I 100% agree, but as I see it as a player since A6, I can sincerely say there has never been a consistent direction from the devs.
That majority of major updates have done 1 of the following:
Scrapped a beloved mechanic
or
Introduced a watered down version of a previously robust system
What has happened is the game has gotten so far from the original spirit of the game and the community is very divided because of this.
They started as a much more faithful open world survival crafting RPG, and now it's been simplified to the point that I have no connection to the actions of my player and the way I improve. It's purely choice based and this pushes it into arcade gameplay and less of an RPG.
I have been playing a ton of Stalker Gamma and the way it implements the stat system is LBD and this feels totally immersive because you can't spend points. Your behavior dictates your progress. Maybe a meme will help illustrate my feelings better than words.
Which one do you want to play? That is what this comes down to.
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