PC The game should become more hardcore

The game should be more hardcore?

  • Yes

    Votes: 48 45.7%
  • No

    Votes: 57 54.3%

  • Total voters
    105
I know this thread is played-out.

But I just want to say I restarted my Insane-Nightmare map yesterday to try a new core-base design.

I was literally screaming my head off after dying every 5 minutes just trying to get to where I wanted to build my base.

I had to delete save and restart the map each time because I am going for 0 deaths.

I'm just going to say, if you want hardcore, the DEFAULT Insane-difficulty is impossible. You'll starve to death because you won't be able to do anything until you're high enough level. Travelling 800m to finish the quest is a 5:10 chance to die running there, and another 5:10 chance to die at the traders.

I had a dammed Nightmare zombie RUN INTO THE TRADERS as I slammed the door behind me and kill me IN THE TRADERS.

I had zombies ripping-up my base. I would crouch there and just hear them wander by saying to myself "go away....just....GO AWAY" like Carl hiding from Frylock.

Then "SNARL" and dead.

I don't think Insane with zero-deaths is possible without good luck. After surviving some 50% death rolls, and you get a noob base. Good luck not starving to death without a Trader. Without a trader I'd have died even with the few chickens/eggs I found.

Going out to get a rabbit or chicken is a near death sentence.

 
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I'm just going to say, if you want hardcore, the DEFAULT Insane-difficulty is impossible.
It is possible but you need to have a lot of experience with the game to know all the tricks and tactics that will allow you to survive.

I don't know if you know Jonah Birch.  He is a Twitch streamer and plays 7 Days to die at least once a week. His default settings are Insane difficulty and Nightmare speed. When he dies he starts a new game but this doesn't happen often.

His favorite tactic in the early game is to use the bone knife. He utilizes the bleeding damage to kill zombies and to hunt because the bleeding damage is the same regardless of the difficulty.

 
It is possible but you need to have a lot of experience with the game to know all the tricks and tactics that will allow you to survive.


His favorite tactic in the early game is to use the bone knife. He utilizes the bleeding damage to kill zombies and to hunt because the bleeding damage is the same regardless of the difficulty.
I only just learned about that aspect, Ironically, and here  you are mentioning it again. It does seem cool.

Sadly I already went pummel pete - again - haha. This start-up I finally got my base design I wanted so don't know if I'd reroll another character.

But I do the Insane-Nightmare and Horde Every Night...12 hour nights.

 
But I do the Insane-Nightmare and Horde Every Night...12 hour nights.
This is pretty much maximum hardcore. I would probably die so often that I would get all the achievements for dying :)

 
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This is pretty much maximum hardcore. I would probably die so often that I would get all the achievements for dying :)
Well I am watching those insane-nightmare videos, Jonah and another guy.

Do zombies spawn FASTER at night? Because their experience even in A19 is DEFINITELY not my experience. But my experience night lasts until 1000.

And because I need the first day longer to complete all the quest bullshiz (OCD)....I set the day to 120min.

So if zombies spawn more at night that could explain why I was getting my Bootay kicked so hard in the beginning. It was like a minefield of zombies before I even got to the traders. Eventually I rolled a map where the conditions were right that I could get my initial base started.

 
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This is pretty much maximum hardcore. I would probably die so often that I would get all the achievements for dying :)
I think an even more hardcore version would be Insane-Nightmare difficulty, 64 zombie hordes, blood moon every night, 50% night time, with 10 minute days.  Having 5 minutes of day time then 5 min of horde night would be crazy lol.  Eventually you wouldn't be able to kill the zombies fast enough before the next set would spawn.  

 
I think an even more hardcore version would be Insane-Nightmare difficulty, 64 zombie hordes, blood moon every night, 50% night time, with 10 minute days.
Luxury! I have to start the horde at 2AM, two hours before the previous one ends, and LICK the corpses clean as they fall. Then I have to work 26 hours per day at the trader, for two rotten meat per day, and at the end of the day the horde would rip my head off and feast on the goo inside. IF I AM LUCKY!



 
There are mods. And you can adjust settings as other have indicated.

I feel you though. I think there could be more of a sneak element.  I think of the movie Legend with Will Smith.  The game has that feel at the beginning, but then you still become a god later. Even by upping the difficulty and settings, you will still become a god, it will just take longer.  Not sure how to maintain that fear/desperation thing that they nailed early in the game - but then it gets a little boring and grindy once you get to super solider.

 
There are mods. And you can adjust settings as other have indicated.

I feel you though. I think there could be more of a sneak element.  I think of the movie Legend with Will Smith.  The game has that feel at the beginning, but then you still become a god later. Even by upping the difficulty and settings, you will still become a god, it will just take longer.  Not sure how to maintain that fear/desperation thing that they nailed early in the game - but then it gets a little boring and grindy once you get to super solider.
Introduce....the ninja zombie. The aZZaZZin of the living, the undead Zednobi.

The latest game terror...Niiiiight of the Sneaking Dead.

A zombie type that sneaks, is fast, doesn't alert itself when it notices you, covers behind objects to get closer, and tries to stay behind you.

 
I know this thread is played-out.

But I just want to say I restarted my Insane-Nightmare map yesterday to try a new core-base design.

I was literally screaming my head off after dying every 5 minutes just trying to get to where I wanted to build my base.

I had to delete save and restart the map each time because I am going for 0 deaths.

