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Stallionsden Mods & Modlets

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I looted 8 dumpsters, then grabbed 10 from the creative menu, all 20 got destroyed. My luck lol
Have Updated the ODSWR&LPA (Open Door Syndrome With Respawn and Lock Picking Additions)

So the dumpster, munitionsbox and dumpster with Flies downgrade normally

 
The code was legacy for the bandits when they were in. With bandits spose to be in a16 then a17 then a18 they removed all the crap code for when they were gonna put bandits in.
I have no idea why tfp do some the things they do lol but when bandits return the true form of the pets mod will occur
Ok, thx for the info!

btw: great mods I use some of them as they are and some as a base for "my" mods. Great worrk!!!

 
The pets aren't like they use to be. Previously you would have a pet tamer and you would walk up to a 'pet' and hit it and it will follow you.
Unfortunately tfp removed the code allowing this so now they just random animals that won't attack you but will attack your enemies. Some will attack other animals to.

To work out who is a friendly animal and whom is not well I'm normally shoot em 2 x and if they don't attack you they are friend lol. You also can not harvest them.

I see. Now I get it.

Think you!

 
Hey @STallionsden I noticed that the 187 backpack mod even with 5/5 pack mule and triple storage for all my armor there are still slots locked? Is this intentional?

 
Last edited by a moderator:
LOOTABLE OBJECTS
Adds blocks that arent lootable in the vanilla game but should be -

Stage 1 -

Body Bags 7 types

Some have been cleared before the bodies were placed inside the bags others have been looted by people before your arrival. And others are still lootable.

Still to do -

Add more objects to the loot
are the nightstands, couches and picnic tables still lootable?

 
Hey @STallionsden I noticed that the 187 backpack mod even with 5/5 pack mule and triple storage for all my armor there are still slots locked? Is this intentional?
No lol I will have to take a look

- - - Updated - - -

are the nightstands, couches and picnic tables still lootable?
I will take a look also in my game plays I haven't found couches or picnic tables or pews lootable I thought I just had bad rng lol. But will fix . Nightstands should be

 
Hey @STallionsden I noticed that the 187 backpack mod even with 5/5 pack mule and triple storage for all my armor there are still slots locked? Is this intentional?
Urgh its fixed lol haha. I am an idiot. I miscalculated and had put in values for a 220 slot backpack so yes no matter what you had done it would not unlock cause of my error.

Its fixed now if you wanted to re Download it again. it is now a 187 slot backpack all slots will be unlocked at start

 
not sure if intentional on your part, but in 630 slot backpack modlet, you have the following block of code:

progression.xml
I also have a question about this for the 187 slot backpack. Im not a modder and barely can add mods without screwing stuff up. I'm not good at math either :( I restarted so many times today because I kept getting 300 skill points leveling up finally figured out the backpack progression xml was why.

<stallionsden>

<set xpath="/progression/level/@max_level">999</set>

<set xpath="/progression/level/@exp_to_level">100</set>

<set xpath="/progression/level/@skill_points_per_level">1</set> <----I changed it to 1 point yet I'm not sure what to do with the rest of this. My server setting is 100% xp and I am still leveling up way too fast. I don't want to break the backpack mod how do I edit this to have more normal and slower leveling up? Any help would be greatly appreciated.

 
I also have a question about this for the 187 slot backpack. Im not a modder and barely can add mods without screwing stuff up. I'm not good at math either :( I restarted so many times today because I kept getting 300 skill points leveling up finally figured out the backpack progression xml was why. <stallionsden>

<set xpath="/progression/level/@max_level">999</set>

<set xpath="/progression/level/@exp_to_level">100</set>

<set xpath="/progression/level/@skill_points_per_level">1</set> <----I changed it to 1 point yet I'm not sure what to do with the rest of this. My server setting is 100% xp and I am still leveling up way too fast. I don't want to break the backpack mod how do I edit this to have more normal and slower leveling up? Any help would be greatly appreciated.
Remove those 3 lines which will then follow vanilla to level 300 or increasing the exp_to_level from 100 to a big amount so you have to get alot of points to get to next level. Make it like any amount 245999 or 1245999 or even 2500000000 which will take forever lol to level up

 
Remove those 3 lines which will then follow vanilla to level 300 or increasing the exp_to_level from 100 to a big amount so you have to get alot of points to get to next level. Make it like any amount 245999 or 1245999 or even 2500000000 which will take forever lol to level up
Thank you so much :D I am using many of your mods and enjoying them. If I may, can I request a HUD mod from you if you're able to? That would be awesome :) Thank you for responding

 
Thank you so much :D I am using many of your mods and enjoying them. If I may, can I request a HUD mod from you if you're able to? That would be awesome :) Thank you for responding
Thank you I enjoy making them.

