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True Survival

hi,

while I'm playing with a Mac I can't use the mod-launcher. The only folder I could not find for manual installation is "7D2DPatches" Can anyone tell me where to find it normally on windows? May I could find it by this way.

May the "resources.assets.7D2DPatch" is just for the launcher and not for the game?

thx

 
hi,
while I'm playing with a Mac I can't use the mod-launcher. The only folder I could not find for manual installation is "7D2DPatches" Can anyone tell me where to find it normally on windows? May I could find it by this way.

May the "resources.assets.7D2DPatch" is just for the launcher and not for the game?

thx
The 7D2DPatch files can be applied manually with xdelta, if there's a version of that for mac. I can give you instructions, but it's not critical to the function of the mod. It changes the looks of the zombies.

 
The 7D2DPatch files can be applied manually with xdelta, if there's a version of that for mac. I can give you instructions, but it's not critical to the function of the mod. It changes the looks of the zombies.
thx for the answer. But, I can't play it at all, because there is always an error with all code written like this:

<property name="Model" value="#Potato?PotatoPrefab" />
I think it's a path-error on Mac with the "#" and "?". If I remember right I had the same with A15 and true survival.

 
thx for the answer. But, I can't play it at all, because there is always an error with all code written like this:


I think it's a path-error on Mac with the "#" and "?". If I remember right I had the same with A15 and true survival.
That means it can't find the Asset bundles. Can you post your entire output log?

 
That means it can't find the Asset bundles. Can you post your entire output log?
I send you a pm with the entire output log.

The part with the error is like this:

SDX: Could not find bundle 'Potato'
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

2017-09-04T17:04:11 13.055 ERR Loading and parsing 'blocks.xml' (Model '#Potato?PotatoPrefab' not found on block with id 260)

2017-09-04T17:04:11 13.055 ERR Loading of blocks aborted due to errors!

2017-09-04T17:04:11 13.056 ERR at BlockShapeModelEntity.Init (.Block _block) [0x00000] in <filename unknown>:0

at BlocksFromXml.CreateBlocks (.XmlFile _xmlFile, Boolean _fillLookupTable) [0x00000] in <filename unknown>:0

2017-09-04T17:04:11 13.313 ERR Loading and parsing items xml file (Unknown block name 'wallTorchPlayer' in use_action!/ at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0 )

2017-09-04T17:04:11 13.313 ERR Loading of items aborted due to errors!

2017-09-04T17:04:11 13.313 ERR at ItemActionPlaceAsBlock.ReadFrom (.DynamicProperties _props) [0x00000] in <filename unknown>:0

at ItemClassesFromXml.CreateItems (.XmlFile _xmlFile) [0x00000] in <filename unknown>:0

Exception: Block with name 'treeTallGrassDiagonal' not found!

at BlockPlantGrowing.LateInit () [0x00000] in <filename unknown>:0

at Block.LateInitAll () [0x00000] in <filename unknown>:0

at WorldStaticData.Init (System.String _name, .XmlFile _xmlFile) [0x00000] in <filename unknown>:0

at WorldStaticData+CP.MoveNext () [0x00000] in <filename unknown>:0

at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
I know this "path-error" from other mod's in A15. But in 16 it was now problem till know.

 
I send you a pm with the entire output log.The part with the error is like this:

I know this "path-error" from other mod's in A15. But in 16 it was now problem till know.
Thanks. YOu could post the contents on pastebin.com, then give me a link too.

 
Ok better explained download and install options listed on front page

-Mod Download-

-Warning-

Mod is a work in progress just like the vanilla game.




Please post all bugs here and I will see what I can do. Thanks for playing.

Fastest Easiest Way To Play True Survival A16.2 IS to download and install the 7d2dModLauncher from here-

https://7daystodie.com/forums/showthread.php?48537-The-7D2D-Mod-Launcher-A-Mod-Launcher-for-7-Days-to-Die

Mod Launcher Instructions-

  1. Remove 7D2D from your system completely & manually delete any remaining files in the 7D2D folder that are left after uninstalling.
  2. Re-DL 7D2D on Steam.
  3. After it's finished downloading, right click and go to Properties -> Betas -> Choose 16.2. Wait for the game to downgrade back to 16.2.
  4. Now open 7D2D launcher and expand the "True Survival" on the top left. Highlight True Survival 16.2 and UN-Check "Use EAC" then click Play.
_________________________________________________

Or download and install the True Survival 16.2 files manually here-

https://github.com/SpiderJZMOD/True-Survival-16.2-Manual-Install.git

!!A MUST HAVE!!And all players also need to download and install Xtrakicking 16.2 Zombie Texture Pack from here-

https://mega.nz/#F!hjpz2SyQ!O8RHFyeaie8XiG2KhDiLLA

_________________________________________________

Download Server Files here-

https://github.com/SpiderJZMOD/True-Survival-A16-Server.git

OLD 15.1 ALPHA DOWNLOAD--> https://github.com/SpiderJZMOD/True-Survial-A15-JZMOD.git

