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Subquake's Undead Legacy

@ Subquake

Hoping that your Christmas was a good one and that the New Year Will be a good one for you.

Looking forward to the 2020 version of .. Undead Legacy

Happy New Year from .. the Old Gamer … :02.47-tranquillity:

 
All is well, I'm just currently preoccupied with renovating my apartment and there's very little free time to mod. I hope some of the time will free up this month, but that's thinking very optimistically.

 
For the hype:

Hud 4.0, improvement of 3.0, more minimalistic and better optimized, probably close to final:

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Journal descriptions now can have a header image related to the topic, similar to Subnautica:

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Bigger map view and repositioned in UI (in vanilla it's hard coded to be fixed size and position):

H4tFiN8.jpg


Will update the code for A18.4 next week during workday evenings, almost done porting over most C# code I made during A17, what's done:

vMJkExD.png


Also want to hugely thank those, who have been supporting me in the darkest of days and months, when I couldn't mod Undead Legacy due to stuff going on IRL with me right now, I really appreciate that, it means a lot to me.

 
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Subquake, do you plan to add some NPCs now that Xyth and Sphereii have some pretty solid framework for them? If you went the extra mile to implement them, that would push the game several levels higher again.

 
Custom NPCs is something I have plans for some time, yes. I keep in touch with sphereii and time to time talk about his progress with the NPC API they are working on, it's incredible, but I'll be honest, I have no idea when I'll have time to actually getting on working in making those custom NPCs, because there's a lot of content already in the works and is waiting for implementation before anything else :)

 
Custom NPCs is something I have plans for some time, yes. I keep in touch with sphereii and time to time talk about his progress with the NPC API they are working on, it's incredible, but I'll be honest, I have no idea when I'll have time to actually getting on working in making those custom NPCs, because there's a lot of content already in the works and is waiting for implementation before anything else :)
If NPCs are on your TO DO list, but creating custom NPCs would take you a lot of time, maybe you could use the default characters that are already in the pack (assuming Xyth and SphereII would allow that), it would save you a lot of time and you could always create custom NPCs later when you have enough time for that. Even default characters and features that are already there give the players additional long hours of interesting gameplay and overall it's much more fun to play with them, the world feels much more alive and immersive. To be absolutely honest, NPCs became a must have mod for me, I've been playing with these mods for quite a while now, so if the NPCs aren't there by the time Undead Legacy is released, I will most likely try to add them manually for my personal game experience if possible.

 
Alpha 18 or any Alpha after that. :)
More likely A18, though it won't be the full thing, it will take time to implement all the features and content I worked on during A17, but the core code and UI should be ready.

First release will be very close to vanilla experience with a lot of QoL improvements, that will come with the UI changes, limited slot inventory will be replaced by encumbrance based one and fuel will work with fuel canisters instead of simple stackable fuel item.

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