Olmansteel
Refugee
We still getting multiple engine types and crafting tables?
Most things I worked on during A17 will eventually be added in the mod, but not everything at once.We still getting multiple engine types and crafting tables?
All the various junk and sheer quantity of items in my mod was the whole reason why I developed scrolling inventory with encumbrance, having your inventory limited not by slots, but carry weight capacity. Most of the A16 code was converted to the new code during A17 except all the foods. Eventually most A16 items will be in the mod + a crap ton more with actual custom 3D models/assets, but not everything at once. I will gradually add content with patches.We still getting junk to take apart. I think all the added items is what really won me over with your mod.
That depends on when it's finished. Originally it was meant for Alpha 17, now it's being reworked for Alpha 18. With Alpha 19 being around the corner, it might have to be reworked for Alpha 19, and so on. It all depends on how much work has to be done and how much time does the author have. The last time he came here, he mentioned that he's working on the mod as much as possible, but it's not his highest priority.for which game version is a new mod being created?
A17 was a lot of experimentation and I mean A LOT, I learned so much about SDX modding, the C# game code, how it ticks etc, took me two months just to get going on that. A lot of concepts were experimented on, that I haven't even shared here, because those didn't make the final cut.That depends on when it's finished. Originally it was meant for Alpha 17, now it's being reworked for Alpha 18. With Alpha 19 being around the corner, it might have to be reworked for Alpha 19, and so on. It all depends on how much work has to be done and how much time does the author have. The last time he came here, he mentioned that he's working on the mod as much as possible, but it's not his highest priority.
It's understandable. Covid-19 seems to be here to stay with us for quite a while, so everything seems to be much slower now and it's sad that some people still don't realize how dangerous it actually is. Especially when there's no cure for it yet. All we can really do is wait and hope there will be cure soon, so that we will be able to return to our normal lives again. You too stay healthy and strong. Sleep well and whenever you can. The body needs rest to resist the virus.A17 was a lot of experimentation and I mean A LOT, I learned so much about SDX modding, the C# game code, how it ticks etc, took me two months just to get going on that. A lot of concepts were experimented on, that I haven't even shared here, because those didn't make the final cut.
Now during A18 I'm solidifying all the games base C# code changes I made during A17 for the game so that it will be a much easier transition with A19 and A20, now I'm barely even touching XML at this point, all the content work I did during A17 will come later, because I have to get the C# code right first.
COVID-19 threw a huge curve ball for me, I'm still renovating my apartment, but whenever I go to the hardware store it's a high risk that I could get the virus. I've seen quite a bit of sick people (not necessarily sick with covid) casually shopping around, coughing, sneezing without doing it in their sleeve or blocking their mouth in any kind of way, those germs with viruses do get on the merchandise in the shop shelves, which was disgusting even before covid, but now even more so, because I don't know if they are sick with it or not.
The start of this year was and still is a pretty rough one for me, but I'm working on the mod whenever I have energy and time. Sometimes I have time, but I'm so tired I just sleep waiting the horrors of upcoming days.
Stay strong, healthy, keep your distance from strangers and hope things will improve sooner than later.
Nice. How much longer to release? I guess the fact it's already in testing phase means it will be released soon?Currently the mod is being tested in early-access mode by select group of people, who have been supporting the mods development for 2+ years now and meanwhile when that's going on, here's something, that you will most likely never see in any other 7 days to die mod:
Summary: I can make it so that recipes require tools as part of the recipe and as the ingredient, the recipe consumes the durability of the tool. In vanilla 7 Days to Die it's not possible, it would count the tool as 1 ingredient and consume it once.