Which is a very reasonable take to have for the developers. Hopefully they have some good changes for 2.0 and talk about temperature returning as I feel like that is a major survival element that got left out of the update which would have made it much better overall.I think some of you are under the impression that TFP was unaware of the criticisms until Jawoodle’s recent stream. As Lazman already stated they have been visiting various social media platforms and watching streams and hearing the complaints since day one and taking notes.
Someone try to ask a question or make a critical statement regarding the storms and biome progression they think the devs haven’t already heard many times. I doubt anyone here will be able to come up with anything. They already have their list of questions and they didn’t get it from a poll posted on one site. They got them by watching and reading many sources over the course of the last month.
Many of the changes they will talk about tonight have been in the works for weeks now.
It’s also important to understand the scope of this stream tonight. It isn’t to talk about 3.0 or Alpha 16. People can scream in the chat “bring back LBD and jars” and it won’t be answered. People can ask “What is the release date for bandits?” and Lathan will mute Rick’s mic….
The point is that this stream will be focused on the implementation of storms and biome hazards and the adjustments TFP already has in the works and not about backing up the direction of development to 6 years ago.
I think most players who have been simply critical of the 2.0 update will be pleased. Players who have been bitter since A17 will likely remain so no matter what TFP announces tonight. Players who currently enjoy storms and biome hazards also need not fear that they will be gutted and trivialized. The devs still want impactful storms and biome hazards.
I still think it's fine to bring up previous gameplay elements even if they won't return when posting on the forums, steam, reddit or in YouTube videos. I think looking at the vast majority of them they can all be summarized into semi-realistic open-world survival gameplay elements. Which is basically just to say people enjoyed having less overall structure in an ooen-world (running around looking for random POIs to raid and not being guided as much), semi-realistic gameplay (things that make sense so food expiring and having a smell versus magical armor that prevents fall damage), and survival elements (temperature, food/drink scarcity - though drinks were never scarce).
I think he means that a lot of what everyone is talking about hours before the event has already been discussed and looked into when 2.0 released by watching livestreams, YouTube videos and reading comments on the forums so what you want to ask has likely already been contemplated.so they told you there would be NO discussion of the road ahead at all?
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