I know this thread is played-out.
But I just want to say I restarted my Insane-Nightmare map yesterday to try a new core-base design.
I was literally screaming my head off after dying every 5 minutes just trying to get to where I wanted to build my base.
I had to delete save and restart the map each time because I am going for 0 deaths.
I'm just going to say, if you want hardcore, the DEFAULT Insane-difficulty is impossible. You'll starve to death because you won't be able to do anything until you're high enough level. Travelling 800m to finish the quest is a 5:10 chance to die running there, and another 5:10 chance to die at the traders.
I had a dammed Nightmare zombie RUN INTO THE TRADERS as I slammed the door behind me and kill me IN THE TRADERS.
I had zombies ripping-up my base. I would crouch there and just hear them wander by saying to myself "go away....just....GO AWAY" like Carl hiding from Frylock.
Then "SNARL" and dead.
I don't think Insane with zero-deaths is possible without good luck. After surviving some 50% death rolls, and you get a noob base. Good luck not starving to death without a Trader. Without a trader I'd have died even with the few chickens/eggs I found.
Going out to get a rabbit or chicken is a near death sentence.
Yeah, this sounds pretty close to early game in nightmare mode. Persistence is key.
Our group is actually looking to spin up a new server on insane. Here's what we're going with...
- Map Size: 12k custom generated
- Max Player Count: 10 players
- Difficulty: 5-Insane
- Block Damage Player: 100
- Block Damage AI: 200
- Block Damage AI BM: 300
- Experience Multiplier: 100%
- Loot Abundance: 50%
- Loot Respawn Days: 240
- Day Length: 60 minutes
- Daylight Length: 16 hours
- Drop on Death: Nothing
- Bedroll Expiry Time: 7 days
- Claim Block Expiry Time: 7 Days
- Land Claim Size: 41
- Max Active LCB's: 1
- BloodMoon Enemy Count: 24
- Enemy Difficulty: Feral
- Zombie Move Speed: Run
- Zombie Night Speed: Sprint
- Zombie Feral Speed: Nightmare
- Zombie BloodMoon Speed: Nightmare
- Airdrop Frequency: Maybe
- Party Exp Share Distance: 25 meters
Then for mods we've got...
Trees Respawn: 10% chance for a seed when felling a tree
Insane Zombies: Multiply zombie damage and hit points by 2.5, and also multiply headshots by 2.5. Makes head shots more meaningful.
4x Biome Spawns: Jax Teller's mod for increased roaming zeds. Vanilla has way too few.
Khaine's Bigger Bloodmoon: Because we wanted to be able to support more zeds and lower AI impact.
Snufkin's Custom Zombies: Playing around with this one. looks hella fun.
And some other minor mods for the UI and some fixes I wrote.
We've also decided not to reset regions or POI's on a regular basis like we do on our other servers. Make exploration a little more meaningful. When the city next to you resets regularly and you can loot it all over again, you really don't have a reason to get out and explore. And if you're not exploring, you're missing out on a lot of zeds.
Running tests on it now to see how all of the mods work together, and then will be opening it up soon.