• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Stallionsden Mods & Modlets

Status
Not open for further replies.
Hi! Im using a lot of yours modlets and they are great! I found so far few problems but nothing gamebreaking and i fix it already by myself.However Combine Feature Return modlet have bug when creating new world player start with random level of tools/weapons possible to craft.Not big deal but i want report it anyway (it can be fixed by delete modlet for time of first map cration and then add it after all is done).

 
Hi! Im using a lot of yours modlets and they are great! I found so far few problems but nothing gamebreaking and i fix it already by myself.However Combine Feature Return modlet have bug when creating new world player start with random level of tools/weapons possible to craft.Not big deal but i want report it anyway (it can be fixed by delete modlet for time of first map cration and then add it after all is done).
Are you saying once your map generates then delete combine modlet then reinsert it or as the world is creating remove it then put it back in

 
Sorry my english isnt best but i try to explain it somehow ;) It happend only when start new map for first time,fresh everything.For that time modlet must be deleted or player will have possibility to craft random level equipment at level 1 with no learned skills ect.After map/player is ready to go,turn off game instal modlet and everything working perfectly fine.

 
Sorry my english isnt best but i try to explain it somehow ;) It happend only when start new map for first time,fresh everything.For that time modlet must be deleted or player will have possibility to craft random level equipment at level 1 with no learned skills ect.After map/player is ready to go,turn off game instal modlet and everything working perfectly fine.
Ok i understand thank you will post this in main thread on first page

 
For those accounting issues with the combine feature please read Garson211 comment or read updated info post on the combine feature

 
@stallionsden thank you for all the fixes to the poison removal mod, I can craft the recipes with no issues now!

On another note I tried using the 375 backpack and I know stallionsden doesn't want to bother with readjusting the size so if anyone else has something that's useable on 1080 let us know please. Using KhaineGB's 96 slot atm but it's not enough, stallionsden has spoiled me.

 
@stallionsden thank you for all the fixes to the poison removal mod, I can craft the recipes with no issues now!
On another note I tried using the 375 backpack and I know stallionsden doesn't want to bother with readjusting the size so if anyone else has something that's useable on 1080 let us know please. Using KhaineGB's 96 slot atm but it's not enough, stallionsden has spoiled me.
I can do a smaller one just got to fix a issues with tiles around each backpack slot lol

 
375 SLOT BACKPACK UPDATED

* Cleaned Code up

* Removed Combine Feature

* Removed double up lines

* Increased slot sizes

630 SLOT BACKPACK UPDATED

* Cleaned Code

* Removed Double up of code doing the same thing.

* Removed Khaines Food and Water as that was for my personal game

 
I downloaded Stallionsdens Pets, but I don"t know this mod

becauws Please teach me how to use the this mod.

 
not sure if intentional on your part, but in 630 slot backpack modlet,

you have the following block of code:

progression.xml

<set xpath="/progression/level/@max_level">999</set><set xpath="/progression/level/@exp_to_level">100</set>

<set xpath="/progression/level/@skill_points_per_level">300</set>
 
Thank you for the 187 slot backpack! Missing Khaine's food and water but I'll compare the xml's and add it back. Can finally do more than 1 quest without going back to base.

 
Thank you for the 187 slot backpack! Missing Khaine's food and water but I'll compare the xml's and add it back. Can finally do more than 1 quest without going back to base.
No worries I removed it because I was using khaines water and food in my personal game. But yeh is easy to add back in just the windows.xml and xui.xml

- - - Updated - - -

not sure if intentional on your part, but in 630 slot backpack modlet, you have the following block of code:

progression.xml
Yeh that was in there intentionally can remove it if you like or adjust to your liking.

 
I downloaded Stallionsdens Pets, but I don"t know this modbecauws Please teach me how to use the this mod.
The pets aren't like they use to be. Previously you would have a pet tamer and you would walk up to a 'pet' and hit it and it will follow you.

Unfortunately tfp removed the code allowing this so now they just random animals that won't attack you but will attack your enemies. Some will attack other animals to.

To work out who is a friendly animal and whom is not well I'm normally shoot em 2 x and if they don't attack you they are friend lol. You also can not harvest them.

 
Big Green Dumpster gets Destroyed on looting
Yes as intended there is a random chance of that happening. Doesn't happen on all. As the locked version goes to the random version which then randomly selects the next version. Same with a few others. Sometimes it goes from locked to locked lol. I told play that you stuffed up and have to redo it all over again.

But to change this. Find each locked version and then find the upgradeblockto change from random version to emptyversion

 
Yes as intended there is a random chance of that happening. Doesn't happen on all. As the locked version goes to the random version which then randomly selects the next version. Same with a few others. Sometimes it goes from locked to locked lol. I told play that you stuffed up and have to redo it all over again.
But to change this. Find each locked version and then find the upgradeblockto change from random version to emptyversion
I looted 8 dumpsters, then grabbed 10 from the creative menu, all 20 got destroyed. My luck lol

 
But why!?I guess no one has an answer and TFP won't give one.

Sometimes they are doing so weird decisions....
The code was legacy for the bandits when they were in. With bandits spose to be in a16 then a17 then a18 they removed all the crap code for when they were gonna put bandits in.

I have no idea why tfp do some the things they do lol but when bandits return the true form of the pets mod will occur

 
Status
Not open for further replies.
Back
Top