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Telrics A19 Modlets (New MOD Added: 07/08/2021)

Is it normal for a thumper robot to appear in the excavation mission, and do nothing? absolutely nothing neither attacks me or attacks zombies? he just  wandering around.

 
Is it normal for a thumper robot to appear in the excavation mission, and do nothing? absolutely nothing neither attacks me or attacks zombies? he just  wandering around.
Those robots are only able to specifically target the thumper. No other zombies or even the player. They make a b line to the thumper and wail on it. I guess if it doesnt detect the thumper in range or something, it's possible it'd just wander around aimlessly.

 
Thank you for answering so quickly I'm going to uninstall all mods and test the thumper just to see if there is any incompatibility, oddly the thumper robots only attack Xyth's npc lol (I'm using dmt).

 
Last edited by a moderator:
confirmed there is some incompatibility with some mod... 😔 any idea what to do in my case? I can edit xml if needed

mods.jpg

 
What exactly are you trying to accomplish? Do you want the robots to attack the player / zombies? That would be easy enough to change...

 
i wanna make the robots attack the thumper or player or both. I wanna they make something anything. any advise?

 
I'm not sure what would be causing them to not attack the thumper. The thumper is an entity with the EntityNPC class. The robot has the AI task:

<property name="AITask-5" value="ApproachAndAttackTarget" data="class=EntityNPC,0"/>


which would make it attack anything with the EntityNPC class. It could be something with the other mods in that list.. I haven't messed with most of them.

If you want it to attack the player as well, you can add ",EntityPlayer,25" after the 0 in that data property. Without quotes of course. Make sure you only put it on the DualBladeRobot entity. Accidentally adding it to the thumper somehow will cause the thumper to start walking. lol.

 
Np. I just loaded it up in a game that only has modlets i've made and the robot made a b line straight to that juicy thumper... So it must be some weird happening or some interference with another mod. Adding that line to get it to attack the player should work though.

 
Hey all, I just put up a poll for anyone to "vote" (it's not a competition so vote isn't the correct word) on which mods from me you enjoy playing. Choose any that apply. I've been slackin on motivation to mod lately but want to get back into it. Your answers will help me see what kind of mods are enjoyed the most. Then i can focus more on those types of mods.

Thank you for playing the mods, and I hope you let me know what you enjoy!

 
Will Spiders run on A19.3 b6 even though it is updated to 19.4?
And I think Horses is making my game crash (A19.3 b6), using Horses for A19.2 (Not Horses 2.0), it does not give any errors, just random Server or Client Crashes. After Removing it, it stopped. Can we get an update on that?

 
Will Spiders run on A19.3 b6 even though it is updated to 19.4?
And I think Horses is making my game crash (A19.3 b6), using Horses for A19.2 (Not Horses 2.0), it does not give any errors, just random Server or Client Crashes. After Removing it, it stopped. Can we get an update on that?
I just tried the 19.2 version of the horses modlet and it works fine on 19.4, so I'll add that to the post that it works on current version. Spiders should run fine on 19.3. I dont recall having to do much to that one when updating.

As for the crashing, I'm not sure if it would be mod related. If it was any mod, it would spit out an error or some information about the crash. If it's just hard crashing to desktop, that sounds more like a memory issue to me. I've been playing around with the horses mod on a single player game for a bit and its working just fine. No crashes.
 

When yours crashes, are there a lot of people on the server? or is someone spawning in a ton of horses or something? If it was somehow mod related, specific information like what was going on when it crashed would be greatly helpful in tracking any problems down. As of right now, all I can really do is test it.. which it's working fine on my end.

One thing is, I never test with any other mods from others. All of my modlets should work together with any other of my modlets (unless specified like horses 2.0 and horses 1.0)... So if you do have any other mods from others, I cannot guarantee all will play fairly.

 
As for the crashing, I'm not sure if it would be mod related. If it was any mod, it would spit out an error or some information about the crash. If it's just hard crashing to desktop, that sounds more like a memory issue to me. I've been playing around with the horses mod on a single player game for a bit and its working just fine. No crashes.


I figured out the issue, it was not your mods... Sorry for wasting your time...

 
Last edited by a moderator:
So out of curiosity, what issues does the Thumper mod have on a server? Is it just buffs not firing properly?
Right. When i tried it with a few friends on a server, some of them couldnt even see the thumper, only hear it. Then after it finished, even though we were all in the same area, no one got the buff to be able to harvest the finished thumper. That test was done quite a while ago, though i doubt anything has changed for buffs since then.

 
*EDIT - copy & paste missed my 1st part: *

Hello Telric, I DL & Install on server the following mods:

Iron Bars gates, Iron Bars Fences, Helicoptor & Bi-Plane, and Fishing.