Argh I got no idea in HUDs unfortunately. I have seen many and went oh very nice lol then be like that look nice then I remember my backpack haha lol. Might look into it lol

 
Urgh its fixed lol haha. I am an idiot. I miscalculated and had put in values for a 220 slot backpack so yes no matter what you had done it would not unlock cause of my error.
Its fixed now if you wanted to re Download it again. it is now a 187 slot backpack all slots will be unlocked at start
LOL it's all good my man. You're only human and with the INSANE amount of code you look at I assume on a daily basis it's only logical that you overlook stuff. That's why you have us users to point things out. :)

Ok after downloading the mod again I noticed a graphical error. So I restarted my world to see if that fixed it but nada.Bag winow bug..jpg

 
Last edited by a moderator:
Hello Stallionden,

Thank you again for your amazing collection of mods. Also, great work on improving the speed of the extended backpacks!!

I have a small issue with 375 slots backpack. (I'm also using SMXhud)

I cannot use campires, forges, cement mixer, workbench or chemistry bench, as the input window is outside my "clickable zone".

3lLgNBy.jpg


I've tried changing game resolution but it did not help.

Then I tried understanding windows.xml files:

https://7daystodie.com/forums/showthread.php?59319-TUT-GUI-s-and-You-Elements-Design-Positioning-Building-Implementation

https://7daystodie.com/forums/showthread.php?57277-DUST-s-UI-HUD-Collection-REQUESTS&p=561078&viewfull=1#post561078

but that did not go well for me. Naively, I then though downloading Unity might allow me to do some WYSIWYG editing, also ran in circles.... so here I am calling for help :)

My little finger is telling me to look at the below block of code, but I'm not sure what could be the issue.

Was thinking adding an anchor point, or playing with "pos" variables. But my brain is starting to hurt...

Code:
<remove xpath="/windows/window[@name='windowFuel']" />
<remove xpath="/windows/window[@name='windowInput']" />
<remove xpath="/windows/window[@name='windowToolsForge']"/>
<remove xpath="/windows/window[@name='windowForgeInput']"/>
<remove xpath="/windows/window[@name='windowOutput']"/>

<insertAfter xpath="/windows/window[@name='windowBackpack']" >
<window name="windowToolsForge" width="228" height="121" panel="Left" cursor_area="true" >
<!--#$-IGS END.-$#-->
	<panel style="header.panel" pos="-549,1400" >
		<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
		<label style="header.name" text="TOOLS" text_key="xuiTools" />
	</panel>

	<rect name="content" depth="0" pos="-549,1350" height="75" disablefallthrough="true">

		<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
		required_tools="toolAnvil,toolForgeCrucible,toolBellows" required_tools_only="true">
			<required_item_stack name="0"/>
		</grid>
	</rect>

</window>
</insertAfter>	
<insertAfter xpath="/windows/window[@name='windowToolsCampfire']" >
<window name="windowFuel" width="228" height="166" panel="Left" cursor_area="true">
<!--#$-IGS END.-$#-->
	<panel style="header.panel" pos="-549,1400" >
		<sprite style="header.icon" sprite="ui_game_symbol_fire"/>
		<label style="header.name" text="FUEL" text_key="xuiFuel" />
		<label style="header.timer"/>
	</panel>

	<rect name="content" depth="0" pos="-549,1350" height="79" >
		<rect disablefallthrough="true">
			<grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGrid" repeat_content="true" allow_sort_order="false">
				<item_stack name="0"/>
			</grid>
		</rect>
		<grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
			<rect>
				<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
			</rect>
			<rect>
				<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
			</rect>
			<rect>
				<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
			</rect>
		</grid>
	</rect>

	<panel name="buttonContent" depth="5" pos="-549,1270" height="40" backgroundcolor="[black]" bordercolor="[black]">
		<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
		<rect depth="1" pos="3,-3" width="225" height="34">
			<button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222"  hoverscale="1.0" />
			<sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
			<label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
		</rect>
	</panel>
</window>
</insertAfter>
<insertAfter xpath="/windows/window[@name='windowFuel']" >
<window name="windowInput" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true">
<!--#$-IGS END.-$#-->
	<panel style="header.panel">
		<sprite style="header.icon" sprite="ui_game_symbol_campfire"/>
		<label style="header.name" text="INPUT" text_key="xuiInput" />
	</panel>

