The fun pimps are holding a 2.0 town hall discussion. Try to attend it.

Yes, super rushed and badly planned. Not a last minute decision to add it. The release carries the title, so it was not a last minute decision to add storms. That's all i'm saying.
and all I am saying is that they had the biome gating and no storms...the community told them there had better be storms...after a long delay we had storms. Honestly, I don't think we are that far apart.
 
As mentioned before, add a quick survey to the in game reporting feature that way console players can respond as well.

I think it would be a fine tool, but composing a survey, gathering input, interpreting the results, and commenting on the results in roughly 24 hours so that it would be available during the Town Hall seems unrealistic. But doing it from this point forward for the future would be great.
 
I think it would be a fine tool, but composing a survey, gathering input, interpreting the results, and commenting on the results in roughly 24 hours so that it would be available during the Town Hall seems unrealistic. But doing it from this point forward for the future would be great.
I really do think it STILL would be useful for the staff to post a thread HERE for questions.
yeah, it would be last minute...but still more thoughtful and less chaotic than relying on grabbing something from chat during the scrum.
It would really suck for them to fumble hard after making a positive move
 
Wonder how this would work. They could run a poll during the start of the live stream to get an immediate reaction and keep the poll live to gather additional feedback from those who couldn't attend.
 
I really do think it STILL would be useful for the staff to post a thread HERE for questions.
yeah, it would be last minute...but still more thoughtful and less chaotic than relying on grabbing something from chat during the scrum.
It would really suck for them to fumble hard after making a positive move

I think it would be a nice gesture. There are perhaps a couple of good ways to play it (the Town Hall). For instance, how would you receive this message:

"We've heard the community that there is unrest from the decisions we've made regarding game features. We are aware there's feedback on forums and via content creators. From our perspective, that feedback is in a rough form with sometimes contradictory requests. So, we're announcing an effort to gather feedback through surveys and perhaps a focus group. Admittedly, focus groups representative of a world-wide population of players come with great expense and challenges, so we're only promising to look into that option. Surveys, on the other hand, are possible. Good, reliable surveys take time.

All of that said, here are some ideas based on what we have read that we present to you as the beginning of a dialog, not a definitive statement of direction."

... and I would note that doing this would probably end up with some developers sitting on their hands as they waited, so from a business stand point, perhaps that's not ideal.
 
I think it would be a nice gesture. There are perhaps a couple of good ways to play it. For instance, how would you receive this message:

"We've heard the community that there is unrest from the decisions we've made regarding game features. We are aware there's feedback on forums and via content creators. From our perspective, that feedback is in a rough form with sometimes contradictory requests. So, we're announcing an effort to gather feedback through surveys and perhaps a focus group. Admittedly, focus groups representative of a world-wide population of players come with great expense and challenges, so we're only promising to look into that option. Surveys, on the other hand, are possible. Good, reliable surveys take time.

All of that said, here are some ideas based on what we have read that we present to you as the beginning of a dialog, not a definitive statement of direction."

... and I would note that doing this would probably end up with some developers sitting on their hands as they waited, so from a business stand point, perhaps that's not ideal.
I like the idea a lot.
 
Well the question is, do they actually want feedback from all players or is it just about the gesture? The in game news is dominated by the pimp hat, and the title Town Hall is meaningless, first thought was that it´s about a POI. A ton of people will just see the hat and pay no further attention, thinking it´s only about the drop. I didn´t realize this is about a Q&A until i saw the topic on here.

Community Manager please. Now. Someone with experience.
 
Everyone acts like slots in games can't have tabs or be re-designed. We either have armor or clothing.
With armor vs clothing it's not really about the UI; they wanted to get rid of the clipping models. They did, and the way they did it is "outfit decides the look" so they can design the outfits to move right by themselves. The other parts are left tiny and out of way, so they can't clip into anything as long as the animations aren't messed up.

Adding clothing to that though; they'd have to redesign the outfits to be non-clip somehow, they won't. They'll just make it invisible. No thanks, tbh. Marginal improvement, with a marginal annoyance attached. RIP weather survival.

Well the question is, do they actually want feedback from all players or is it just about the gesture?
They've been listening to player feedback the entire time. They organize an event to announce their path and listen to some feedback. Looking at my still-existing dew collector, badge and disco-colored enemies in arcade POIs, I'm willing to believe they'll listen to the feedback just as well as they have before ;)
 
@theFlu They are not doing this very well though, i guess you know that as you left out that part of my post.

Also a stream with chat making suggestions to fix the problems? Way too chaotic. That´s imo the wrong way. Have you seen how fast chat is going in their last streams? Impossible to read everything and people can highlight their messages by paying money. Mods will be the ones choosing what free messages get forwarded because chat is going to fast for them to acutally read it live. That´s horrible for feedback.
 
