PC The game should become more hardcore

The game should be more hardcore?

  • Yes

    Votes: 48 45.7%
  • No

    Votes: 57 54.3%

  • Total voters
    105
I wanted the game to be more hardcore and have more survival, so I decided to make an overhaul mod where I nerfed everything but stay true to the vanilla experience. Now I can't go back to pure vanilla.

 
Problem? #2

Currently, sealed loot containers can have an extreme variance of quality, due in part to the prolific placement of them.  This makes finding one less exciting than they should be.

Possible improvements: 

-Sealed loot containers should never appear in tier 1 or 2 POI's and rarely in Tier 3 POI's.

-This would include having "polymorphic" loot locations that have a possibility of being several loot containers, rubbish heaps or the rare sealed loot container..

-Finding a sealed loot container should have a celebratory feeling associated with them as the loot should be always good. 

 
Problem? #2

Currently, sealed loot containers can have an extreme variance of quality, due in part to the prolific placement of them.  This makes finding one less exciting than they should be.

Possible improvements: 

-Sealed loot containers should never appear in tier 1 or 2 POI's and rarely in Tier 3 POI's.

-This would include having "polymorphic" loot locations that have a possibility of being several loot containers, rubbish heaps or the rare sealed loot container..

-Finding a sealed loot container should have a celebratory feeling associated with them as the loot should be always good. 


I'm pretty sure #2 already happens (sort of), at least with substitutes for trader satchels.

As for #3... you'll find a whole lot of different opinions as to what loot is "good" and when.

 
As for #3... you'll find a whole lot of different opinions as to what loot is "good" and when.
True, but I was thinking about stone tools and exactly what is in a sealed loot container.  Early game, to me they are so bad, I feel a bit trolled by the Devs.  Some people will find even contrary concepts enjoyable, but one should look at what a sane person might think is reasonable.  Otherwise ANY discourse is pointless. 

Edit: Then again, if they were level 6 stone tools, I'd  be pretty happy early game!

 
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True, but I was thinking about stone tools and exactly what is in a sealed loot container.  Early game, to me they are so bad, I feel a bit trolled by the Devs.  Some people will find even contrary concepts enjoyable, but one should look at what a sane person might think is reasonable.  Otherwise ANY discourse is pointless. 

Edit: Then again, if they were level 6 stone tools, I'd  be pretty happy early game!
You mean a sane person who rejoices at finding a tactical assault rifle that does 57 damage when the current one only does 56. But scoffs at a stone axe that does 15 damage instead of his old one that does 13? 😉

 
You mean a sane person who rejoices at finding a tactical assault rifle that does 57 damage when the current one only does 56. But scoffs at a stone axe that does 15 damage instead of his old one that does 13? 😉
Well, you're missing the point.

Someone sealed a container after putting something in it and then shipped it off.

Would they do that with a stone axe that, apparently, anyone can make? Or something that's more valuable? 

It is about a game reality that is very inconsistent right now.  Unless the player is "actually" in a coma throughout 7D2D part 1 and then in Part2 wakes up to... almost anything.  That could be interesting.   But so far, I'm concerned that the game will remain somewhat vapid.

 
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Well, you're missing the point.

Someone sealed a container after putting something in it and then shipped it off.

Would they do that with a stone axe that, apparently, anyone can make? Or something that's more valuable? 

It is about a game reality that is very inconsistent right now.  Unless the player is "actually" in a coma throughout 7D2D part 1 and then in Part2 wakes up to... almost anything.  That could be interesting.   But so far, I'm concerned that the game will remain somewhat vapid.
Granted it might be a very conspicuous inconsistency to many people, but there are hundreds of other inconsistencies that you either just accept ore are used to from other games.

Just one example: Isn't it strange that you can never loot armor from armored zombies? We can craft gasoline but not remove bits of zombie brain from a helmet? Except if they drop a lot bag in which you might find ... a duster. Huh? I'll leave it at that, we can find lots of similar inconsistencies we just accept as lore now, maybe after some initial fuss

But lets get back to the inconsistency we are talking about: Once upon a time in a far away land a TFP developer called the sealed containers shipping containers and offered the narrative that that was stuff that was shipped to homes before the apocalypse.

How come there are so many shipped but unopened containers? Did the whole country simultaneously buy weapons, tools, car parts on day X-1, get it delivered on day X, and before anyone could open them, Arizona was completely overrun by zombies? THERE IS A ZOMBIE APOCALYPSE AND NOBODY OPENS THE FRESHLY DELIVERED WEAPON BOXES??? That just doesn't work in so many ways. But you would prefer that because it would make sense?

Let me answer that: No, it doesn't. Loot in this game (as in most other games) does not really make sense, but you have to accept it as neccessary ingredient to have fun with lots of looting. Don't think about the sealed containers or who sealed them, there is no explanation for those sealed containers that ultimately makes sense.

 
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Edit: Then again, if they were level 6 stone tools, I'd  be pretty happy early game!


They should at least be level 3 stone tools and above in the early game stages.  Finding a level 2 stone tool isn't exactly a point of celebration by anyone, ever.  Honestly, I think level 1 iron tools should be more of a possibility early on, too.

 
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