	<rect depth="0" pos="0,-46" on_press="true">

		<grid rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationInputGrid" repeat_content="true">
			<item_stack name="0"/>
		</grid>
	</rect>
</window>
</insertAfter>
<insertAfter xpath="/windows/window[@name='windowInput']" >
<window name="windowForgeInput" width="228" height="279" panel="Left"
	controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay,copper,zinc" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >

	<panel style="header.panel" pos="-549,1400">
		<sprite style="header.icon" sprite="ui_game_symbol_forge"/>
		<label style="header.name" text="INPUT" text_key="xuiSmelting" />
	</panel>

	<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-549,1400" height="273" color="[black]" type="sliced" fillcenter="false" on_press="true" />
	<rect name="content" depth="1" pos="-549,1358" height="223">

		<grid depth="7" rows="3" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
			<item_stack name="0"/>
		</grid>

	</rect>

	<rect name="content2" depth="0" pos="-472,1356" width="147" height="223">
		<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
		<grid rows="8" cols="1" pos="3,-3" cell_width="147" cell_height="28"  repeat_content="true">
			<forge_material name="0"/>
		</grid>
	</rect>
</window>
</insertAfter>
<insertAfter xpath="/windows/window[@name='windowForgeInput']" >
<window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true" >

	<panel style="header.panel" pos="-549,1419">
		<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
		<label style="header.name" text="OUTPUT" text_key="xuiOutput" />
	</panel>


	<rect name="content" depth="0" pos="-549,1375" height="150" disablefallthrough="true" on_press="true">
		<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
			<grid name="inventory" rows="12" cols="7" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
				<item_stack name="0"/>
			</grid>
	</rect>
</window>
</insertAfter>
Please Sensei, show me the way.

EDIT 1: minor typos and forgot to mention I use SMXhud

 
Last edited by a moderator:
Hello Stallionden,

Thank you again for your amazing collection of mods. Also, great work on improving the speed of the extended backpacks!!

I have a small issue with 375 slots backpack. (I'm also using SMXhud)

I cannot use campires, forges, cement mixer, workbench or chemistry bench, as the input window is outside my "clickable zone".

3lLgNBy.jpg


I've tried changing game resolution but it did not help.

Then I tried understanding windows.xml files:

https://7daystodie.com/forums/showthread.php?59319-TUT-GUI-s-and-You-Elements-Design-Positioning-Building-Implementation

https://7daystodie.com/forums/showthread.php?57277-DUST-s-UI-HUD-Collection-REQUESTS&p=561078&viewfull=1#post561078

but that did not go well for me. Naively, I then though downloading Unity might allow me to do some WYSIWYG editing, also ran in circles.... so here I am calling for help :)

My little finger is telling me to look at the below block of code, but I'm not sure what could be the issue.

Was thinking adding an anchor point, or playing with "pos" variables. But my brain is starting to hurt...

Code:
<remove xpath="/windows/window[@name='windowFuel']" />
<remove xpath="/windows/window[@name='windowInput']" />
<remove xpath="/windows/window[@name='windowToolsForge']"/>
<remove xpath="/windows/window[@name='windowForgeInput']"/>
<remove xpath="/windows/window[@name='windowOutput']"/>

<insertAfter xpath="/windows/window[@name='windowBackpack']" >
<window name="windowToolsForge" width="228" height="121" panel="Left" cursor_area="true" >
<!--#$-IGS END.-$#-->
	<panel style="header.panel" pos="-549,1400" >
		<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
		<label style="header.name" text="TOOLS" text_key="xuiTools" />
	</panel>

	<rect name="content" depth="0" pos="-549,1350" height="75" disablefallthrough="true">

		<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
		required_tools="toolAnvil,toolForgeCrucible,toolBellows" required_tools_only="true">
			<required_item_stack name="0"/>
		</grid>
	</rect>

</window>
</insertAfter>	
<insertAfter xpath="/windows/window[@name='windowToolsCampfire']" >
<window name="windowFuel" width="228" height="166" panel="Left" cursor_area="true">
<!--#$-IGS END.-$#-->
	<panel style="header.panel" pos="-549,1400" >
		<sprite style="header.icon" sprite="ui_game_symbol_fire"/>
		<label style="header.name" text="FUEL" text_key="xuiFuel" />
		<label style="header.timer"/>
	</panel>

