The fun pimps are holding a 2.0 town hall discussion. Try to attend it.

A survey perhaps generates better data with which to make decisions than influencer videos or informal summaries of forum discussions.
Yeah; I guess my main point is, making a great thing takes "one great guy with a vision" (the chess champ), not a million average joes. Using player feedback to fix flaws in your design; it's a good source for focusing pain points, but here I think the biggest issue is the whole direction.

In large part due to the dev cycle: it started as "nothing scripted, wide open world and your survival depends on your interactions with it". It brought in an audience with that setup. Now as the scripted parts are being implemented and taking it over, that crowd is not pleased. Trying to please them will then annoy the more recent influx of Doom players.

TFP needs a vision, stick to that and implement it. Either it's "you against the world" or "series of arcade maze runs on rails"; but they don't benefit from having anyone vote on that decision, that's their alone to make.

What is sad, is that they have the best looking freely modifiable game environment in the world; and now they're fighting against it on every step. What a waste of IP that is.
 
I think people are getting hung up on the term "survey"
It was suggested as a means to gather popular questions a majority want answers to (I thought). not as a survey of what do you want to see in the game...though those two things are easy to conflate. though both could be done.

I guess I will just start a thread for questions...whether they use it or not. IT might be useful in the future...who knows?
 
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I think it would be a nice gesture. There are perhaps a couple of good ways to play it (the Town Hall). For instance, how would you receive this message:

"We've heard the community that there is unrest from the decisions we've made regarding game features. We are aware there's feedback on forums and via content creators. From our perspective, that feedback is in a rough form with sometimes contradictory requests. So, we're announcing an effort to gather feedback through surveys and perhaps a focus group. Admittedly, focus groups representative of a world-wide population of players come with great expense and challenges, so we're only promising to look into that option. Surveys, on the other hand, are possible. Good, reliable surveys take time.

All of that said, here are some ideas based on what we have read that we present to you as the beginning of a dialog, not a definitive statement of direction."

... and I would note that doing this would probably end up with some developers sitting on their hands as they waited, so from a business stand point, perhaps that's not ideal.
your edits didn't change my mind...the idea is gold...the wording can be worked on. :)
 
No, just that it was super rushed. I was updating my roadmap image to strike out the weather update because it was getting close to release, and there was no sign of any weather being added.

View attachment 35768

But then shortly after I made this, they added the storms so I never published it. I made this image on March 21st, and then the edit I published was on March 25th.
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This makes more sense. The way you stated it, the intention was not clear at all. And to be perfectly honest, the whole biome progression and storms were a very small portion of the 2.0 update.
Ok thats fine. But biome progression and storms were literally added in the worst possible way. Don't get me wrong. I like the whole loot stage hard cap in biomes. But badges really? I know its been said to death but warm clothes = winter
lightly dress = desert
Hazmat = wasteland
Gas mask = burnt
It just makes sense the zombies literally wear this gear.
The whole armor system is pretty neat but collides with the environmental hazards. Also who made these storms? Its really silly looks like a light breeze with some pretty particles floating around lol! If people are interested I have a few ideas on fixing storms and make them more menacing rather then the spring breeze it is now.
 
After 10 years they finally make a roadmap for going forward. The second they set a timeline in 10 years almost immediately fail on all fronts and alienate the player base. This just feels like a pr move to say they are pushing bandits back another 3 years and not gonna be releasing updates for awhile which with the state of the game just revert to an earlier version for PC people. Console is kinda screwed...again. While skeptical that this is anything more than saving face. I will be at the meeting to see what happens. If history is any indication, I am expecting a nothingburger of an event and the devs not really listening or changing anything. After all it is their right to make the game they want. Even if no one is around to play it.
 
Yeah; I guess my main point is, making a great thing takes "one great guy with a vision" (the chess champ), not a million average joes. Using player feedback to fix flaws in your design; it's a good source for focusing pain points, but here I think the biggest issue is the whole direction.