I get the following from the output log of the server:

2021-04-26T10:12:36 0.675 INF [MODS] Start loading
2021-04-26T10:12:36 0.680 INF [MODS] Trying to load from folder: ModletTemplate
2021-04-26T10:12:36 0.688 INF [MODS] Loaded Mod: Modlet Template (1.0)
2021-04-26T10:12:36 0.688 INF [MODS] Trying to load from folder: SSustainableForestry
2021-04-26T10:12:36 0.689 INF [MODS] Loaded Mod: Sam's Sustainable Forestry (19.4.2)
2021-04-26T10:12:36 0.689 INF [MODS] Trying to load from folder: TelricsFishingA19
2021-04-26T10:12:36 0.690 INF [MODS] Loaded Mod: Telrics Fishing A19 (1.0)
2021-04-26T10:12:36 0.690 INF [MODS] Trying to load from folder: TelricsIronBarDoorsA19
2021-04-26T10:12:36 0.691 INF [MODS] Loaded Mod: Telrics Iron Bar Doors A19 (1.0)
2021-04-26T10:12:36 0.691 INF [MODS] Trying to load from folder: TelricsIronGatesA19
2021-04-26T10:12:36 0.691 INF [MODS] Loaded Mod: Telrics Iron Gates A19 (1.0)
2021-04-26T10:12:36 0.691 INF [MODS] Initializing mod code
2021-04-26T10:12:36 0.691 INF [MODS] Loading done
2021-04-26T10:12:36 0.692 INF [MODS] Loading localization from mod: Modlet Template
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Sam's Sustainable Forestry
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Fishing A19
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Iron Bar Doors A19
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Iron Gates A19
2021-04-26T10:12:36 0.703 INF Loading permissions file at 'C:\Users\Admin\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-04-26T10:12:36 0.716 INF Loading permissions file done.
2021-04-26T10:12:37 1.456 INF Reloading serveradmin.xml
2021-04-26T10:12:37 1.457 INF Loading permissions file at 'C:\Users\Admin\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-04-26T10:12:37 1.457 INF Loading permissions file done.
2021-04-26T10:12:40 4.985 INF UMA Overlay loading took 2583 ms
2021-04-26T10:12:40 4.987 INF UMA Slot loading took 1 ms

[Click and drag to move]






All appears to load per the log I believe, but the Console starts spewing some Red lines and I can not stop them which results in shutting down the server. Here is the player generated output log file:

2021-04-26T10:15:35 50.953 INF Received config file 'biomes' from server. Len: 6012
2021-04-26T10:15:35 50.953 INF Received config file 'worldglobal' from server. Len: 284
2021-04-26T10:15:35 50.953 INF Received game GUID: 4F80CDC79F76C44E9E6F2062B0A7DD40
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
2021-04-26T10:15:36 52.701 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.701 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.701 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.704 INF Loaded: materials
2021-04-26T10:15:36 52.724 INF Loaded: physicsbodies
2021-04-26T10:16:09 85.578 WRN [MODS] Mod reference for a mod that is not loaded: Telrics Fishing A19
2021-04-26T10:16:09 85.578 WRN [MODS] Trying to guess path from mod name: #D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab
Unable to open archive file: D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d

(Filename: C:\buildslave\unity\build\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587)

2021-04-26T10:16:09 85.578 ERR Loading AssetBundle "D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d" failed!
2021-04-26T10:16:09 85.578 ERR Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
2021-04-26T10:16:09 85.579 ERR XML loader: Loading and parsing '' failed
2021-04-26T10:16:09 85.579 EXC Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
Exception: Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
at BlockShapeModelEntity.PoolLoadCallback () [0x0002f] in <8acc464c86d74c55af84c07a2c0049a6>:0
at GameObjectPool.AddPooledObject (System.String name, GameObjectPool+LoadCallback _loadCallback, GameObjectPool+CreateCallback _createOnceToAllCallback, GameObjectPool+CreateCallback _createCallback) [0x00064] in <8acc464c86d74c55af84c07a2c0049a6>:0
at BlockShapeModelEntity.Init (Block _block) [0x0013b] in <8acc464c86d74c55af84c07a2c0049a6>:0
at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x00c14] in <8acc464c86d74c55af84c07a2c0049a6>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8acc464c86d74c55af84c07a2c0049a6>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass57_0:<handleReceivedConfigs>b__0(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)




I am not great at figuring logs like these out, but it seems the mods are not loading, even though they are in the Mods folder of the Server.

Any idea what I can do please?

 
Last edited by a moderator:
*EDIT - copy & paste missed my 1st part: *

Hello Telric, I DL & Install on server the following mods:

Iron Bars gates, Iron Bars Fences, Helicoptor & Bi-Plane, and Fishing.

