Swapping Armor Sets

smedic55

Refugee
so if you be testing like you claim you do than you know players have an option to not show what their wearing now. They can run around naked while wearing armor.
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Let's all just agree the new armor system is hot garbage lol; the old system was way better. The DLCs are all trash as well and this game is basically hopeless unless the corporate overlords at behavior just rework everything lol We should have clothes; we should have more realistic armor, and my shirt should not also be my pants. It's just so stupid. Oh, and we still can't dye anything, but we could in the past. How did they literally go backwards?!?
 
Let's all just agree the new armor system is hot garbage lol; the old system was way better. The DLCs are all trash as well and this game is basically hopeless unless the corporate overlords at behavior just rework everything lol We should have clothes; we should have more realistic armor, and my shirt should not also be my pants. It's just so stupid. Oh, and we still can't dye anything, but we could in the past. How did they literally go backwards?!?

What is with the dress-up crowd? Who buys this game to play dress-up? Just alternate between playing Sims and 7 Days so you get your zombie survival fix for a few moments and then hours and hours of trying on different clothes and changing your appearance if that is what you like.

The current outfit system is fine, now includes options for heat and cold, looks tons better than the old armor, and has fun perks attached to them. For a game whose focus is on survival, exploring, killing zombies, and building, the fact that we don’t have closets full of clothing is fine. There are better games out there for playing around with and customizing your toon because that is their focus.
 
What is with the dress-up crowd? Who buys this game to play dress-up? Just alternate between playing Sims and 7 Days so you get your zombie survival fix for a few moments and then hours and hours of trying on different clothes and changing your appearance if that is what you like.

The current outfit system is fine, now includes options for heat and cold, looks tons better than the old armor, and has fun perks attached to them. For a game whose focus is on survival, exploring, killing zombies, and building, the fact that we don’t have closets full of clothing is fine. There are better games out there for playing around with and customizing your toon because that is their focus.

I quite like the *new* armours tbh, but I do hope the stats get looked at again sometime. A lot of overlapping and unless i'm roleplaying i always end up with the same strongest ones, like preacher gloves for example 🥹
 
What is with the dress-up crowd? Who buys this game to play dress-up? Just alternate between playing Sims and 7 Days so you get your zombie survival fix for a few moments and then hours and hours of trying on different clothes and changing your appearance if that is what you like.

The current outfit system is fine, now includes options for heat and cold, looks tons better than the old armor, and has fun perks attached to them. For a game whose focus is on survival, exploring, killing zombies, and building, the fact that we don’t have closets full of clothing is fine. There are better games out there for playing around with and customizing your toon because that is their focus.
Not gonna lie - having to constantly swap armor for Combat, Sneaking, Farming, Crit Healing, Driving, Bartering, Reading, Trading, Harvesting Wood, Mining, Scavenging, Looting & Lockpicking
Gets tiresome fast and clogs inventory.
 
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What is with the dress-up crowd? Who buys this game to play dress-up? Just alternate between playing Sims and 7 Days so you get your zombie survival fix for a few moments and then hours and hours of trying on different clothes and changing your appearance if that is what you like.

The current outfit system is fine, now includes options for heat and cold, looks tons better than the old armor, and has fun perks attached to them. For a game whose focus is on survival, exploring, killing zombies, and building, the fact that we don’t have closets full of clothing is fine. There are better games out there for playing around with and customizing your toon because that is their focus.
Are you unfamiliar with Fashion Souls?
 
Taking my job bro! I'll be sure to make sure I buy 5 more Pirate DLCs as a consequence to your crimes
I think that's punishing yourself more than me
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Not gonna lie - having to constantly swap armor for Combat, Sneaking, Farming, Crit Healing, Driving, Bartering, Reading, Trading, Harvesting Wood, Mining, Scavenging, Looting & Lockpicking
Gets tiresome fast and clogs inventory.
That's what I don't get about the armor overhaul. Joel said in one of the devs streams that he hates dress up mechanics where you have to micromanage your armor and that he tried it in Ark and didn't like it.

And they've also said they hate inventory clutter.