In large part due to the dev cycle: it started as "nothing scripted, wide open world and your survival depends on your interactions with it". It brought in an audience with that setup. Now as the scripted parts are being implemented and taking it over, that crowd is not pleased. Trying to please them will then annoy the more recent influx of Doom players.

TFP needs a vision, stick to that and implement it. Either it's "you against the world" or "series of arcade maze runs on rails"; but they don't benefit from having anyone vote on that decision, that's their alone to make.

What is sad, is that they have the best looking freely modifiable game environment in the world; and now they're fighting against it on every step. What a waste of IP that is.
That only works pre-release. I can't think of many games that did the opposite of player feedback and still did well. Most of what you are talking about is visionary content that didn't have negative feedback. It's not like The Legend of Zelda released on switch and people disliked it's direction and still did well. They liked it from the get go.

On the contrary games like Dead by Daylight have a cult following and they make changes based on player feedback all the time. Just recently they admitted they made a mistake with the direction and pivoted.
 
Cela ne fonctionne qu'avant la sortie. Je ne connais pas beaucoup de jeux qui ont fait le contraire des retours des joueurs et qui ont quand même bien marché. La plupart de ce dont vous parlez est du contenu visionnaire qui n'a pas suscité de retours négatifs. Ce n'est pas comme si The Legend of Zelda était sorti sur Switch et que les gens n'avaient pas apprécié sa direction, mais qu'il avait quand même bien marché. Ils l'ont apprécié dès le départ.

À l'inverse, des jeux comme Dead by Daylight jouissent d'un public culte et sont constamment modifiés en fonction des retours des joueurs. Récemment, ils ont admis avoir commis une erreur de direction et ont changé de cap.
Les studios comme ça mérite beaucoup de soutien et je sais que tfp est très à l'écoute, d'ailleurs s'ils ont une campagne kickstarter ouverte en continue contre le même genre de contrepartie je serai pret a investir dans le jeu comme à l'époque du kickstarter :) sinon mettre en vente des goodie irl serait vraiment très fun et serait cool pour les soutenir :) :)
 
After 10 years they finally make a roadmap for going forward. The second they set a timeline in 10 years almost immediately fail on all fronts and alienate the player base. This just feels like a pr move to say they are pushing bandits back another 3 years and not gonna be releasing updates for awhile which with the state of the game just revert to an earlier version for PC people. Console is kinda screwed...again. While skeptical that this is anything more than saving face. I will be at the meeting to see what happens. If history is any indication, I am expecting a nothingburger of an event and the devs not really listening or changing anything. After all it is their right to make the game they want. Even if no one is around to play it.
It is going to be them explaining what they plan to do. If there are questions and answers at the end, that will probably be very limited as they have never been good at doing that.

In any case, I'm not sure why you'd be concerned about going back a version. The things people don't like in 2.0 can be disabled, letting you have the other things while still playing 2.x, so that works fine for console. Yes, disabling the main things from 2.0 seems bad, but if you're talking about going back to an older version, there's not really a reason to do so unless you're planning to go back further.
 
It is going to be them explaining what they plan to do. If there are questions and answers at the end, that will probably be very limited as they have never been good at doing that.

In any case, I'm not sure why you'd be concerned about going back a version. The things people don't like in 2.0 can be disabled, letting you have the other things while still playing 2.x, so that works fine for console. Yes, disabling the main things from 2.0 seems bad, but if you're talking about going back to an older version, there's not really a reason to do so unless you're planning to go back further.

The only sound arguments I would see to go back to version 1.4 is if you either don't know how to mod frostclaws/plague spitters out, or if you are a stealth player, given the new spawn system in T5 POI's effectively acts as the final nail in the sneaky coffin in these areas. /shrug
 
The things people don't like in 2.0 can be disabled, letting you have the other things while still playing 2.x, so that works fine for console.
Not at the moment, at least not the way it's set up.

From what I gather, most would love to use the new features, but don't like the implementation of those features, especially biome progression. See my post re: packaging (status) effects/offsets vs. visuals. There's a middle ground between survivalists and casual players I would think easily implemented in options. As for development.... Well, I guess we'll see where they're planning to go with that in the livestream.
 
