They are bring a hybrid LBD!

Correction. He said that he actually has 98 people if you count externals. Externals probably being contractors aka developers-for-hire who are given specific task
Nope: he said with externals "it is something like that"...kinda like someone talking out of their ■■■.

Just like @madmole you skipped past: is one guy tasked with Bandit AI.

Now I'll ask you: did they decide to skip 2.6 2.7 and 2.8 and get straight to work on 3.0?

So are 98 people working on Bandits right now? or was he MAYBE being hyperbolic? I have acknowledged that the art and the models and the POI's are being worked on...those are ASPECTS of Bandits...but they don't MATTER if the AI doesn't work the way they have stated they intend it to. None of you acknowledging that is true. why is THIS point important to me? it's because they are already a year late and it looks like it will be at least another year before they MAY get in the game. who knows...these guys seem ready to chase some more squirrels instead of finishing the game.

How does it not bother any of you that he said:
This isn't changing a tire. It's impossible to nail down a date on a big feature in a game with 10000 moving parts so I'm sorry but I'd rather say "when it's done" and surprise you with something, than promise some made up bs date and be 12-24 months late. Like I said our plan is to start showing some models off and later some game play. I am pretty confident the first version can drop in 2026, but I don't want to put any sort of timeline on that because it's always twice as long as you think and often 3x4 longer than you think.
they gave themselves a year and a half to complete the roadmap...does it sound like he thought they could accomplish that?

I have taken a lot of grief for saying they lied just to get it back on console platforms...he just indirectly acknowledged I wasn't wrong.
 
It would be cool if a Tier 3 elite commando has bases in the wasteland that you can raid and loot. The armor they use could be obtained from chests in their bases, the same way as their weapons. For example meybe a tactical shotgun. These would be legendary items that you don’t just find you have to fight for them.
 
It would be cool if a Tier 3 elite commando has bases in the wasteland that you can raid and loot. The armor they use could be obtained from chests in their bases, the same way as their weapons. For example meybe a tactical shotgun. These would be legendary items that you don’t just find you have to fight for them.
A Tier 3 Elite Commando would have a self-destruct in place in case you took their base.
You will NEVER get their loot alive! :sneaky:
 
This change is not about you. Neither me. But there are a number of players even in this forum who say they play a single game for more than a hundred hours. Who always complain about a mythical "end game". They'll get a neverending carrot dangling before their eyes to supply their OCD ;)
I'd say that almost every change is about every player because it affects every player. The only ones that don't are things that might only affect people to play a certain way - changes that only impact PVP or changes to a specific weapon that not everyone will use, for example. Anything that affects all players is about all players. In any case, I was giving my opinion. I didn't say that everyone would feel the same.

And may I remind everyone that for example the bicycle inventory has 3 times as many possible slots now as it had before?
Not unless you have storage mods installed. Without them, it is 1 extra space. I did end up with storage mods on my bicycle, and maybe that will be the norm, but it may also be that you don't normally have those for the bicycle. Depends if they reduce drop rates on the schematic, which they should considering it drops all the time. It's worse than the vehicle light schematics.

One or two of your fireplaces might run 82 minutes for a task instead of the perfect 80 minutes for a while until you find or craft one that is better.
And yet does it even matter to have different levels for pots or grills that save you a minute here or there? If they are going to progress "forever," then each level can't save you much time. I know some people do sit there and wait while stuff cooks, so it might matter to them. But I think most people probably don't wait and just start it and leave, so any savings wouldn't even be noticeable. But we'll have to see how they implement it and if it has any value or not after that.

though actually...do engines stack now in vanilla?
No, which is already annoying. Engines and batteries take up way too much space right now. Having to do the same for other items doesn't thrill me. But I suppose it depends which items we are talking about.
 
I saw this and it baffles me because i've no idea WHERE he got that model from I can't find it on any official stuff.
I know it’s quite strange, but I couldn’t find it too 🤣. You still can’t see the colors, but there’s probably a way to make it work somehow.Like this guy did i even make 2 posts on Reddit when i found that video.
 
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I know some people do sit there and wait while stuff cooks, so it might matter to them.
I do this when I need whatever I'm cooking kinda immediately (like water in my current game. After spending 4 real life hours looking for a cooking pot, I finally made a forge and made one, then needed to wait for some water to cook because I was so thirsty.

No, which is already annoying. Engines and batteries take up way too much space right now. Having to do the same for other items doesn't thrill me. But I suppose it depends which items we are talking about.
Yeah, I usually end up with at least 2 crates full of batteries, and I usually don't have a map last more than 35 days or so. Got a mod so engines stack, though.
 
