They are bring a hybrid LBD!

It'll be interesting to see if/how this uncapped crafting progression system interacts with previously non-leveled items. Are we going to see levelled vehicles where my 4x4 might be faster than someone elses? Or levels to the food you craft where my spaghetti might be more efficient than someone elses. I like the idea of that depth but I also slightly phase into PTSD from the enchanting-restoration loop of skyrim lmao.
There is a whole other system with vehicles I designed where quality matters and could be specific repairs needed like when your battery degrades and is below 50% health there begins detrimental possibilities like it might not start right up on the first try and obviously when 0% it won't start at all and you would have to walk down the road looking for cars to wrench for parts. The best parts would be crafted later game most likely, or sold at traders etc. All the common drops could go wrong like tires, engine, etc making it not impossible to get back up and running.

But to answer your question yes, one man's supercharger might have a higher percentage than the others. A top quality suped up minibike should be faster than a POS motorcycle. We can't add food quality because you can't stack various qualities, but there could be a faster cooking grill crafted which speeds up cooking, or a "low heat map" smoke eating grill etc. The idea is to add stats to everything so there is no more "one and done" with crafting or looting. Mods with magnitude makes finding mods always interesting because it might be a little better than what you have, instead of an insta scrap when you find cooking pots, grills, etc that has currently one size fits all.
 
Look. I get that at any given minute a "group" of people are not happy with you guys changing direction...again. It's because you keep changing direction. These "groups" formed when they had a play style or options, and they get removed...because YOU didn't like that some very few "exploited"...or you decided to rework progression instead of refining what you had. I have paid full price twice for this game and still don't have a "finished" version to play. I like what you had to say...I just don't like that you had no answer for how long it is going to take.
Is Bandit AI being written by ONE PERSON or a team? because I am under the impression that it is the responsibility of ONE PERSON...and they have not been dedicated to just getting that done. That Bandits are STILL not game ready...and it's a year past when they were supposed to be in the game.
This isn't changing a tire. It's impossible to nail down a date on a big feature in a game with 10000 moving parts so I'm sorry but I'd rather say "when it's done" and surprise you with something, than promise some made up bs date and be 12-24 months late. Like I said our plan is to start showing some models off and later some game play. I am pretty confident the first version can drop in 2026, but I don't want to put any sort of timeline on that because it's always twice as long as you think and often 3x4 longer than you think.

The good news is we're actually working on it and should start showing content in the next quarter.
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You have over 98 Pimps there?? 😮


💀
Something like that if you count the externals.
 
We can't add food quality because you can't stack various qualities
So no future food spoil. Dammit


There is a whole other system with vehicles I designed where quality matters and could be specific repairs needed like when your battery degrades and is below 50% health there begins detrimental possibilities like it might not start right up on the first try and obviously when 0% it won't start at all and you would have to walk down the road looking for cars to wrench for parts. The best parts would be crafted later game most likely, or sold at traders etc. All the common drops could go wrong like tires, engine, etc making it not impossible to get back up and running.
This sounds amazing 👏
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with crafting or looting. Mods with magnitude makes finding mods always interesting because it might be a little better than what you have, instead of an insta scrap when you find cooking pots, grills, etc that has currently one size fits all.
This sounds super interesting. So the cooking pot will have quality and be better at whatever the item is used for. Sign me up. I would love if guns had this system were you gotta trade out parts. But that would be alot of spammed items.

Weapon mods with this would be great too
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But in terms of classic ldb..I think it could come back but its just gives you quality of life aspects like 1% increase block damage to 100% etc
 
This isn't changing a tire. It's impossible to nail down a date on a big feature in a game with 10000 moving parts so I'm sorry but I'd rather say "when it's done" and surprise you with something, than promise some made up bs date and be 12-24 months late. Like I said our plan is to start showing some models off and later some game play. I am pretty confident the first version can drop in 2026, but I don't want to put any sort of timeline on that because it's always twice as long as you think and often 3x4 longer than you think.

The good news is we're actually working on it and should start showing content in the next quarter.
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Something like that if you count the externals.
I guess I am not getting a response to the rest of that.

Given the half answer I just got... How did you ever put dates on the road map?
 
Really? I mean, I get it, but it is what it is. Unless you want a refund or some such, what is the point?
Is ONE PERSON tasked with Bandit AI? that's a pretty simple question I asked there. why is THAT important? because THAT guy was not working on Bandit AI...he's been working on everything else. I feel bad for giving that guy any grief...apparently without him the game is not getting built at all.

Madmole just gave an answer that ■■■■es me off to no end...because I have been banned a couple of times for saying that the dates were just bull■■■■ they pulled from their ■■■...just to get console gamers to buy back in...and to get on the console platforms long before they should be.

a refund? that would not cut it frankly.
 
Is ONE PERSON tasked with Bandit AI? that's a pretty simple question I asked there. why is THAT important? because THAT guy was not working on Bandit AI...he's been working on everything else. I feel bad for giving that guy any grief...apparently without him the game is not getting built at all.

Madmole just gave an answer that ■■■■es me off to no end...because I have been banned a couple of times for saying that the dates were just bull■■■■ they pulled from their ■■■...just to get console gamers to buy back in...and to get on the console platforms long before they should be.

a refund? that would not cut it frankly.
Home boy he literally said that most of them are working on bandits and it's exist. Roland got to mess with them.

