Annihilatorza
New member
Thanks for the feedback Faatal always appreciated it, would it be possible to explain the two major programming issues that you mentioned?
Isn't there already a mod to make the helmet look like a cowboy hat or something along those lines? Maybe someone will make a mod that makes the flippy floppy thingys look like hiker boots or something that looks more not flippy floppy.![]()
I'm kinda glad bandits are being delayed. I don't want them in my zombie survival game and I will disable them (if it's an option) or mod them out as soon as a version is released with them in it.
Why is that, just curious ?
It adds another form of survival element that we have deal with for many of us.
I hope nope. 7dtd is just good without more npc, just you vs zombies. That's why i hope bandits will be pretty rare enemiesFor me, adding bandits is not so much about bandits and new fights per se as it is just adding any NPCs, including neutrals.
We have the traders and the airdrops and the White River/Cassadores rivalry and such which clearly establish that there are a fair number of other survivors, but we never see them. Maybe we fight with them, maybe we don't, but not having other humans around is a big giant hole in the game right now.
I hope we see a couple idle NPCs in trader compounds, or the occasional visiting survivor NPC. I hope we see random non-bandit NPCs you can interact with, even if it's just minimally. Things like that.
It is unlikely bandits will raid player bases, with a possible exception of on blood moon or another similar new event. This is because only areas where players are located are loaded, so if you aren't there, they won't be either.I wonder only if the bandit`s corpses can be looted by the player. Are there going to be bandits cruising in vehicles? How about small camps occupied by the bandits in the open spaces with a huge bonfire at the center? How about bandits in random buildings on the outskirts not only in their fortified bases, caves, and bunkers? Bandits could be a game-changer in the early stages of the game, and a challenge. Could bandits raid players' bases after accomplishing certain tasks or getting a reputation in the game? So many questions and no answers![]()
Who knows? maybe it will be like - 30% more crops during harvesting so you will be forced to change for that armor. So you will put it on just for harvesting
But without crafting it you won't get set bonus. So... pretty force you to craft it
That’s three times you’ve said players will be “forced” to wear the shoes, so I’m going to call it out.(short background - i think nobody like to be forced to doing something + i don't like someone wearing them because many people who were toxic/bad was wearing them).
Ah - this part of comment it was offtopic why i don't like shoes not directly connected with game. I was forced to wearing them that's i don't like them.You’re free to not like the shoes, and you’ll be free to not wear them. But no one is “forcing” anyone to wear anything (besides the underwear the base model has). The bonus is a player choice and choosing whether to miss out on it is not the same as being forced.
I FORGOT HORSES!My pick would be
big horn sheep
Bison
It would be neat too see a Bison farm
Hope the chicken is removed and we get a turkey or scaled quail instead.AND WERE IS THE NEW CHICKEN
Same or add bothHope the chicken is removed and we get a turkey or scaled quail instead.
sorry again - mostly because i am feeling stroppyIt’s the absence of a set piece and you’re just not going to convince anyone on the dev team or otherwise to pretend that (set-1) cuts it for the set bonus.
whazzat? sounds tastyscaled quail
Can you tell us how many programmers are still working on 7 Days?[...] now the game play programming portions of it are left to Lathan and I to finish. [...]
I am another who isn't really interested in bandits being added. Maybe they will be good and I will like to have them in the game. I won't know until I see them in the game. But, at least for me, I play this game for the zombies. If I want to fight people, there are many other games that I would choose before this one. I think bandits will just be "in the way" to me and not something I enjoy, but we'll see. I do hope there's an option to disable them, though I doubt it. There will probably be a mod that does, though.
I don't know if I necessarily want a progressing story but I do like the idea of lore. And I don't understand why people want an endgame. I've played 3 survival games: this, Conan and Sons of the Forest. It took less than a week to reach the end of Sons of the Forest and I haven't been able to get back into it since. It completely killed the vibe for me.Concerning, because I don't want "story" and "endgame"
I'm kinda glad bandits are being delayed. I don't want them in my zombie survival game and I will disable them (if it's an option) or mod them out as soon as a version is released with them in it.
Why is that, just curious ?
It adds another form of survival element that we have deal with for many of us.
I'm sure a mod will be available to disable them. However they are rather critical to the story of the game, and you won't be able to do the main story questline without them.
Unless I am mistaken, the story will most likely be limited to Navesgane, though you might get some lore bits (like that starter quest note we have now) in other maps. This is actually a good thing because any story they come up with, no matter how interesting, will be boring after the first game or two and this game is intended to be replayed many, many times. I think the same will be true for any kind of "end game" they have. It'll be tied to the story, which is most likely only in Navesgane, and it will not really end the game but just end the story line. So I wouldn't worry too much about that. Besides, it will probably be modded out pretty quickly if it's anywhere other than Navesgane.Yeah, I'm with you on this. Just from reading some of the posts regarding bandits, specifically "story" and "end game", I'm a little concerned that bandits will be integral to the game, AND that we're getting a story and an "endgame".
Concerning, because I don't want "story" and "endgame", especially if it's done similarly to other survival games, where you reach end game, and there's nothing left to do.
The thing that keeps me playing this game (for thousands of hours now), is the very fact that it doesn't have an endgame. It's beautifully open-ended, and the endgame becomes "keep playing this map until I'm bored with it".
That being said, I do hope lore and backstory are coming; knowing the history of the world we're in would be great.
Hopefully, all these concerns are misplaced, and I'll be able to carry on enjoying playing, even with bandits. For now though, I guess I'll just have to "wait and see".