And yet? The armor system is as inventory cluttering as it gets AND it requires constant micromanagement of clothing.
 
Not gonna lie - having to constantly swap armor for Combat, Sneaking, Farming, Crit Healing, Driving, Bartering, Reading, Trading, Harvesting Wood, Mining, Scavenging, Looting & Lockpicking
Gets tiresome fast and clogs inventory.
Then don't do it? I swap clothes for only a handful of reasons. Farming, Mining, and Bartering. In ALL cases, I'm not carrying that armor on me. Farming and mining stay at the base until I'm ready to do that activity. Bartering I usually have a single item in whatever vehicle I have. The only time I carry a piece of armor on me is if I happen to find the Nerd outfit. Again, single slot. This complaint of constantly swapping clothes for every activity is a little ridiculous. Just don't do it if it bugs you.
 
What is with the dress-up crowd? Who buys this game to play dress-up?
I think the devs think We All do; the armor system change was to make the dolls look pretty, and the DLC-barbie outfits are being sold to make the dolls look pretty.
If mechanics and gameplay were the important bits, we wouldn't Have the new outfit system.

Also, framing the thermal gear as "options" sounds a little wild. You have the choice between "the same thing, just better in all ways"... not exactly options ;)
 
Not gonna lie - having to constantly swap armor for Combat, Sneaking, Farming, Crit Healing, Driving, Bartering, Reading, Trading, Harvesting Wood, Mining, Scavenging, Looting & Lockpicking
Gets tiresome fast and clogs inventory.
So don’t play it that way then. I don’t. I treat armor like I do the attributes. I’ll try one set for a playthrough and then a different set for another playthrough. It means every time I play I have a different set of strengths and I let that guide my gameplay. I think I tried changing outfits to match the task I was doing once and stopped during that same playthrough because…well…I’m not into dress-up gameplay. No, I’ll play the entire game with one load out and switch it for the next for different set of bonuses.
 
I think the devs think We All do; the armor system change was to make the dolls look pretty, and the DLC-barbie outfits are being sold to make the dolls look pretty.
If mechanics and gameplay were the important bits, we wouldn't Have the new outfit system.

Also, framing the thermal gear as "options" sounds a little wild. You have the choice between "the same thing, just better in all ways"... not exactly options ;)
I think the devs know enough people do to make it worth their time to do it. I’m glad the new armor sets look better than the old puffy layered armor before. I’m glad they have stat bonuses.

I was lumping the underclothes and the armor liner mods together as the options for hot and cold. I get that they are no-brainer items that you would never not choose to slot in. But then again so was the puffer coat or the poncho.

I just meant that outfits do help us now vs climate changes whereas before they didn’t. The temperature gameplay was one feature the old clothing system had over the new outfit system but now they are more equal in that regard.
 
So don’t play it that way then. I don’t. I treat armor like I do the attributes. I’ll try one set for a playthrough and then a different set for another playthrough. It means every time I play I have a different set of strengths and I let that guide my gameplay. I think I tried changing outfits to match the task I was doing once and stopped during that same playthrough because…well…I’m not into dress-up gameplay. No, I’ll play the entire game with one load out and switch it for the next for different set of bonuses.
My OCD prohibits that, my days of playing MMO's and min/maxing will stick with me forever.
Some things I don't bother with like the Rogue Hood since Loot-Stage is useless to me once I craft Legendary gear.
I went as far as to make infographics to remind me what armor to make.
Best in Slot Utility Armor 1.pngBest in Slot Utility Armor 2.pngPreacher.png
 
I’m glad the new armor sets look better than the old puffy layered armor before. I’m glad they have stat bonuses.
What's with the dress-up crowd?

Glad you're happy. For me, the new looks system, outfits combined with the "pick your race and sex" -character creator.. I'd be happier if they were still distilled down by one layer; "pick your character". Like Borderlands, or Slay the Spire .. you'd just have ready made, named characters. We're basically there already. We got the skins option already, there's no point in keeping armor bonuses tied to looks when they're not.