I get the following from the output log of the server:

2021-04-26T10:12:36 0.675 INF [MODS] Start loading
2021-04-26T10:12:36 0.680 INF [MODS] Trying to load from folder: ModletTemplate
2021-04-26T10:12:36 0.688 INF [MODS] Loaded Mod: Modlet Template (1.0)
2021-04-26T10:12:36 0.688 INF [MODS] Trying to load from folder: SSustainableForestry
2021-04-26T10:12:36 0.689 INF [MODS] Loaded Mod: Sam's Sustainable Forestry (19.4.2)
2021-04-26T10:12:36 0.689 INF [MODS] Trying to load from folder: TelricsFishingA19
2021-04-26T10:12:36 0.690 INF [MODS] Loaded Mod: Telrics Fishing A19 (1.0)
2021-04-26T10:12:36 0.690 INF [MODS] Trying to load from folder: TelricsIronBarDoorsA19
2021-04-26T10:12:36 0.691 INF [MODS] Loaded Mod: Telrics Iron Bar Doors A19 (1.0)
2021-04-26T10:12:36 0.691 INF [MODS] Trying to load from folder: TelricsIronGatesA19
2021-04-26T10:12:36 0.691 INF [MODS] Loaded Mod: Telrics Iron Gates A19 (1.0)
2021-04-26T10:12:36 0.691 INF [MODS] Initializing mod code
2021-04-26T10:12:36 0.691 INF [MODS] Loading done
2021-04-26T10:12:36 0.692 INF [MODS] Loading localization from mod: Modlet Template
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Sam's Sustainable Forestry
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Fishing A19
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Iron Bar Doors A19
2021-04-26T10:12:36 0.693 INF [MODS] Loading localization from mod: Telrics Iron Gates A19
2021-04-26T10:12:36 0.703 INF Loading permissions file at 'C:\Users\Admin\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-04-26T10:12:36 0.716 INF Loading permissions file done.
2021-04-26T10:12:37 1.456 INF Reloading serveradmin.xml
2021-04-26T10:12:37 1.457 INF Loading permissions file at 'C:\Users\Admin\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
2021-04-26T10:12:37 1.457 INF Loading permissions file done.
2021-04-26T10:12:40 4.985 INF UMA Overlay loading took 2583 ms
2021-04-26T10:12:40 4.987 INF UMA Slot loading took 1 ms

[Click and drag to move]






All appears to load per the log I believe, but the Console starts spewing some Red lines and I can not stop them which results in shutting down the server. Here is the player generated output log file:

2021-04-26T10:15:35 50.953 INF Received config file 'biomes' from server. Len: 6012
2021-04-26T10:15:35 50.953 INF Received config file 'worldglobal' from server. Len: 284
2021-04-26T10:15:35 50.953 INF Received game GUID: 4F80CDC79F76C44E9E6F2062B0A7DD40
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
2021-04-26T10:15:36 52.701 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.701 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.701 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
2021-04-26T10:15:36 52.704 INF Loaded: materials
2021-04-26T10:15:36 52.724 INF Loaded: physicsbodies
2021-04-26T10:16:09 85.578 WRN [MODS] Mod reference for a mod that is not loaded: Telrics Fishing A19
2021-04-26T10:16:09 85.578 WRN [MODS] Trying to guess path from mod name: #D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab
Unable to open archive file: D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d

(Filename: C:\buildslave\unity\build\Runtime/VirtualFileSystem/ArchiveFileSystem/ArchiveStorageReader.cpp Line: 587)

2021-04-26T10:16:09 85.578 ERR Loading AssetBundle "D:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/7daystodie_Data/../Mods/Telrics Fishing A19/Resources/TelricsFishing.unity3d" failed!
2021-04-26T10:16:09 85.578 ERR Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
2021-04-26T10:16:09 85.579 ERR XML loader: Loading and parsing '' failed
2021-04-26T10:16:09 85.579 EXC Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
Exception: Model '#@modfolder(Telrics Fishing A19):Resources/TelricsFishing.unity3d?FishableWaterPlacePrefab' not found on block with name FishableLocation
at BlockShapeModelEntity.PoolLoadCallback () [0x0002f] in <8acc464c86d74c55af84c07a2c0049a6>:0
at GameObjectPool.AddPooledObject (System.String name, GameObjectPool+LoadCallback _loadCallback, GameObjectPool+CreateCallback _createOnceToAllCallback, GameObjectPool+CreateCallback _createCallback) [0x00064] in <8acc464c86d74c55af84c07a2c0049a6>:0
at BlockShapeModelEntity.Init (Block _block) [0x0013b] in <8acc464c86d74c55af84c07a2c0049a6>:0
at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x00c14] in <8acc464c86d74c55af84c07a2c0049a6>:0
at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__40.MoveNext () [0x00044] in <8acc464c86d74c55af84c07a2c0049a6>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Logger:masterLogException(Exception)
Logger:Exception(Exception)
Log:Exception(Exception)
<>c__DisplayClass57_0:<handleReceivedConfigs>b__0(Exception)
<CoroutineWrapperWithExceptionCallback>d__40:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)




I am not great at figuring logs like these out, but it seems the mods are not loading, even though they are in the Mods folder of the Server.

Any idea what I can do please?
It seems you don't have them installed on the client. They need to be both on the server and the client, since they add new models.

 
Bah, ok then, I will uninstall them all. Thank you for your fast reply!
Np. Any mod that adds new things such as models, sounds, icons, etc need to be installed on both client and server to work. I personally will change my forum post to include that each mod needs to be installed this way, and will show if the mod is server side or not. Ill do that tomorrow after work.

 
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