similar to how other games do it by only rendering what is in your direct line of sight? 

I have long thought that the biggest performance issue with 7D2D is that everything can be interacted with and destroyed and also seen at the same time, but if you don't need to render what is outside the player's camera view it would help gain some FPS but I don't know if that is even feasible due to how 7D2D works.

If I am looting a building across the street with the Opague glass block me seeing into the building next door how fine is the separation?

With the Opaque glass and the AO system, I am really excited to see how much is going to change the performance uplift. 
Opaque windows give a mild performance boost as it hides what is behind, which allows the occlusion manager to not render some of what is behind. Chunks layers are 16x16x16m and occluded as a whole, so depending on where the window lies in chunk space, it will still be drawing closer things behind the window as they are in the same chunk with the window.

AO is not a performance boost. It it a shadowing technique that darkens ambient light in angles/corners to mimic how they tend to look.

Slight correction... faatal said that they'll try to prevent a broken save between versions but that changes might not make that possible.  At least, unless I misunderstand what he said about it.

Question: Before 1.0 is released, will someone go through the POI XML and remove all the unused stuff?  Things like AllowedTownships and Zoning and stuff like that?  Having stuff from old versions that's no longer used just makes the XML more confusing for anyone trying to make their own POI and thinking that some parameter will do something when it doesn't.  I know it's a minor thing but it would be nice.
Yes. We will try.

We are regularly cleaning things up, but it takes time and time is short. Sometimes we don't even know if something is used because the original programmer may no longer be around, so then you have to track the data use.

 
Hoping we get a bit more news about what's happening with 1.0 exp soon. Sale is over now so would be nice to get an idea of what's coming and how, seeing as it appears it wont be the usual build up we've had for the last few alphas

 
Was just checking out some 7 Days stuff on steam and figured it is about time for an update on some of the specs. I had windows 7 on this comp for many years and resisted updating to 10 as my lazy butt didn't want to have to go through loading all my crap on again. Well steam made the decision for me when it said Windows 7 would no longer be supported which I took to mean my games wouldn't work so I had no choice.

Sort of glad as my game runs smoother and no longer eats up my full amount of ram I have. (yes, I know win 10 is on it's last leg also but figure I have a while before I have to do anything about that)

The thing is 7 days and even the blood moons says the minimum and the recommended spec is Windows 7.

Just a thought

 
Even the greatest game in the world (whatever that is), will have 2% negative reviews.


Rimworld. (It does have 98% the last time I looked, and that's with nearly as many reviews as Skyrim over a decade). 😘

7D2D will always be special though. (I don't have a Rimworld T-shirt after-all!). At nearly 7500 hrs, 7D2D is my 2nd most played game. I think. 'Cause there was pre-Steam.


-Arch Necromacner Morloc 💀

 
Was just checking out some 7 Days stuff on steam and figured it is about time for an update on some of the specs. I had windows 7 on this comp for many years and resisted updating to 10 as my lazy butt didn't want to have to go through loading all my crap on again. Well steam made the decision for me when it said Windows 7 would no longer be supported which I took to mean my games wouldn't work so I had no choice.

The thing is 7 days and even the blood moons says the minimum and the recommended spec is Windows 7.
Nothing has changed, really. Games made for 7 will still run. I griped like an old man at Steam over this issue and was told it wasn't in their control and games made for 7 or 8 would likely still run.

The issue is the Steam platform uses Google framework and Google is blocking any further 7 or 8 usage.

7DTD would still run, assuredly. Now, to avoid more intrusive Microsoft versions, might have to look to Linux. From what I hear, 7DTD runs on Linux.

 
Nothing has changed, really. Games made for 7 will still run. I griped like an old man at Steam over this issue and was told it wasn't in their control and games made for 7 or 8 would likely still run.

The issue is the Steam platform uses Google framework and Google is blocking any further 7 or 8 usage.

7DTD would still run, assuredly. Now, to avoid more intrusive Microsoft versions, might have to look to Linux. From what I hear, 7DTD runs on Linux.


Most games run quite well on linux nowadays, a few natively, likely 7daystodie, and almost everything else on proton.

 
Most games run quite well on linux nowadays, a few natively, likely 7daystodie, and almost everything else on proton.
Linux user: yep, 7 days runs very nicely on linux. Thanks TFP! (For not flagging/building/supporting/whatever "windows only" in Steam)

The only issues i have had (via steam)seem to be older windows only games (think 15+ years old doom like run and shoot) that i get super cheap on HumbleBundle or Steam. Everything that has "Steam says Linux ok" has worked, and quite a lot of "steam says windows only" works too.

For 7 days: the only issues i have run into are mod related and its fairly rare. Im running an 8? Year old PC with a single slot nvidia GT 1030, 16 gb ram, SSD drive, and intel i5-6600 and its fairly smooth playing on low graphics settings, except custom "big city maps" so i always appreciate any "pre gold game optimization" improvements.

 
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I think it’d be cool that instead of that note in your inventory when you start a new game you just have a black screen or the really darkened “hurt” screen and the sound of someone beating you up saying the “next time you pay on time” line, fade to black and then waking up to a white river denizen stopping to help and do the intro tutorial before being mortally wounded by a zombie they manage to kill, they’re last words directing you to the nearest trader. 

 
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