Telric
Active member
I changed the update rate of the pregnancy check from 1 second to 3 seconds. I didnt mess with the individual rates or anything.
At first I had a cooldown on the pregnancy stuff, but it felt a bit useless, since these NPCs are reset when the player leaves the chunk, or logs off. Say I put it on a 10 minute or a 30 minute cooldown. All player would need to do to bypass that timer would be to log out and back in or just walk to the trader and back. There's no way, that I know of, to keep an NPC from resetting it's buffs when leaving the area. That's also why I didnt get to add diseases and other stuff like that in. My first bits of the mod had infections that needed antibiotics to cure for the animals. the infection could spread throughout other nearby animals.. but again, once you left the chunk, they were wiped of that buff. The only reason they dont lose their health or food buffs is those buffs use the health and stamina of that animal, not a cvar or other buff... So, long way of saying, that's why i just did away with cooldown periods and all.