PC V1.2 b22 EXP (updated to b24)

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For those CPUs I would definitely update the BIOS if you play any games or any other high performance programs.


Problem is, I have an MSI board, and from what I've seen you have to re-register Windows when you update the BIOS.

Since I didn't build this one myself as I usually do, I don't have any of the Windows Keys.

Side note, I did post a TT but forgot to link the Pastebin address - it's in one of the comments on that TT since I couldn't edit the TT Form after posting.

O.o there's another patch 7 mins ago 😀

Edit: It's b25 (a 5.5gig download)


I'm still having the same problem with this update as well.

 
Lets be specific, which stuff  on the roadmap was being said to be close to beind done BY TFP?

The weather system with biome progression? Not that I know of, biome progression is actually a very recent feature never even hinted at before

Bandits? Bandits were once added as experimental, deemed impossible to add as quality content because of the AI and put on the backburner until at least better AI could be done. After they had disabled that early prototype there never was any communication from TFP that bandits were close to being done (that I know of). Please show me that line from a TFP developer or at least point in the general direction. (They were often saying they are working on bandits too while doing the recent alphas, but "working on" seems quite different to "close to finished")

I could list all of them and comment, but it probably is easier if you start getting specific.


The game is supposed to be done. If biome progression is what you want to quibble about...that's fine...I will take the L. So they have said they have been working on bandits...they have said they were close to gold...but I can't infer that means that the whole game was close to done?

 
The game is supposed to be done. If biome progression is what you want to quibble about...that's fine...I will take the L. So they have said they have been working on bandits...they have said they were close to gold...but I can't infer that means that the whole game was close to done?
The game isn't done.  If you think that just because it's 1.x, then that's incorrect.  They provided a roadmap a little before the time they released 1.0 that shows when the game will be gold (around 2 years from that time).  Until that roadmap is finished, the game is not done.  And they'll likely add more things after gold as well, though the game itself will still be considered complete at that time.

Problem is, I have an MSI board, and from what I've seen you have to re-register Windows when you update the BIOS.

Since I didn't build this one myself as I usually do, I don't have any of the Windows Keys.
Just to note that Windows these days does a good job of re-registering without needing to provide the key.  That *should* work even with a BIOS update.

 
Question, is the wildgame spawn, in entitygroups, set to entity quantity now vs
percent chance? It's either that or it seems like it's disregarding the maxcount in
spawning and generating 500% x 1 from the entitygroups since rabbit and chicken are
default to 5.

I don't see the old hack spawndeadchance so I think it was removed, does that change
how wildgame spawn is calculated now?

I changed mine to 2 2 96, it lowered it, but being my first point is animal tracking
I see 2 of each rabbit and chicken per area. I am going to change to 1 1 98 to see
the difference. I may change it to a decimal also to see the result.

Zombies are still represented by a decimal, but they are a bit more present now. 

 
The game is supposed to be done. If biome progression is what you want to quibble about...that's fine...I will take the L. So they have said they have been working on bandits...they have said they were close to gold...but I can't infer that means that the whole game was close to done?


Ah, okay. Your previous post was suggesting something different to me. Yes, I think the game was supposed to be done a long time ago. But then TFP suddenly had a million-seller on hand and could afford to extend their target from a small indie-game to say something in the A or AA category. Many players have profited from that as they bought a small game and got an ever growing game. It is a simple fact that not many here will share your sentiment, and not because of fanboyism but cold hard facts. We profit from this. In fact this is one of a handful of games I play for longer than 5 years. For most of us it has been a very positive development.

Also, TFP has been on this course for a long time and they commited to follow it to the end. Their development speed was always slow, certainly slower than any non-programmer seems to be able to understand and with more growth they also added more features. I am sure they neither can nor want to change course now.

As a programmer I have always underestimated the time I needed for any software project. Even after knowing that I underestimate times I underestimate times, especially when I not only want a somewhat working program but a polished one! At the end of development investing double time to get a small linear increase in quality. I understand how it comes that they often overestimate how far they are along with a feature.

