AlyssaFaden
New member
I was talking to my hubby this morning about 7 days, as you do, and he mentioned how the painkillers are garbage and we should just sell them. It reminded me about how painkillers used to be a valuable thing you'd never want to go out exploring without ... but now ... ? I'm day 97 and I've taken painkillers ONCE.
And it made me think about the other things TFP removed and effect they noodled ... that in my humble opinion have taken AWAY from the game experience:
- red tea / yukka juice / etc
Having drink effects to combat cold, heat, and such was GREAT. sometimes you'd find or craft a yukka juice in the desert and it was like a little lifeline. Now? All drink effects have been removed, so ... every ... single ... drink ... blends into colored water. We drink the stuff that's easiest to make; everything else just looks pretty in the storage cabinet.
- campfire heat
We accidentally and foolishly built our base near a snow biome (great for water tho!); those early days of building a base in the snow and freezing our butts off WAS AWESOME. Then I remembered back to 14.7 days when you could build a fire to keep warm in inclement weather ... all the time while the game is nagging me to build a fire to stay warm ... only to realize that you have to be RIGHT NEXT TO the fire to get any benefit. Shrinking heat range so aggressively basically rendered the fire near pointless for cold protection.
- forge heat
I used to love going into the forge room and experiencing a small heat wave; it felt realistic and was always a constant little *hug* when I got close to the area. I was down with it. Not sure why it was ever removed. Like it's one of those things removed because of ... reasons?
- Cops
IMHO the game has taken a really great stride forwards with the variety of the zombies, but it needs more unique threatening entities. I don't think there's enough RISK packed into the zombies types. SO when the cop appeared with his spitting and exploding behaviors ... holy balls was that some good stuff. I skipped A16 completely so I don't know what the impetus was behind this, but in A17 cops are "eh". I literally melee cops ... I never would have done that in A15, and their explosion is ... meh. First time I saw a copy explode in A14/15 and a carpark structure got f**ked up, I was genuinely terrified. Now? whatever. Not sure why they throttled them back.
- First Aid Kits & general medical supplies
I don't know if TFP tweaked something here ... but I've not had to use a med kit in 97 days of gaming. In fact, my entire medical box tends to get much less use than it used to. Never used honey (haven't needed to, but back in A14/15 it was GOLD), don't need herbal antibiotics, and never used a regular bandage as medical bandages have been all I've needed.
What things have been removed for YOU that you wish were still in the game?
And it made me think about the other things TFP removed and effect they noodled ... that in my humble opinion have taken AWAY from the game experience:
- red tea / yukka juice / etc
Having drink effects to combat cold, heat, and such was GREAT. sometimes you'd find or craft a yukka juice in the desert and it was like a little lifeline. Now? All drink effects have been removed, so ... every ... single ... drink ... blends into colored water. We drink the stuff that's easiest to make; everything else just looks pretty in the storage cabinet.
- campfire heat
We accidentally and foolishly built our base near a snow biome (great for water tho!); those early days of building a base in the snow and freezing our butts off WAS AWESOME. Then I remembered back to 14.7 days when you could build a fire to keep warm in inclement weather ... all the time while the game is nagging me to build a fire to stay warm ... only to realize that you have to be RIGHT NEXT TO the fire to get any benefit. Shrinking heat range so aggressively basically rendered the fire near pointless for cold protection.
- forge heat
I used to love going into the forge room and experiencing a small heat wave; it felt realistic and was always a constant little *hug* when I got close to the area. I was down with it. Not sure why it was ever removed. Like it's one of those things removed because of ... reasons?
- Cops
IMHO the game has taken a really great stride forwards with the variety of the zombies, but it needs more unique threatening entities. I don't think there's enough RISK packed into the zombies types. SO when the cop appeared with his spitting and exploding behaviors ... holy balls was that some good stuff. I skipped A16 completely so I don't know what the impetus was behind this, but in A17 cops are "eh". I literally melee cops ... I never would have done that in A15, and their explosion is ... meh. First time I saw a copy explode in A14/15 and a carpark structure got f**ked up, I was genuinely terrified. Now? whatever. Not sure why they throttled them back.
- First Aid Kits & general medical supplies
I don't know if TFP tweaked something here ... but I've not had to use a med kit in 97 days of gaming. In fact, my entire medical box tends to get much less use than it used to. Never used honey (haven't needed to, but back in A14/15 it was GOLD), don't need herbal antibiotics, and never used a regular bandage as medical bandages have been all I've needed.
What things have been removed for YOU that you wish were still in the game?