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Telrics A19 Modlets (New MOD Added: 07/08/2021)

Hey all! Just dropped a new mod. Lately I've been in the mood to do some modeling, so i made a little decoration pack. It will be updated over time when i get the itch to do a lot of modeling, or when i make other mods with decorations. If you have any comments about the decorations, or suggestions, let me know.

This first release puts out about 120 new blocks to place.
 



 
1 hour ago, Telric said:

Hey all! Just dropped a new mod. Lately I've been in the mood to do some modeling, so i made a little decoration pack. It will be updated over time when i get the itch to do a lot of modeling, or when i make other mods with decorations. If you have any comments about the decorations, or suggestions, let me know.

This first release puts out about 120 new blocks to place.
 

At first I was was like “yeah, those are some nicely done blocks” and then the shades were drawn... that was very cool...  and then... ahhhh! very nice blocks!

edit: it would be really nice if there was a way to have extra decoration mods like this somehow integrated into the compopack (or a special one) so community created POIs could have all of this type of stuff included. 

 
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At first I was was like “yeah, those are some nicely done blocks” and then the shades were drawn... that was very cool...  and then... ahhhh! very nice blocks!

edit: it would be really nice if there was a way to have extra decoration mods like this somehow integrated into the compopack (or a special one) so community created POIs could have all of this type of stuff included. 
Thanks! The animations are whats missing in vanilla.. Not too many blocks move around. lol. Idk how compopack does their stuff, but they are welcome to use my deco mod in their mod if they wish..

 
Thanks! The animations are whats missing in vanilla.. Not too many blocks move around. lol. Idk how compopack does their stuff, but they are welcome to use my deco mod in their mod if they wish..
Yeah, I agree with the animations.  It would really make the game pop if more default stuff were moving around.  I’m kinda surprised I didn’t realize how nice a “real window” you can open feels like vs a hatch “window”.

for compopack, I can’t speak for the maintainers, but I bet it has something to do with having more dependencies and/or what do they do if a block author drastically changes a version of their mod (so you can’t just load the latest one) or something in the mod is broken by the vanilla game (maybe mod author is no longer available).  But still, it would make that poi pack shine if they could find a good way to handle it. 

 
Yeah, I agree with the animations.  It would really make the game pop if more default stuff were moving around.  I’m kinda surprised I didn’t realize how nice a “real window” you can open feels like vs a hatch “window”.

for compopack, I can’t speak for the maintainers, but I bet it has something to do with having more dependencies and/or what do they do if a block author drastically changes a version of their mod (so you can’t just load the latest one) or something in the mod is broken by the vanilla game (maybe mod author is no longer available).  But still, it would make that poi pack shine if they could find a good way to handle it. 
Ill be doing more windows eventually.. A bit burned out on modeling a ton right now, but I want to get more for the pack. It is nice to open windows.. Plus i made it so the hitboxes move out of the way, letting you shoot things out of it, but only when its open. :) lol

That makes sense about other authors work being in compo.. Would be a shame if all kinds of POIs were negated because they used some decoration pack that is no longer supported..

 
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.
2021-05-05 18:39:52
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.
2021-05-05 18:39:51
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:51
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.


having issues with this mod on my server prefabs are added to prefab folder on server and client

 
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.
2021-05-05 18:39:52
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:52
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.
2021-05-05 18:39:51
wrn could not load prefab 'maybellsfarm'. skipping it
2021-05-05 18:39:51
err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.


having issues with this mod on my server prefabs are added to prefab folder on server and client
You still need the files on the client as it adds new blocks with new models.

 
prefabs are added to prefab folder on server and client   

this is server message...




err loading prefab "maybellsfarm" failed: block "plantedmaybellsfarmrandomhelper" used in prefab is unknown.




This line is saying it cannot find the block used in the prefab. It doesnt matter if you have the prefab folder if you don't have the blocks and models as well. Both the server and the client need the files installed in order to play together.

 
Hey all, just put out a mod that may need testing and balancing. It doesn't require a restart, but is single player only. If anyone plays it, please do give feedback on it all. I've put a new category up at the top for new modlets. The modlets will stay in this category a while before being put in the usual categories. Here is an unlinked description of it. Find the link on the main page of this post! Enjoy!

(I may make a video of it later, but right now i just have two pictures up.)

Telrics Animal Husbandry

[--This is a SINGLE PLAYER only mod. It will not work in multiplayer and there will be no support when attempted this way.--]

This mod adds in 36 animals to raise as your own. Find them in the wild, or purchase them from the traders to start raising, breeding, and butchering them for resources. Animals have three growth stages: baby, young, and adult. Each animal has it's own growth rate. Keeping an animal fed will increase this rate, allowing your animals to grow even faster. Upon growing into an adult, the animals will be able to mate, as long as there is a male and a female within a small radius area around each other. Each animal has it's own mating rate as well. Once the female is pregnant, craft yourself some sterile gloves of that animal species and left click to get your own baby. Place it on the ground to see whether it will be male or female, and start the raising process all over again.

Read the in game journal entries for a few handy notes on how this mod works.

 
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Hey all, just put out a mod that may need testing and balancing. It doesn't require a restart, but is single player only. If anyone plays it, please do give feedback on it all. I've put a new category up at the top for new modlets. The modlets will stay in this category a while before being put in the usual categories. Here is an unlinked description of it. Find the link on the main page of this post! Enjoy!

(I may make a video of it later, but right now i just have two pictures up.)

Telrics Animal Husbandry


I was just about to ask about this mod. Would you update it in the future to work in MP too or it is not possible? Would like to try it but I only play MP, thus why I'm asking.

Thanks.

 
No plans to make it MP friendly until buffs and vehicles are in a better spot with vanilla. Right now the mod uses vehicles to spawn the animals. I would have to rework it all to be a block that spawns it, like in the pokemon mod. And buffs on entities will display differently for client / hosts, so it would just cause more problems. Maybe a20 will change some things.

 
It just occured to me that people might be harvesting animals with something other than the knives.. Which is what i have the harvesting set to. I just put up an update that will let you harvest with any tool instead of just the knives. So try downloading that.

 
Hi, regarding the mod "Telric’s Animal Husbandry" Im playing alpha 19.4 because I have interesting mods only working in that version, but this mod gives error in the merchant, I would love to make it work it is wonderful

 
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