Scyris
New member
This is why I complained when they let zombies dig, if I wanna live in a hobo cave in the ground and avoid horde night, I should damn well be allowed to, its my gameplay, not that I did avoid the blood moons, I just dislike the SI system, most of my bases end up completly collapsing due to me placing 1 more block than I could. I really wish when that happens, it just drops the block you just placed, instead of the entire line of blocks or in some cases a cascade that takes out the entire thing. I used to make a base 25-30 blocks underground as it was more stable than trying to build my own base for me. Now zombies dig, and can swim faster than the player can, are better structural engineers than most players as they always know where the weak points of a structure is.And whats the problem with people changing the settings to turn their games more easy? Whats the problem if they want play in creative? Or even without zombies? Or XP 300% and Loot 300%?
Its a game after all. The purpose of a game like this is to give fun to its players. If you like hardcore game, like me, just configure settings like you want, or play in servers with hard settings, if you dont, just easy the game. It is fair enough for all of us, hardcore and soft players. Dont try oblige all players play YOUR style of gameplay.
I would be very angry if someone came here and said that now, mandatorily, the maximum difficulty of the game would be easy and without bloodmoons just because there are people who hate bloodmoon. And I am sure you would be very angry just as me. So, if you dont like this idea, dont try forcer others play hardcore juts because you like.
And on top of that, there are players who dont have much time to play, they not are like me, who can play 4-8 hours in a single day and can go through a hardcore gameplaying. Some can play just 1 hour, or 30 min, but still like the game, still want play and need easy settings and easy looting to achieve high levels and high tier. Without the soft settings, these players will be locked at the stoneage forever. And no fun for all. Less players, less customers buiyng the game, and at the end: TFP droping the project and turning our beloved game abandoned.
I will stand by your side if you want TFP improve gameplay mechanics and add more hardcore OPTIONS to the game, but I will opose you if you want turn these options mandatory.
Think about that.
The devs keep removing choice from the player and quite frankly its pissing me off. The most recent way they removed choice was the a19 loot system, its super linear, and you are forced into a certain loot progression that quite frankly is complete garbage. Its too easy to get quality 5-6 items now, they are guarnteed once your above a certain gamestage, unlike a18 where even at high GS finding a quality 4-6 item was pretty rare. They also removed the randomness of loot, making every single game pretty much the exact same, which was a issue a17 had, since it lacked schematics, you were shoehorned into intel, or else you'd not be able to craft much of anything. They also took away learn by doing, which I would like to see come back for weapons and mining tools only, with the perks that sets what quality you can craft and the bonuses to it, based off of the skill level you have in the tool. Same perks A18/19 has, just instead of locked to stats, its locked to skill in that weapon type. I never cared for the idea of weapons being locked to stats.
All in all, I won't be playing a19 much unless the loot system gets reverted back to a18 with just the new items added to it, as I play dead is dead in my games, and a19 just is no fun to do this in as all the loot randomness has been removed pretty much, so every game is essentally the exact same now. 1 step forward 2-3 steps back is whats going on here pretty much.
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