OLD ALPHA 15.2 SDX DOWNLOAD--> https://7daystodie.com/forums/showthread.php?59466-WIP-True-Survival-SDX

Steam Group and Mod Forums –http://steamcommunity.com/groups/HardcoreSurvivalServer

Terms of Use*

:hippie: YOLO!
- - - Updated - - -

Hay does that guy have a forum account? If so whats hes name. I wanted to pass along some info if he was going to do a LetsPlay

 
Currently trying to play this for the pass 3 days now, and its kicking my ass. I've already tried all the steps posted within the forum. but i keep getting this error "MissingMethodException: Method not found: EasyAntiCheat.Server.HydraEasyAntiCheatServer<ClientInfo>.HandleClientUpdates." its even ran in admin still getting nothing.. any help will be appreciated, heads starting to hurt heh:bi_polo:

 
Assistance Please

Currently been trying to get this mod to work, ive tooken all the troubleshooting steps. But for the life i me i havent been able to get it to work, going on 3 days now. i keep getting a "HydraEasyAntiCheat.Server.EasyAntiCheat" Error and it is constant loads all the way then when i go to play it gets stuck at loading character. The message is constant throughout from loading the game to starting a game. Any help will be much appreciated.

 
New error detected:

I was dug into a hill passing the night away when my console popped up spamming this ->

2017-09-04T13:39:39 4507.452 INF Spawning Wandering Horde.

2017-09-04T13:39:39 4507.453 INF AIDirector: Spawning wandering horde moving towards player '[type=EntityPlayerLocal, name=Deven, id=171]'

2017-09-04T13:39:39 4507.453 INF Party with 1 player(s) has a computed game stage of 20

2017-09-04T13:39:39 4507.453 INF Party members:

2017-09-04T13:39:39 4507.453 INF Player id 171 gameStage: 20

2017-09-04T13:39:39 4507.498 INF Spawning screamer horde zombie from animalZombieDog

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at AIWanderingHordeSpawner.KU (.World , Single ) [0x00000] in <filename unknown>:0

at AIWanderingHordeSpawner.Update (.World world, Single dt) [0x00000] in <filename unknown>:0

at AIDirectorWanderingHordeComponent.OT (Single ) [0x00000] in <filename unknown>:0

at AIDirectorWanderingHordeComponent.Tick (Double _dt) [0x00000] in <filename unknown>:0

at AIDirector.FU (Double ) [0x00000] in <filename unknown>:0

at AIDirector.Tick (Double dt) [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.DA () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

and then this repeats a lot ->

2017-09-04T13:39:39 4507.763 INF Spawning screamer horde zombie from animalZombieDog

NullReferenceException: Object reference not set to an instance of an object

at EntityGroups.GetRandomFromGroup (System.String _sEntityGroupName) [0x00000] in <filename unknown>:0

at AIWanderingHordeSpawner.KU (.World , Single ) [0x00000] in <filename unknown>:0

at AIWanderingHordeSpawner.Update (.World world, Single dt) [0x00000] in <filename unknown>:0

at AIDirectorWanderingHordeComponent.OT (Single ) [0x00000] in <filename unknown>:0

at AIDirectorWanderingHordeComponent.Tick (Double _dt) [0x00000] in <filename unknown>:0

at AIDirector.FU (Double ) [0x00000] in <filename unknown>:0

at AIDirector.Tick (Double dt) [0x00000] in <filename unknown>:0

at World.OnUpdateTick (Single _partialTicks, ArraySegment`1 _activeChunks) [0x00000] in <filename unknown>:0

at GameManager.DA () [0x00000] in <filename unknown>:0

at GameManager.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

That last bit repeats about 100 times in my log before I was finally able to shut down the game. Hope that helps!

 
Last edited by a moderator:
Yeah, I got the same message yesterday.

- - - Updated - - -

Currently been trying to get this mod to work, ive tooken all the troubleshooting steps. But for the life i me i havent been able to get it to work, going on 3 days now. i keep getting a "HydraEasyAntiCheat.Server.EasyAntiCheat" Error and it is constant loads all the way then when i go to play it gets stuck at loading character. The message is constant throughout from loading the game to starting a game. Any help will be much appreciated.
Sounds like you haven't rolled the vanilla version back to 16.2

 
In the launcher it just keeps saying "refreshing mods for true survival A16.2"

It might be because it's on 16.3.

If I opt into 16.2 and go into true survival can I switch it back to 16.3 and my vanilla game will still be there..

Last question. Are you supposed to play on NOMAD difficulty or higher for this mod?