So, you can choose to accept that TFP isn't done and it isn't sure it will be done in 2025, as the timeline is, again, slipping somewhat. Or not. The latter choice means more disgruntled posts from you here in the forum against an unsymapthetic crowd that doesn't understand why you can't simply wait until its done. Unless you are 90 and at deaths door, in that case you probably can broker a deal with TFP to give back the game.

 
Ah, okay. Your previous post was suggesting something different to me. Yes, I think the game was supposed to be done a long time ago. But then TFP suddenly had a million-seller on hand and could afford to extend their target from a small indie-game to say something in the A or AA category. Many players have profited from that as they bought a small game and got an ever growing game. It is a simple fact that not many here will share your sentiment, and not because of fanboyism but cold hard facts. We profit from this. In fact this is one of a handful of games I play for longer than 5 years. For most of us it has been a very positive development.

Also, TFP has been on this course for a long time and they commited to follow it to the end. Their development speed was always slow, certainly slower than any non-programmer seems to be able to understand and with more growth they also added more features. I am sure they neither can nor want to change course now.

As a programmer I have always underestimated the time I needed for any software project. Even after knowing that I underestimate times I underestimate times, especially when I not only want a somewhat working program but a polished one! At the end of development investing double time to get a small linear increase in quality. I understand how it comes that they often overestimate how far they are along with a feature.

So, you can choose to accept that TFP isn't done and it isn't sure it will be done in 2025, as the timeline is, again, slipping somewhat. Or not. The latter choice means more disgruntled posts from you here in the forum against an unsymapthetic crowd that doesn't understand why you can't simply wait until its done. Unless you are 90 and at deaths door, in that case you probably can broker a deal with TFP to give back the game.


I can certainly understand why so many PC gamers feel like they profited from this game. You have gotten new skins, and new progression schemes to try out, year after year...I am not the only person to point out THAT has not created a lot of progress, but, you guys want to believe it was progress.Yeah, they added a lot of pre built asset POI's, I won't argue that adding those takes some time. I wouldn't say it was the hard stuff either. it isn't hard to believe that they were stalling for time...because they had no idea how to implement their ideas.I have pointed out that since 2019, they have been dumbing down the PC version to make it work on console...ignoring all of the PC community's "petty" squabbling over jars and such. It all falls on Deaf ears...it's ridiculous...people saying "how are they dumbing it down...they don't have to". Like it's not a reality that PC has more capability...that your version could not be "better" than it is or has been. It's not just the inability to meet deadlines...or the lack of communication. It's all of it together. They would have been better off pursuing a development timeline like Rust. All of consoles updates come from PC...the two games do not have the exact same features, but, working on both simultaneously has optimized the game faster than doing one at a time. They sell skins to help defray development costs, no one is mad at them. they actually communicate when something they thought they could get done...doesn't...people don't get mad about it, because they communicate.

It can only be something as dumb as fanboyism that makes otherwise intelligent people disregard these things...I would think especially after more than a decade...but...y'all prove me wrong.

I have a question...how much of the roadmap features are they relying on Titanium to work out? 

I ask because they have said they would go gold more than once over the years. 2019 and 2021 come to mind. and they planned on not working on the game 3 years after going gold...well do the math...it's still 2024...barely. so shouldn't the game be done? INCLUDING weather, bandits, and story? 

As previously mentioned...they worked on bandits but couldn't get it to work...yet. Story? admittedly not that important to me...but...still something they have been supposed to work on implementing...how hard is it to add lore...I don't know and apparently TFP don't either.

You might as well have written..."you are right about too much of this but we don't care"... Across the board, there is little reason to be found here....just excuses for TFP.


 
The game isn't done.  If you think that just because it's 1.x, then that's incorrect.  They provided a roadmap a little before the time they released 1.0 that shows when the game will be gold (around 2 years from that time).  Until that roadmap is finished, the game is not done.  And they'll likely add more things after gold as well, though the game itself will still be considered complete at that time.
Sorry, I was referring to TFP saying they were close to going gold in 2019 and 2021. As it is only a few weeks from 2025 I feel I can question that for veracity.