	<rect name="content" depth="0" pos="-549,1350" height="79" >
		<rect disablefallthrough="true">
			<grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGrid" repeat_content="true" allow_sort_order="false">
				<item_stack name="0"/>
			</grid>
		</rect>
		<grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
			<rect>
				<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
			</rect>
			<rect>
				<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
			</rect>
			<rect>
				<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
			</rect>
		</grid>
	</rect>

	<panel name="buttonContent" depth="5" pos="-549,1270" height="40" backgroundcolor="[black]" bordercolor="[black]">
		<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
		<rect depth="1" pos="3,-3" width="225" height="34">
			<button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222"  hoverscale="1.0" />
			<sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
			<label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
		</rect>
	</panel>
</window>
</insertAfter>
<insertAfter xpath="/windows/window[@name='windowFuel']" >
<window name="windowInput" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true">
<!--#$-IGS END.-$#-->
	<panel style="header.panel">
		<sprite style="header.icon" sprite="ui_game_symbol_campfire"/>
		<label style="header.name" text="INPUT" text_key="xuiInput" />
	</panel>

	<rect depth="0" pos="0,-46" on_press="true">

		<grid rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationInputGrid" repeat_content="true">
			<item_stack name="0"/>
		</grid>
	</rect>
</window>
</insertAfter>
<insertAfter xpath="/windows/window[@name='windowInput']" >
<window name="windowForgeInput" width="228" height="279" panel="Left"
	controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay,copper,zinc" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >

	<panel style="header.panel" pos="-549,1400">
		<sprite style="header.icon" sprite="ui_game_symbol_forge"/>
		<label style="header.name" text="INPUT" text_key="xuiSmelting" />
	</panel>

	<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-549,1400" height="273" color="[black]" type="sliced" fillcenter="false" on_press="true" />
	<rect name="content" depth="1" pos="-549,1358" height="223">

		<grid depth="7" rows="3" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
			<item_stack name="0"/>
		</grid>

	</rect>

	<rect name="content2" depth="0" pos="-472,1356" width="147" height="223">
		<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
		<grid rows="8" cols="1" pos="3,-3" cell_width="147" cell_height="28"  repeat_content="true">
			<forge_material name="0"/>
		</grid>
	</rect>
</window>
</insertAfter>
<insertAfter xpath="/windows/window[@name='windowForgeInput']" >
<window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true" >

	<panel style="header.panel" pos="-549,1419">
		<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
		<label style="header.name" text="OUTPUT" text_key="xuiOutput" />
	</panel>


	<rect name="content" depth="0" pos="-549,1375" height="150" disablefallthrough="true" on_press="true">
		<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
			<grid name="inventory" rows="12" cols="7" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
				<item_stack name="0"/>
			</grid>
	</rect>
</window>
</insertAfter>
Please Sensei, show me the way.

EDIT 1: minor typos and forgot to mention I use SMXhud
I have no idea if this works with SMXhud if it edits any of the sections in the xmls of the backpack mod then it wont work together unfortunately . you can try to put them both together by changing the smxhud sections that change the ones mine does it may work. I will take a look to see if I can but havent got SMXhud (sorry)

- - - Updated - - -

LOL it's all good my man. You're only human and with the INSANE amount of code you look at I assume on a daily basis it's only logical that you overlook stuff. That's why you have us users to point things out. :)
Ok after downloading the mod again I noticed a graphical error. So I restarted my world to see if that fixed it but nada.View attachment 30446
Hmmmm I will take a look at it now to see if i stuffed up lol

 
I have no idea if this works with SMXhud if it edits any of the sections in the xmls of the backpack mod then it wont work together unfortunately . you can try to put them both together by changing the smxhud sections that change the ones mine does it may work. I will take a look to see if I can but havent got SMXhud (sorry)
You are right, I should have first try without. Just did, but it does not seem to have an influence on my issue:

IlvCcnh.jpg
 
I tried removing the Combine mod to see if any influence, no dice.

I also tried removing all others mods, also no fix.

Weirdly, the "tools" inventory for campire is visible, but not really where it should be:

KnOjpOS.jpg


 
Last edited by a moderator:
I tried removing the Combine mod to see if any influence, no dice.I also tried removing all others mods, also no fix.

Weirdly, the "tools" inventory for campire is visible, but not really where it should be:

KnOjpOS.jpg
I am currently working on fixing this issue. I will get a fix out as soon as possible

 
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