For named characters, you usually get competing choices .. entirely different classes, or at least some strong specializations. Could be curious; but it seems very few studios have the balls, or the creativity to create limits anymore. And TFP is firmly against those, it seems ... :P

The funny blip that was Highguard was an awesome example of that; soldiers and mages, riding on horses, bears and panthers; all shooting assault rifles.. absolutely zero identity to any of it. Looked great, detailed, well animated, but had absolutely no soul.
 
Glad you're happy. For me, the new looks system, outfits combined with the "pick your race and sex" -character creator.. I'd be happier if they were still distilled down by one layer; "pick your character". Like Borderlands, or Slay the Spire .. you'd just have ready made, named characters.

What?! Dress-up crowd alert!

I’d be glad for one single androgynous character with one outfit that has random different stats each time you play. Your suggestion just has too much complexity in this aspect of the game.
 
I’d be glad for one single androgynous character with one outfit that has random different stats each time you play. Your suggestion just has too much complexity in this aspect of the game.
While you jest .. hmm. "Random different stats each time" is a bit of a hard thing to imagine; you'd just reroll. But sure, take out the char sheet dolls, pick the assassin outfit for the 3rd person view (or any other armor with complete coverage). Wouldn't really change much at this point; not really anything for me.
 
Not gonna lie - having to constantly swap armor for Combat, Sneaking, Farming, Crit Healing, Driving, Bartering, Reading, Trading, Harvesting Wood, Mining, Scavenging, Looting & Lockpicking
Gets tiresome fast and clogs inventory.
In fairness, you don't have to do any of those things. I don't switch for combat (it's what I always wear), sneaking, crit healing, driving, harvesting wood, scavenging, or lockpicking.

  • You threw bartering and trading in there as separate things (sneaky ■■■■■■■). I do swap in a different helmet for bartering, especially if I'm going to sell a lot that I've saved up. Just a single piece of gear.
  • I don't farm much, so I haven't used the farming gear, but I suppose I might for that. That said, farming generally happens just once every 2 or 3 game days, right? So that's maybe once every 3 hours or so?
  • Reading. I'll do this if I have a bunch of mags saved up, especially for the more-rare mags like shotguns, etc. I don't mind this too much. It's just a single piece of armor (chest).
  • Harvesting Wood. I don't think I'd bother with this. I haven't in the past. Maybe, if it was just a single piece of armor. If you have Mother Lode maxed, coffee going, and a rock busters as well, wouldn't the benefit be rather paltry at that point anyway?
  • Mining. This isn't something I've done either, because I can't recall a playthrough where I mined a ton, at least not since the new armors came out. I could see where this would be useful, but again, I don't think it would be something you're doing even once every hour/game day. Same buffs as with Harvesting Wood - I don't know if it'd be a massive difference as far as resources gathered goes, but maybe if it allows you to one-shot stuff, instead of two, that'd be hard to avoid.
  • Scavenging. I do this as I go, and I often max Salvage Operations. I'm never in a situation where I'm not swimming in springs and things like that once Salvage Ops is maxed, so I think this would mostly be overkill.
  • Looting - I sometimes switch to the helm/hat that gives a loot stage bonus, but often only in the loot rooms. I don't mind this single swap too much.
  • Lockpicking - I would never bother with this.
So, for things I'd have on me at all times, I would probably be fine just with the looting one, so one extra inventory slot. The others would stay at the base in a crate somewhere and only come out when I'm going off to do those specific chores.
 
Joel said in one of the devs streams that he hates dress up mechanics where you have to micromanage your armor and that he tried it in Ark and didn't like it.
I'm pretty sure he was talking about swapping out clothing for different biomes in ARK (like needing fur for the cold/snow biome, and possibly Ghillie for the hot biomes). That was also in the context of not needing to swap out the various biome hazard gear for 7DTD. Some people seemed to be wanting for the various items to be shown on your character, which of course wouldn't work if you had them all on at the same time (or it would look awful if it did). You'd need to swap them in/out every time you crossed a biome boundary in 7DTD, and with how often that can happen, that would be a giant pain.
And yet? The armor system is as inventory cluttering as it gets AND it requires constant micromanagement of clothing.
That all depends on how much of it you feel you need to have on you at all times. For me, it would be just a couple pieces, at the most. It would be singular swaps, too, and it wouldn't happen anywhere near as often as crossing a biome boundary would be. So I disagree that it is equivalently cumbersome as the example he gave.
 