But while I understand the console struggle. It's also not there fault for it. The game engine from what ive seen is kinda ■■■■. So many limitations.

Granted I don't understand how some games can make things happen on console vs others like 7dtd. But I didnt mind buying the game again. Hell I bought it three times and I got my money's worth.

Hell I wish the game was a Ps5 and Xbox X exclusive. The s ruins everything

Side note I really want/need them to cook with bandits. Ive played the new ark dlc with the npcs and they built them up and they ■■■■ing suck. They need to shake things up not be a pain in the ■■■
 
The idea is to add stats to everything so there is no more "one and done" with crafting or looting. Mods with magnitude makes finding mods always interesting because it might be a little better than what you have, instead of an insta scrap when you find cooking pots, grills, etc that has currently one size fits all.
Won't this become a massive problem with inventory/storage? Personally, I don't insta-scrap cooking pots (or anything else.) I bring them back to base and store them for when I may need them in the future (either for more campfires or crafting chemistry stations, in the case of cooking pots.)

If 5 cooking pots end up taking up 5 inventory spaces, that's going to be kind of awful. Do I have to remember exactly what cooking speed all my cooking pots back home are (I'll have at least 3)? You may say "Well in that case, you only need to bring back the 3 best ones." but that's still more inventory space being taken up when we already are fairly tight on inventory space. But then add in beakers, anvils and all the other things I'm assuming will have some kind of stat added to them, and it just seems like it'll be a complete nightmare trying to manage inventory/storage.
 
Won't this become a massive problem with inventory/storage? Personally, I don't insta-scrap cooking pots (or anything else.) I bring them back to base and store them for when I may need them in the future (either for more campfires or crafting chemistry stations, in the case of cooking pots.)

If 5 cooking pots end up taking up 5 inventory spaces, that's going to be kind of awful. Do I have to remember exactly what cooking speed all my cooking pots back home are (I'll have at least 3)? You may say "Well in that case, you only need to bring back the 3 best ones." but that's still more inventory space being taken up when we already are fairly tight on inventory space. But then add in beakers, anvils and all the other things I'm assuming will have some kind of stat added to them, and it just seems like it'll be a complete nightmare trying to manage inventory/storage.
That is a good point. Unique stats typically mean they won't stack and even if they did it would be very difficult to find the one you want within a stack. It would be fine for weapons and some other critical things but cooking pots and food would be a nightmare.
 
Home boy he literally said that most of them are working on bandits and it's exist. Roland got to mess with them.

But while I understand the console struggle. It's also not there fault for it. The game engine from what ive seen is kinda ■■■■. So many limitations.

Granted I don't understand how some games can make things happen on console vs others like 7dtd. But I didnt mind buying the game again. Hell I bought it three times and I got my money's worth.

Hell I wish the game was a Ps5 and Xbox X exclusive. The s ruins everything

Side note I really want/need them to cook with bandits. Ive played the new ark dlc with the npcs and they built them up and they ■■■■ing suck. They need to shake things up not be a pain in the ■■■
Bud I don't know WHAT Roland got to mess with...and neither do you. I suspect it was the old Bandits.
Are you not also under the impression that Faatal is the guy tasked with Bandit AI? because that has been my understanding.
Has HE been working on Bandit AI or everything else?
Again...my impression is that he has been working on everything else.
I know there are people working on the new models...the art work...the POI's...none of that means anything IF the AI doesn't function the way they keep saying they intend it to.

You may want to re read what you think he said. They don't have 98 other people...so maybe he was slightly talking out of his ■■■?

I agree with one thing you said though...they do need to make 3.0 a worthwhile release. It'd be nice if it was well thought out.

it's a catch .22...they do need time because they do not work well quickly
While I like the direction that 2.5 is going, it was not well thought out or balanced. For example...I dumped one bucket of water in a one block hole for a place to wash off smell...and have filled at least 100 jars out of it so far. soo much for water being too easy. or that the game lags and stutters worse than on launch in any size town for me now.
 
Perma degradation
Please tell me that's only for legendary items (the ones that are coming, not the purple items we have now)? I don't want to keep crafting weapons and armor over and over again, especially considering how limited the legendary parts and regular parts are.

For example simple running, jumping and other actions that require no effort but in order to balance would need a LOT of actions are best left to magazines, whereas active skills such as shooting zombies mesh well with LBD systems.
Those don't use magazines... Also, only crafting is changing.

Won't this become a massive problem with inventory/storage? Personally, I don't insta-scrap cooking pots (or anything else.) I bring them back to base and store them for when I may need them in the future (either for more campfires or crafting chemistry stations, in the case of cooking pots.)

If 5 cooking pots end up taking up 5 inventory spaces, that's going to be kind of awful. Do I have to remember exactly what cooking speed all my cooking pots back home are (I'll have at least 3)? You may say "Well in that case, you only need to bring back the 3 best ones." but that's still more inventory space being taken up when we already are fairly tight on inventory space. But then add in beakers, anvils and all the other things I'm assuming will have some kind of stat added to them, and it just seems like it'll be a complete nightmare trying to manage inventory/storage.
Yeah, that's a significant problem. If storage crates don't gain a lot more space, it's going to mean a lot more insta-scrapping of stuff that normally could just be stacked. It won't impact some things like weapons, armor, or mods, but many other things that currently stack will be impacted. Maybe it should only apply to items that don't currently stack. We don't really need a millions levels of pots and grills.
 
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