I can certainly understand why so many PC gamers feel like they profited from this game. You have gotten new skins, and new progression schemes to try out, year after year...I am not the only person to point out THAT has not created a lot of progress, but, you guys want to believe it was progress.
Forget the skins, but their experimentation has provided me with a new fresh game each year. I don't care if anyone else calls it progress, regress, overdress.
A new game each year.
Yeah, they added a lot of pre built asset POI's, I won't argue that adding those takes some time. I wouldn't say it was the hard stuff either. it isn't hard to believe that they were stalling for time...because they had no idea how to implement their ideas.I have pointed out that since 2019, they have been dumbing down the PC version to make it work on console...ignoring all of the PC community's "petty" squabbling over jars and such.
It seems to me in that in this paragraph you build up a theorie why they might have done something, then assume this as fact. And then you argue because of those facts we are idiots.
If jars is one of your examples for dumbing down the game for console then it is a pretty bad example. The major reasons for jar removal were laid out before us and they were reasonable. And we even guessed some of them before they even were explained which seems like a good indication that they are valid reasons.
And for FPS and therefore console the removal of jars did absolutely
nothing.
Also if you had a PC version and a relatively low level PC you would have noticed that even PC players (and TFP themselves) were not happy about FPS in cities or on horde night. So more FPS benefits us too, we can turn up zombie count on stronger machines. There definitely was a lot of work on optimizations going on, but that was to the benefit of us PC players too. At the same time graphics quality of the game increased steadily. If they really were doing everything to get it on console they wouldn't have done that. It surely made the porting work more difficult.
It all falls on Deaf ears...it's ridiculous...people saying "how are they dumbing it down...they don't have to". Like it's not a reality that PC has more capability...that your version could not be "better" than it is or has been.
No. If you search the forum you will find lots of complaints about performance. From PC players.
It's not just the inability to meet deadlines...or the lack of communication. It's all of it together. They would have been better off pursuing a development timeline like Rust. All of consoles updates come from PC...the two games do not have the exact same features, but, working on both simultaneously has optimized the game faster than doing one at a time. They sell skins to help defray development costs, no one is mad at them. they actually communicate when something they thought they could get done...doesn't...people don't get mad about it, because they communicate.
I am not too happy about the planned skin DLC while development is ongoing, the saving grace is that it is (supposed to be) totally optional. I would be totally ok with such a DLC if it happened for the finished game. I think I know why they are doing it now though: The game had an official release, even if unfinished. If they don't push out a DLC now nobody wil buy it. Since the DLC is there to earn money (which is one of the goals of a game company) it was now or never.
It can only be something as dumb as fanboyism that makes otherwise intelligent people disregard these things...I would think especially after more than a decade...but...y'all prove me wrong.
I don't have your standards, your ideology, your tastes or your moral compass. I have my own. Under my standards TFP has not violated rules I see as no-go's and has done a lot of things right.
Especially the direction of their development since A15 was largely very much in line of my tastes. Now if someone wants a different game at the end he could be disappointed and declare everyone who is happy with the state of the game an idiot. Like you just did.
You seem so unhappy about the direction the game has taken (dumbin down, jars), doesn't it follow that that might color your attitude as well?
I have a question...how much of the roadmap features are they relying on Titanium to work out?
I don't know. I am just a player. And as a player I don't much care who does the work. But I doubt that a few guys (assuming it is just a handful) could do feature development work on the side when there is a console port to do
I ask because they have said they would go gold more than once over the years. 2019 and 2021 come to mind. and they planned on not working on the game 3 years after going gold...well do the math...it's still 2024...barely. so shouldn't the game be done? INCLUDING weather, bandits, and story?
As previously mentioned...they worked on bandits but couldn't get it to work...yet. Story? admittedly not that important to me...but...still something they have been supposed to work on implementing...how hard is it to add lore...I don't know and apparently TFP don't either.
And that is the crux of the matter. Time until a game is finished does not matter to me. I also played Factorio for a long time which needed 7-8 years to get to 1.0 and another 3-4 years, half of it without any communication, for 2.0. I did not mind. I accept this, development takes a long time, and programmers have wildly different lps (lines per second) actually. I am sure you don't want TFP to start treating their developers as expendable like many other studios and burn them out with regular crunch times. A long development time should be expected for games that start early in development in Early Access (unlike many EA games who use EA just for a beta phase shortly before release.
For you time comes up in almost every post where you now call us idiots for accepting it. Maybe simply accept that many of us have different values and expectations than you.