I'm just going to say, if you want hardcore, the DEFAULT Insane-difficulty is impossible. You'll starve to death because you won't be able to do anything until you're high enough level. Travelling 800m to finish the quest is a 5:10 chance to die running there, and another 5:10 chance to die at the traders.

I had a dammed Nightmare zombie RUN INTO THE TRADERS as I slammed the door behind me and kill me IN THE TRADERS.

I had zombies ripping-up my base. I would crouch there and just hear them wander by saying to myself "go away....just....GO AWAY" like Carl hiding from Frylock.

Then "SNARL" and dead.

I don't think Insane with zero-deaths is possible without good luck. After surviving some 50% death rolls, and you get a noob base. Good luck not starving to death without a Trader. Without a trader I'd have died even with the few chickens/eggs I found.

Going out to get a rabbit or chicken is a near death sentence.
Yeah, this sounds pretty close to early game in nightmare mode. Persistence is key. 

Our group is actually looking to spin up a new server on insane. Here's what we're going with...

  • Map Size: 12k custom generated
  • Max Player Count: 10 players
  • Difficulty: 5-Insane
  • Block Damage Player: 100
  • Block Damage AI: 200
  • Block Damage AI BM: 300
  • Experience Multiplier: 100%
  • Loot Abundance: 50%
  • Loot Respawn Days: 240
  • Day Length: 60 minutes
  • Daylight Length: 16 hours
  • Drop on Death: Nothing
  • Bedroll Expiry Time: 7 days
  • Claim Block Expiry Time: 7 Days
  • Land Claim Size: 41
  • Max Active LCB's: 1
  • BloodMoon Enemy Count: 24
  • Enemy Difficulty: Feral
  • Zombie Move Speed: Run
  • Zombie Night Speed: Sprint
  • Zombie Feral Speed: Nightmare
  • Zombie BloodMoon Speed: Nightmare
  • Airdrop Frequency: Maybe
  • Party Exp Share Distance: 25 meters
Then for mods we've got...

Trees Respawn: 10% chance for a seed when felling a tree

Insane Zombies: Multiply zombie damage and hit points by 2.5, and also multiply headshots by 2.5.  Makes head shots more meaningful.

4x Biome Spawns: Jax Teller's mod for increased roaming zeds. Vanilla has way too few.

Khaine's Bigger Bloodmoon: Because we wanted to be able to support more zeds and lower AI impact.

Snufkin's Custom Zombies: Playing around with this one.  looks hella fun. 

And some other minor mods for the UI and some fixes I wrote.
We've also decided not to reset regions or POI's on a regular basis like we do on our other servers. Make exploration a little more meaningful. When the city next to you resets regularly and you can loot it all over again, you really don't have a reason to get out and explore. And if you're not exploring, you're missing out on a lot of zeds. 

Running tests on it now to see how all of the mods work together, and then will be opening it up soon.

 
Well when you're expected to die every 3-5 minutes, we figure it will ease the frustration a little bit.
I've been running continuous insane hordes for 30 minutes straight, albeit right now I'm only GS 34 in my new base build design.

but 0 deaths so far.

 
Yeah, I do not get the OP, and some of what they said is incorrect. 

I now play on insane, always nightmare run speed, horde every night and 64 zombies... it is like a completely different game.  Only bad thing is now its kinda hard to go back lel. 

The only problem is that you need to either go with a no base build(eventually), exploit the zombie ai/pathfinding, find some way to limit base damage, or you use your quest locations as bases for the night.  Otherwise you are just spending all your time farming for the next horde instead of playing the game.

You can already make the game pretty hard, heh. 

 
I question how much the OP has messed with game settings (let alone custom rulesets or mods) if they think the blunderbus is useless and that the bow is all you need early game. 

But I would like to see the game become more hardcore. It'd be great if the game's meta would still be constantly evolving like it used to. But this was always going to happen at some point, wasn't it? That the game was just going to get refined and little things added and removed to bring a polished product? Personally I wish TFP would get to gold at some point and start work on another game because I really like their style but am burnt out on this one. Been seven years now, the vast vast majority of games would have gone gold already and we're still in alpha. 

 
Hilarious thing about this thread is a lot of people claiming to be awesome hardcore players still use the trader. The trader is the most OP broken thing in this game to the point that if you using one, you are not playing a survival game and have no right to talk about how hardcore you are, but go ahead, enjoy your faceroll RPG. If I wanted to increase difficulty, the first thing I would do is to remove the trader. It is just crazy that the trader removes the need to find food, weapons and vehicles and completely bypasses the gamescore gating. All you gotta do is keep grinding those quests and wait for the RNG every 3 days to gift you nice stuff, unlock more traders and you got even more RNG coming out of Trader Loot Pinada, insane.

 
Well, a person cant argue very convincingly against success. 

That 7D2D is up so high on the charts proves that its not a bad game for many people.  At the very least.

So the only valid question is what, if anything, can be improved?  If in fact, it IS an improvement.

Problem? #1

Currently, after game options are set, the games level of difficulty for each individual player usually stays the same throughout the game.  Getting key weapons and skills changes the games difficulty somewhat.  As does the introduction of stronger opponents.

Possible improvements:

-Being able to have a curve to the current flat-ish difficulty arc as the game progresses.  One possible solution would be to disconnect Game-Stage from the quality of loot. 

 
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