Spider
Refugee
@Erik Louden-
Collecting 1000 upgrading resources is pretty easy. The hardest part is finding the blocks you need destroy. Every block gives 5-15 upgrade resources when destroyed with the proper tool. Also you can find upgrade materials in loot in batches up to 100.
Step up man! Mod should be played on Difficulty Level "3". That's what it is developed and balanced on.
@father123-
Yes this system of unlocking building styles is new and as far as I know no one else is doing it this way. Barring this in mind, it still needs more balancing so info like this is appreciated. And yes I too found myself getting blocks below 10hp and then using the tool on them to break them. This is not the way I intended the system to work but I think as you level the tool more you will be able to just use the tool as the damage will increase and the durability. I think something has to be changed to remove that path of lest resistance. Maybe make the special building tools have a flat damage and just improve their durability with the quality. That might get the desired effect. Thoughts?
@Canadus-
Forges can be found in many POI's and also found in loot. That is why you can learn some recipes that require the forge before you can learn to build a forge. My explanation for the thinking behind this is simple. You can cook just fine in a oven without knowing how to build one.
The main craft getting is Player level 25 for Iron crafting and Tools and player level 75 for Steel crafting and Tools. This is to make the player enjoy the different stages of game play where before you usually skip everything you can. Now you have to figure out how to survive with what you have not what you want.
Zombies difficulty go off your game stage.
Yes sometimes it is easier to break through walls or windows. This is mainly because vanilla POI's and custom builders don't have True Survival in mind where materials damage other materials differently. Once you get better tools though breaking the door will be faster most times.
Collecting 1000 upgrading resources is pretty easy. The hardest part is finding the blocks you need destroy. Every block gives 5-15 upgrade resources when destroyed with the proper tool. Also you can find upgrade materials in loot in batches up to 100.
Step up man! Mod should be played on Difficulty Level "3". That's what it is developed and balanced on.
@father123-
Yes this system of unlocking building styles is new and as far as I know no one else is doing it this way. Barring this in mind, it still needs more balancing so info like this is appreciated. And yes I too found myself getting blocks below 10hp and then using the tool on them to break them. This is not the way I intended the system to work but I think as you level the tool more you will be able to just use the tool as the damage will increase and the durability. I think something has to be changed to remove that path of lest resistance. Maybe make the special building tools have a flat damage and just improve their durability with the quality. That might get the desired effect. Thoughts?
@Canadus-
Forges can be found in many POI's and also found in loot. That is why you can learn some recipes that require the forge before you can learn to build a forge. My explanation for the thinking behind this is simple. You can cook just fine in a oven without knowing how to build one.
The main craft getting is Player level 25 for Iron crafting and Tools and player level 75 for Steel crafting and Tools. This is to make the player enjoy the different stages of game play where before you usually skip everything you can. Now you have to figure out how to survive with what you have not what you want.
Zombies difficulty go off your game stage.
Yes sometimes it is easier to break through walls or windows. This is mainly because vanilla POI's and custom builders don't have True Survival in mind where materials damage other materials differently. Once you get better tools though breaking the door will be faster most times.
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