That's not even mentioning the specifics of the game's armour sets.
If you want to play as a crop farmer, the Boots and Outfit give crop harvesting bonuses. The hat gives a bonus to looting seeds... But looting is a separate activity from farming. And the gloves give a meme bonus that nobody uses. If you wanted players to stick to wearing the full farmer set, at least give them bonuses they care about. The gloves could give a knife or harvesting bonus at a minimum.
But one of the limiting factors to making a big farm is... Nitrate and Clay. And to some extent Wood and Rotting Flesh.
So if you're committed to playing as a dedicated farmer... You need to go mining... And wouldn't you know it, there is a set dedicated to mining. And a set dedicated to chopping trees. So by committing to one aspect, farming, you actually need to branch out into other aspects.
You don't need a pickaxe while harvesting crops, you use a bone knife for that. You don't need a bone knife for mining nitrate, you use a pickaxe or auger for that. You don't use a pickaxe or auger for harvesting wood, you use an axe or chainsaw for that. You don't use an axe or chainsaw for harvesting clay, you use a shovel or auger for that. And for harvesting rotting flesh, I mostly use a machete, but in the early game a bone knife will work.
So depending on which activity you're choosing to do, all within the goal of "being a crop farmer", you need to change which tool you use. And if you're going to your storage chest to grab a tool, why not also grab the appropriate armour pieces, too?
So purely dedicating yourself to being a farmer, it's not unreasonable to prefer having at least two armour sets; farmer and miner. And that's how the game is designed.
If you want to use the forge to make steel, that's intellect. But gathering the iron and clay is strength or perception.
If you want to be a farmer, you benefit from Generalist perks, Strength perks, Fortitude perks, and if you want to get the seed magazines you can also go into Intellect, and actually harvesting crops and rotting flesh can benefit from Agility, and gathering clay can benefit from Perception.
So, again, just focusing purely on being a farmer means you need to do a lot of things that are associated across every single stat. So it only makes sense that wearing the appropriate armour pieces also makes sense.
If you want to play as a crop farmer, the Boots and Outfit give crop harvesting bonuses. The hat gives a bonus to looting seeds... But looting is a separate activity from farming. And the gloves give a meme bonus that nobody uses. If you wanted players to stick to wearing the full farmer set, at least give them bonuses they care about. The gloves could give a knife or harvesting bonus at a minimum.
But one of the limiting factors to making a big farm is... Nitrate and Clay. And to some extent Wood and Rotting Flesh.
So if you're committed to playing as a dedicated farmer... You need to go mining... And wouldn't you know it, there is a set dedicated to mining. And a set dedicated to chopping trees. So by committing to one aspect, farming, you actually need to branch out into other aspects.
You don't need a pickaxe while harvesting crops, you use a bone knife for that. You don't need a bone knife for mining nitrate, you use a pickaxe or auger for that. You don't use a pickaxe or auger for harvesting wood, you use an axe or chainsaw for that. You don't use an axe or chainsaw for harvesting clay, you use a shovel or auger for that. And for harvesting rotting flesh, I mostly use a machete, but in the early game a bone knife will work.
So depending on which activity you're choosing to do, all within the goal of "being a crop farmer", you need to change which tool you use. And if you're going to your storage chest to grab a tool, why not also grab the appropriate armour pieces, too?
So purely dedicating yourself to being a farmer, it's not unreasonable to prefer having at least two armour sets; farmer and miner. And that's how the game is designed.
If you want to use the forge to make steel, that's intellect. But gathering the iron and clay is strength or perception.
If you want to be a farmer, you benefit from Generalist perks, Strength perks, Fortitude perks, and if you want to get the seed magazines you can also go into Intellect, and actually harvesting crops and rotting flesh can benefit from Agility, and gathering clay can benefit from Perception.
So, again, just focusing purely on being a farmer means you need to do a lot of things that are associated across every single stat. So it only makes sense that wearing the appropriate armour pieces also makes sense.