 
Last edited by a moderator:
Added Mod settings to front page

Red settings are REQUIRED all others are Suggested Game settings-
Code:
<property name="GameWorld" 				value="[color="#FF0000"]Random Gen[/color]"/>		
 <property name="GameDifficulty" 			value="[color="#FF0000"]3[/color]"/>  			
 <property name="ZombiesRun"				value="[color="#FF0000"]0[/color]" />			
 <property name="BuildCreate"				value="false" />			
 <property name="DayNightLength"			value="[color="#FF0000"]60[/color]" />			
 <property name="DayLightLength"			value="[color="#FF0000"]18[/color]" />		
 <property name="PlayerSafeZoneLevel"	                value="[color="#FF0000"]50[/color]" />		
 <property name="PlayerSafeZoneHours"	                value="[color="#FF0000"]20[/color]" />			
 <property name="DropOnDeath"			        value="[color="#FF0000"]0[/color]" />				
 <property name="DropOnQuit"				value="[color="#FF0000"]0[/color]" />				
 <property name="BloodMoonEnemyCount"		        value="[color="#FF0000"]64[/color]" />				
 <property name="EnemySpawnMode"		        value="[color="#FF0000"]true[/color]" />				
 <property name="EnemyDifficulty"			value="[color="#FF0000"]0[/color]" />				
 <property name="BlockDurabilityModifier" 	        value="[color="#FF0000"]100[/color]" /> 				
 <property name="LootAbundance" 			value="[color="#FF0000"]100[/color]" /> 				
 <property name="LootRespawnDays"		 	value="[color="#FF0000"]100[/color]" /> 			
 <property name="AirDropFrequency"			value="150"/>    
 <property name="AirDropMarker"			value="true"/>	
 <property name="MaxSpawnedZombies"		        value="[color="#FF0000"]80[/color]"/>   
 <property name="MaxSpawnedAnimals"		        value="50"/>
 <property name="EACEnabled"				value="[color="#FF0000"]false[/color]"/>  
 <property name="BedrollDeadZoneSize"		        value="20"/>
 
Last edited by a moderator:
I Uninstall the game and opt into 16.2 (it says stable 16.2 in but when I start up the mod it still says 16.3 up top right in the game and true survival isn't activated?

I just found everything 7d2d related and removed it. Trying again. Spider, once you get this working for 16.3 will we lose everything or will it automatically update to 16.3?

Edit: Removed all folders related to the game and still says 16.3 in the top right even though I opt in to 16.2. Can't get the mod to work..

 
Last edited by a moderator:
@MrSamuelAdam-

Im not up dating the mod to 16.3. You are good playing this build until 16.4 or it blows up.

 
Last edited by a moderator:
Oh gotcha. Well, i removed all the folders I could find and Uninstalled the game and it says stable 16.2 in steam. But when I start up the mod in the launcher it says 16.3 and it's not in true survival. Any help?

 
@MrSamuelAdam

Delete the mod from the launcher than install while vanilla is 16.2 and see if that fixes it.

@Spider:

Log file regarding the exception I get after the game loads into the main screen:

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)

d3d: failed to create 2D texture id=1587 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

d3d: failed to create 2D texture id=1591 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

d3d: failed to create 2D texture id=1585 w=1 h=1 mips=1 d3dfmt=894720068 [invalid call]

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Pass '' has no vertex shader

WARNING: Shader Unsupported: 'Hidden/Dof/DX11Dof' - Setting to default shader.

2017-09-04T13:11:09 15.663 INF WorldStaticData.Init() needed 8.589s

DirectoryNotFoundException: Could not find a part of the path "Z:\SteamLibrary\steamapps\common\7 Days To Die\Data\UMATextures\TraderCaitlin_0_d.png".

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0

at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0

at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int)

at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0

at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0

at UMA.ArchetypeTextureCache.SaveToFile (System.String archetypeName, Boolean archetypeIsPlayer, Int32 atlasIndex, UnityEngine.Texture2D diff, UnityEngine.Texture2D spec, UnityEngine.Texture2D nrm) [0x00000] in <filename unknown>:0

at UMA.ArchetypeTextureCache.AddTexturesToCache (System.String archetypeName, Boolean archetypeIsPlayer, UnityEngine.Texture[] textures, Int32 atlasIndex) [0x00000] in <filename unknown>:0

at UMA.TextureProcessPROCoroutine+<workerMethod>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0

at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0

Rethrow as Exception: Exception in WorkerCoroutine: UMA.TextureProcessPROCoroutine

at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0

at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0

at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00000] in <filename unknown>:0

at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x00000] in <filename unknown>:0

at UMA.UMAGeneratorBuiltin.Update () [0x00000] in <filename unknown>:0

(Filename: Line: -1)

2017-09-04T13:11:10 16.406 INF [steamworks.NET] Login ok.

2017-09-04T13:11:10 16.604 INF AchievementManager: Received stats and achievements from Steam

2017-09-04T13:11:14 20.757 INF OnApplicationQuit

 
Last edited by a moderator:
@erik it worked to get it to say 16.2 but the MOD still doesn't come up. It's still the vanilla game when I launch it from the launcher?

 
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