Swapping Armor Sets

There are many playstyles supported by the design which is why it is a good design. What may be bad is the impulse control of some players but that is beyond the scope of this game. Now....that isn't to say that it's a perfect system or that everybody should love it. No feature is going to please everyone.
By this logic, games where you have multiple apparent choices but your choices have no mechanical impact whatsoever on achieving the game goals are good designs.

I don't think that's the case.
 
By this logic, games where you have multiple apparent choices but your choices have no mechanical impact whatsoever on achieving the game goals are good designs.

I don't think that's the case.
How do the choices:
A) swap armor for every action benefit or
B) swap a few armor pieces sometimes or
C) use one set for an entire playthrough or
D) switch off using sets periodically

have no mechanical impact whatsoever? The impact on the game is huge between those choices.

As far as game goals go what goals are you referring to? There’s the player’s goal to be successful at a given activity. There’s the designer’s goal for the player to use the armor pieces in the game. I’m both cases goals are achieved with the mechanic. No?
 
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