theFlu
Hunter
Yeah; I guess my main point is, making a great thing takes "one great guy with a vision" (the chess champ), not a million average joes. Using player feedback to fix flaws in your design; it's a good source for focusing pain points, but here I think the biggest issue is the whole direction.A survey perhaps generates better data with which to make decisions than influencer videos or informal summaries of forum discussions.
In large part due to the dev cycle: it started as "nothing scripted, wide open world and your survival depends on your interactions with it". It brought in an audience with that setup. Now as the scripted parts are being implemented and taking it over, that crowd is not pleased. Trying to please them will then annoy the more recent influx of Doom players.
TFP needs a vision, stick to that and implement it. Either it's "you against the world" or "series of arcade maze runs on rails"; but they don't benefit from having anyone vote on that decision, that's their alone to make.
What is sad, is that they have the best looking freely modifiable game environment in the world; and now they're fighting against it on every step. What a waste of IP that is.