Am I wrong to think those things SHOULD be done by now?

Their lack of time management is only ok to the people who live on this site.

 
Sorry, I was referring to TFP saying they were close to going gold in 2019 and 2021. As it is only a few weeks from 2025 I feel I can question that for veracity.

Am I wrong to think those things SHOULD be done by now?

Their lack of time management is only ok to the people who live on this site.
Considering the state of the game then and the state of the game now, I am happy that they didn't just stop development back then.  You may not like it, but that is the risk of getting an early access game.  It often takes longer than expected, and in many cases they do just give up and give you an unfinished product that isn't as good as it could have been had they contributed development. I definitely prefer the delay to get a finished product.  But there is nothing wrong with you having the opposite view on it.  Unfortunately for that view, you will need to wait for the finished product. 

But consider this... If you wanted to have development end back then, you could have just played that version and never updated.  The result would be the same.  At least this way, we get more than we would have had.  And this game has provided far more hours on average for players than almost any other game other than MMO games.

 
Yeah, 2100+ hours in this game, i rarely have interest in other games anymore. Whereas  I look forward to playing 7 Days, most nights. Then when I get to the proverbial day 49 or thereabouts, i start a fresh game.  But I don't always, I'm still enjoying guppy zombies mod at day 60+, and today copied the guppy setup into 1.2 b22 b25 hotfix, still loving it

 
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Am I wrong to think those things SHOULD be done by now?
Not at all. Expectations are expectations. However, TFP have been consistently the same for 11 years now. At some point you’re going to need to figure out the reality of their modus operandi instead of staying stuck in the realm of what should be. 
 

Their lack of time management is only ok to the people who live on this site.
Only because we figured out the pattern years ago. ;)

Kidding aside, it isn’t divided into people here vs elsewhere, it is divided into people who enjoy each build and those who don’t. I’ve been having fun with the game the entire time so I’m not bothered by another 2-5 years of changes and additions. If you dislike the current and past incomplete versions and hope the final game will somehow result in you finally having fun then another 2-5 years is too long. 

 
Not at all. Expectations are expectations. However, TFP have been consistently the same for 11 years now. At some point you’re going to need to figure out the reality of their modus operandi instead of staying stuck in the realm of what should be.
 

Only because we figured out the pattern years ago. ;)

Kidding aside, it isn’t divided into people here vs elsewhere, it is divided into people who enjoy each build and those who don’t. I’ve been having fun with the game the entire time so I’m not bothered by another 2-5 years of changes and additions. If you dislike the current and past incomplete versions and hope the final game will somehow result in you finally having fun then another 2-5 years is too long. 


Thank you for being reasonable. 

Out of all the things that didn't get answered...I have to ask this again: How much of the roadmap features have been left to Titanium to work out/accomplish? 

 
Uh.. what? What do either of these mean?
A container in Unity is a GameObject that holds a bunch of child objects in a group of a similare type and is commonly used in Unity games. In this case we had all spawned vehicles under Entities/Cars. Unity combines all the child object transforms with each root level object in the scene, so adding or removing children, like spawning a vehicle, causes that array of transforms to change and recalculations happen. It is more optimal to just store individual objects in the root and not use containers, but then it is harder to debug a scene with thousands of objects. I have been moving a variety of object types out of containers, like trees, object pools, chunks and now vehicles. Each of these is a small optimization, but added together equals decent gains.

Bloodmoon parties are formed from players near each other. It used to be 30m and now is 80m, which make a lot more sense, since two players could be on the opposite sides of a large base when the blood moon starts and it would be sending separate groups of enemies at each. These parties are not recalculated when you move around, so it needs to be correct at the start of BM.

 
Out of all the things that didn't get answered...I have to ask this again: How much of the roadmap features have been left to Titanium to work out/accomplish? 
Nothing as far as I know. TFP is still the primary studio developing 7 Days to Die. Titanium works in collaboration to make sure everything works on the consoles but to my knowledge they aren’t in charge of doing any of the future features for 7 Days listed on the roadmap. That’s TFP. 

 
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