I think some of you are under the impression that TFP was unaware of the criticisms until Jawoodle’s recent stream. As Lazman already stated they have been visiting various social media platforms and watching streams and hearing the complaints since day one and taking notes.

Someone try to ask a question or make a critical statement regarding the storms and biome progression they think the devs haven’t already heard many times. I doubt anyone here will be able to come up with anything. They already have their list of questions and they didn’t get it from a poll posted on one site. They got them by watching and reading many sources over the course of the last month.

Many of the changes they will talk about tonight have been in the works for weeks now.

It’s also important to understand the scope of this stream tonight. It isn’t to talk about 3.0 or Alpha 16. People can scream in the chat “bring back LBD and jars” and it won’t be answered. People can ask “What is the release date for bandits?” and Lathan will mute Rick’s mic….

The point is that this stream will be focused on the implementation of storms and biome hazards and the adjustments TFP already has in the works and not about backing up the direction of development to 6 years ago.

I think most players who have been simply critical of the 2.0 update will be pleased. Players who have been bitter since A17 will likely remain so no matter what TFP announces tonight. Players who currently enjoy storms and biome hazards also need not fear that they will be gutted and trivialized. The devs still want impactful storms and biome hazards.
 
People can ask “What is the release date for bandits?” and Lathan will mute Rick’s mic….

LOLz.

The point is that this stream will be focused on the implementation of storms and biome hazards and the adjustments TFP already has in the works and not about backing up the direction of development to 6 years ago.

Ah, well that clears up what to expect from the format. It isn't a "Town Hall" in the classic sense. Thanks for the information.
 
players who currently enjoy storms and biome hazards also need not fear that they will be gutted and trivialized.
A good question, then, might be: Will the trivial smoothie/badge/HUD message checklist be replaced with an impactful gameplay system?

Sorry, but add recipes, add badge icon, add HUD messages do not gameplay system mechanics make. Status effects on the player and memorable, engaging, compelling ways to offset them that can be turned on and off in settings -- a "survival mode" of sorts -- would be an ideal complement to the visuals/audio if time and budget allow, of course.
 
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Tonight's the Town Hall. Hope the fun pimps take some decent questions and make improvements to the game that folks wanted or at the least expected with some updates.

A major example is the new video jawoodle put up 24/7 storms. Ramsey and him in a few weeks, well mostly Ramsey changed up how the storms work and it is amazing.

That is the kind of implementation folks expected with the storms and the silly smoothies still serve a function.

Also for the love of God someone mention to the fun pimps to please add in the quality of life feature where honking a vehicle horn opens and closes the traders gates.
 
I think some of you are under the impression that TFP was unaware of the criticisms until Jawoodle’s recent stream. As Lazman already stated they have been visiting various social media platforms and watching streams and hearing the complaints since day one and taking notes.

Someone try to ask a question or make a critical statement regarding the storms and biome progression they think the devs haven’t already heard many times. I doubt anyone here will be able to come up with anything. They already have their list of questions and they didn’t get it from a poll posted on one site. They got them by watching and reading many sources over the course of the last month.

Many of the changes they will talk about tonight have been in the works for weeks now.

It’s also important to understand the scope of this stream tonight. It isn’t to talk about 3.0 or Alpha 16. People can scream in the chat “bring back LBD and jars” and it won’t be answered. People can ask “What is the release date for bandits?” and Lathan will mute Rick’s mic….

The point is that this stream will be focused on the implementation of storms and biome hazards and the adjustments TFP already has in the works and not about backing up the direction of development to 6 years ago.

I think most players who have been simply critical of the 2.0 update will be pleased. Players who have been bitter since A17 will likely remain so no matter what TFP announces tonight. Players who currently enjoy storms and biome hazards also need not fear that they will be gutted and trivialized. The devs still want impactful storms and biome hazards.
so they told you there would be NO discussion of the road ahead at all?
 
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