As mentioned before, add a quick survey to the in game reporting feature that way console players can respond as well.
Yeah, in-game surveys is how things are done nowadays. You have very reliable data of real players with legal games literally playing it at the time of the survey, which gives it a lot of validity. Although thats still not taking into account people that dont play the game because of the issues they have with it. Still the best choice. Twitch is just for people who have time at the exact time of day and forums + website surveys are easily swayed by bots.
 
Not to forget that the time is horrible for europe, probably other places too and that you need to invest a lot of time just to make a suggestion and be sure it is heard.
 
Yeah, in-game surveys is how things are done nowadays. You have very reliable data of real players with legal games literally playing it at the time of the survey, which gives it a lot of validity. Although thats still not taking into account people that dont play the game because of the issues they have with it. Still the best choice. Twitch is just for people who have time at the exact time of day and forums + website surveys are easily swayed by bots.

In-game surveys really aren't any better. People with strong feelings are more likely to respond, and those with negative feelings more so. It won't be representative of all players. I guess if they are interested in what many people hate it could be useful.
 
With armor vs clothing it's not really about the UI; they wanted to get rid of the clipping models. They did, and the way they did it is "outfit decides the look" so they can design the outfits to move right by themselves. The other parts are left tiny and out of way, so they can't clip into anything as long as the animations aren't messed up.

Adding clothing to that though; they'd have to redesign the outfits to be non-clip somehow, they won't. They'll just make it invisible. No thanks, tbh. Marginal improvement, with a marginal annoyance attached. RIP weather survival.
If you have the outfits naturally you don't need to see the undershirt. It can even be a separate temperature mod system. Either way my point was that it is 100% possible to design a temperature system to work with outfits and having the old slots taken by mods isn't an issue with implementing my aforementioned points.
Wonder how this would work. They could run a poll during the start of the live stream to get an immediate reaction and keep the poll live to gather additional feedback from those who couldn't attend.
They don't need to see polls as that would corner them and almost force them to do something on it otherwise people would see them as not listening. I think just understanding the general trend and making decisions based on that is enough. If you read a comment about lets say smoothies and 100 people have 100 different ideas. At least they know people want 'something' changed from the current smoothie model. If they can properly deduce the crux of the issue and properly fix it then they get a pizza appreciation party.
 
If you have the outfits naturally you don't need to see the undershirt.
About as immersive as a badge. Some people want the customizability, I dunno if most care. I kinda do. The outfits are nice looking, but none of it is "mine". It's just a skin I ended up with when I chose the least useless buff from the 15 available. I got to make no decisions. Even choosing between the sets you have scrapped, it's a take it or leave it. You're either in a shopping trolley, carrying around screwdrivers, or oxygen tanks.

They're "distinct but not personable".


As far as the "What's a Good Polling mechanic" -discussion .. TFP is designing a game. There's not a good method for a crowd to play chess against a pro chess player. "The average move" is outright illegal in the game, and the "highest voted" is the one the champ predicted before the poll was started - or just entirely ■■■■■■■■ as most people don't even know the rules.

Designing chess should be even less of a group sport. As in, designing games shouldn't be done by poll, otherwise we, at best, get only middle-of-the-road slop that pleases no-one.
 
About as immersive as a badge. Some people want the customizability, I dunno if most care. I kinda do. The outfits are nice looking, but none of it is "mine". It's just a skin I ended up with when I chose the least useless buff from the 15 available. I got to make no decisions. Even choosing between the sets you have scrapped, it's a take it or leave it. You're either in a shopping trolley, carrying around screwdrivers, or oxygen tanks.

They're "distinct but not personable".


As far as the "What's a Good Polling mechanic" -discussion .. TFP is designing a game. There's not a good method for a crowd to play chess against a pro chess player. "The average move" is outright illegal in the game, and the "highest voted" is the one the champ predicted before the poll was started - or just entirely ■■■■■■■■ as most people don't even know the rules.

Designing chess should be even less of a group sport. As in, designing games shouldn't be done by poll, otherwise we, at best, get only middle-of-the-road slop that pleases no-one.
I agree in a perfect world that would be nice. It feels like the outfits should have been more cosmetic anyway than the +damage, etc. But with what we have now I would 100% take less immersive clothing/mods to bring back temperature if it meant not having it. Also, the clipping issues are hard to fix so I can understand why they wouldn't want to go back to that. It's a matter of how important that aspect is to me compared to other development ideas and how difficult it would presumably be to implement fixes to make it work. I can't say I have all the answers so perhaps there is a way and in which case we all win.
 
As in, designing games shouldn't be done by poll, otherwise we, at best, get only middle-of-the-road slop that pleases no-one.

I agree with the sentiment, though worry that if they only address issues raised in videos they may not really have enough information. A survey perhaps generates better data with which to make decisions than influencer videos or informal summaries of forum discussions. Those later two methods could inform the survey creator. But I do take the point that it cannot be game design by popular vote or it will be a Frankenstein game.
 
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