Then don't do it? I swap clothes for only a handful of reasons. Farming, Mining, and Bartering. In ALL cases, I'm not carrying that armor on me. Farming and mining stay at the base until I'm ready to do that activity. Bartering I usually have a single item in whatever vehicle I have. The only time I carry a piece of armor on me is if I happen to find the Nerd outfit. Again, single slot. This complaint of constantly swapping clothes for every activity is a little ridiculous. Just don't do it if it bugs you.
Yeah, it's kinda like saying I hate having to keep all eleven candy types on me at all times. It really clutters my inventory having to do that. I mean, you could do that, and you would never have to go into your vehicle's storage, or go back to base in the situations where you need +50% sneak damage right now, but to imply that's somehow necessary? 🤷‍♂️
 
Yeah, it's kinda like saying I hate having to keep all eleven candy types on me at all times. It really clutters my inventory having to do that. I mean, you could do that, and you would never have to go into your vehicle's storage, or go back to base in the situations where you need +50% sneak damage right now, but to imply that's somehow necessary? 🤷‍♂️
I kinda hate having to carry around all the medical supplies all the time.

Honestly, I usually don't, but I should. I've gotten screwed by a concussion before (kinda forgot I didn't have maxed parkour because of the concussion and jumped off a skyscraper.)
 
What is with the dress-up crowd? Who buys this game to play dress-up? Just alternate between playing Sims and 7 Days so you get your zombie survival fix for a few moments and then hours and hours of trying on different clothes and changing your appearance if that is what you like.

The current outfit system is fine, now includes options for heat and cold, looks tons better than the old armor, and has fun perks attached to them. For a game whose focus is on survival, exploring, killing zombies, and building, the fact that we don’t have closets full of clothing is fine. There are better games out there for playing around with and customizing your toon because that is their focus.

What?! Dress-up crowd alert!

I’d be glad for one single androgynous character with one outfit that has random different stats each time you play. Your suggestion just has too much complexity in this aspect of the game.

I'll start by pointing out that I prefer the new armor over the old clothes and armor and wouldn't choose to go back to that. However, I do like games that allow me to customize my character. Even if it was a first person single player game where I rarely see my character, I'd still want to customize how my character looks. I am okay with basic customization like hair style and color and male/female. But I really like games that have sliders to change how you look. I don't need to have 50 sliders just for the face, though. Some games go too far with that. And I also like to change the look of what I'm wearing, though I do that less often. I usually just use whatever I find and don't bother trying to only use what looks good or using transmogs if the game has something like that. But I do like having the option. I think most people who play RPGs like having these kinds of options. Changing how you look is part of role playing after all. So I don't think dismissing character customization is a good thing. But I also don't think it's that necessary to go all out in a game like this.

Yes, I'd like some more options that are viable for how I play (there's little reason for me to use armor that benefits a weapon type that I don't use, for example). And having some cosmetic-only customizations that you see but aren't actual armor pieces like the DLCs are a benefit, though I almost never pay for any cosmetic DLC and would prefer more that are free. But I don't want a bunch of ugly clipping clothing and armor just for the sake of always wearing the same combination of clothing and armor every game because you like that particular look and rarely changing the look anyhow.

Not gonna lie - having to constantly swap armor for Combat, Sneaking, Farming, Crit Healing, Driving, Bartering, Reading, Trading, Harvesting Wood, Mining, Scavenging, Looting & Lockpicking
Gets tiresome fast and clogs inventory.
You don't have to do that. I don't. I might consider grabbing one item for farming when harvesting if I am low on seeds or vegetables and don't have points in Lotl and I will use the nerd armor when reading Armor magazines since those are so rare if you don't waste points in armor perks. But I won't do anything beyond that. There just isn't any reason to do so.
 
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