I’m talking about how to improve your mining skill.
And why would you, if you don't want to ... mine?
Seriously, and dropping whatever notion of hostility I might've been giving off:
The baseline might deserve a little buff going into a LBD, atm the first +60% block damage is "free". Some / all of that should prolly be earned quickly, changing essentially nothing for the "I'll just slap a point or two here" -crowd.
But currently you aren’t forced to do one thing to improve that thing. LBD would change that.
Yes you are, "gather XP"; not everyone plays your "give me free skill points daily" -edition

"Gather XP" leads to its own stupid game mechanics, like running around in a Nerd hat regardless of spec, eliminating all other headgear.
Whether it’s an auger, a pickaxe, or a stone axe you are still forced to do the mining activity to improve mining under the LBD model so…yeah…no other way.
So you don't think that people would find Auger mining at low skill levels more tolerable than Stone axe mining ...?
Sure, but I don’t know that punching rocks would improve your mining skill. It might improve your punching. But if bare handed mining did count then it is still a situation where you are forced to mine in order to improve your mining skill.
Obviously "punch rocks" was indeed meant to be read literally. "God is dead; and there's not enough water in the oceans to clean the rivers of blood that will follow." - some other guy, obviously being literal.
If your understanding of what I mean by that is so superficial
I'd guess it's actually .. "deeper". I see the XP hat as an abomination, caused by the XP based levelling system. I don't care of "purely forced" if all the incentives are stacked one way. LBD would spread some of the incentives out.
I haven’t really been talking about the current iteration if you couldn’t tell.
I was using the current iteration as an indicator of "game balance intent" by TFP; "mining is in no way necessary". Are you suggesting that they've not gotten the basics of mining balance done this far?
The problem with your reasoning is that if you make too easy to level up to appease players like me, you make early LBD leveling a joke for those who really want that system implemented in a balanced way.
I don't know - I wouldn't expect the balance to be entirely different either; so what is easy now, would probably be easy in the future.
It's like if there was a group saying they want people to EARN their money on the job, and another group who's saying they want food stamps.
You're basically saying to the first group that everybody will be paid even if they work just a few minutes a day. It's ridiculous and unbalanced.
Roland is in the Basic Income camp - as long as you're alive, you'll get goodies. You're in the Food Stamps group? I'd like a job, tyvm, but nobody's hiring ...
