Annihilatorza
New member
@faatal With the New AO system coming along with the other changes will this be similar to how other games do it by only rendering what is in your direct line of sight?
I have long thought that the biggest performance issue with 7D2D is that everything can be interacted with and destroyed and also seen at the same time, but if you don't need to render what is outside the player's camera view it would help gain some FPS but I don't know if that is even feasible due to how 7D2D works.
If I am looting a building across the street with the Opague glass block me seeing into the building next door how fine is the separation?
With the Opaque glass and the AO system, I am really excited to see how much is going to change the performance uplift.
I have long thought that the biggest performance issue with 7D2D is that everything can be interacted with and destroyed and also seen at the same time, but if you don't need to render what is outside the player's camera view it would help gain some FPS but I don't know if that is even feasible due to how 7D2D works.
If I am looting a building across the street with the Opague glass block me seeing into the building next door how fine is the separation?
With the Opaque glass and the AO system, I am really excited to see how much is going to change the performance uplift.