I do this when I need whatever I'm cooking kinda immediately (like water in my current game. After spending 4 real life hours looking for a cooking pot, I finally made a forge and made one, then needed to wait for some water to cook because I was so thirsty.


Yeah, I usually end up with at least 2 crates full of batteries, and I usually don't have a map last more than 35 days or so. Got a mod so engines stack, though.

Batteries never get past my loot run. If I ever need them I will go get them. Usually as soon as they inventory I scrap for lead.
 
Nope: he said with externals "it is something like that"...kinda like someone talking out of their ■■■.

Just like @madmole you skipped past: is one guy tasked with Bandit AI.

I am not an employee of TFP and I don't know (and you know that I am not an employee). Frankly, you skip stuff someone says to you all the time, I don't see a need to be better than you and reference each and every point you make.

Now I'll ask you: did they decide to skip 2.6 2.7 and 2.8 and get straight to work on 3.0?

I don't have the slightest idea. Except for what Faatal said a few days ago about staff that already switched to working on 3.0. I would assume you have read that too.

So are 98 people working on Bandits right now?

Surely not. The number seems to have been thrown out as an approximate number of people in the company together with externals. With externals those numbers probably change from week to week anyway.
But the POI creators would probably do other things and there seems to be other work done in parallel. How accurate the number 98 really is or if it was hyperbole I don't know. I was surprised about that number myself but it is entirely possible given that you can always hire any number of externals if there is a need.
I was simply correcting you when you said "They don't have 98 other people". You can't know that. But thanks for reminding me about the correct words

or was he MAYBE being hyperbolic? I have acknowledged that the art and the models and the POI's are being worked on...those are ASPECTS of Bandits...but they don't MATTER if the AI doesn't work the way they have stated they intend it to. None of you acknowledging that is true. why is THIS point important to me? it's because they are already a year late and it looks like it will be at least another year before they MAY get in the game. who knows...these guys seem ready to chase some more squirrels instead of finishing the game.

How does it not bother any of you that he said:

they gave themselves a year and a half to complete the roadmap...does it sound like he thought they could accomplish that?

I have taken a lot of grief for saying they lied just to get it back on console platforms...he just indirectly acknowledged I wasn't wrong.

This is again jumping to conclusions. We still don't know how they came up with those roadmap numbers.
What he said was that whatever estimates they try to do (presumably internally as well), they are never met. Which is a common "illness" among programmers. And that he said "but I don't want to put any sort of timeline on that" which somewhat contradicts that he previously said they will put out a new timeline again.

Obviously such dates have not much importance to him, or me, or almost everyone else in this forum. Except you. And we can make a safe bet that he will miss the next timeline without hesitation when his developers say they still need time.
 
There is a whole other system with vehicles

But to answer your question yes, one man's supercharger might have a higher percentage than the others.
For the vehicles, does that mean that initially, they will
start off running slower, in order to allow tiered speed
increments.

I ask because there is still an upper limit to chunk load,
and if you go beyond that speed, won't the prior problems
still exist.
 
I'd say that almost every change is about every player because it affects every player. The only ones that don't are things that might only affect people to play a certain way - changes that only impact PVP or changes to a specific weapon that not everyone will use, for example. Anything that affects all players is about all players. In any case, I was giving my opinion. I didn't say that everyone would feel the same.

"A change is about you": a change is made with you or people like you in mind
"A change affects you": you will notice it, maybe even have to do something differently.

This change is not about you. Neither me. We both seem to restart our games when we have everything.

Not unless you have storage mods installed. Without them, it is 1 extra space. I did end up with storage mods on my bicycle, and maybe that will be the norm, but it may also be that you don't normally have those for the bicycle. Depends if they reduce drop rates on the schematic, which they should considering it drops all the time. It's worse than the vehicle light schematics.

Yes, that you have access to storage mods was implied by me, I didn't think I need to state the obvious, especially when it is really easy to get. In my current 2-player game where we just had the first horde night we already built a storage mod for both of us. Also the trader had one for sale If I am remembering correctly.

And yet does it even matter to have different levels for pots or grills that save you a minute here or there? If they are going to progress "forever," then each level can't save you much time. I know some people do sit there and wait while stuff cooks, so it might matter to them. But I think most people probably don't wait and just start it and leave, so any savings wouldn't even be noticeable. But we'll have to see how they implement it and if it has any value or not after that.

Again, this change is not about you or me. But saying that it isn't about me it still will affect me. I am sure that I will replace a mod I have in any of my weapons immediately with one I just found if it has better stats, even if the difference is small. And if I can eventually craft a pot that is 5,10 or 20% faster because a lot of tiny levels added up to it I will probably craft a new one and put it into my campfire. Because it saves me klicks on the wood I have to put into the campfire every time I want to cook something.
 
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