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Stallionsden Mods & Modlets

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STALLIONSDENS PALLET MOD

Turns the pallets and sand bags and bricks on crates into lootable objects

ADDS

* lootable Pallets to the game

*66% chance of finding a non lootable version

*33% chance of finding a version still lootable

(this mimicks the someone has already been thru and looted and some were missed)

**special Thanks to DRACOS99 for assistance and advice**
Hiya and thank you for your work :)    on the pallet mod, what is in the pallets?  I used to get all kinds of sweet loot, now I only get cement, wood, cobblestone, etc...  Well, is some games it's one way, in another the other...  Just curious :)   

Tint...

 
Hiya and thank you for your work :)    on the pallet mod, what is in the pallets?  I used to get all kinds of sweet loot, now I only get cement, wood, cobblestone, etc...  Well, is some games it's one way, in another the other...  Just curious :)   

Tint...
Yeh the randomness of each world gives you different things. Can play with the rob values in the loot.xml if you want more to spawn etc. Its still the same tho as it was previously. Each game gives different outcomes 

My a19 thread is here - 




 
EVERYTHING IS SELLABLE

Adds items and blocks that previously couldnt be sold to the trader able to be sold.

Also works with the Shop Keeping

May have missed some stuff but will get to them as I find them or feel free to add them here.
@stallionsden, i've taken the liberty to update your mod to add in some extra lines...

Here is what i have added into the items.xml of your modlet:

<!-- Tools that are unsellable made by TFP --> <!-- added by Renejant -->

<append xpath="items/item[@name='meleeToolRepairT0StoneAxe']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeToolRepairT0TazasStoneAxe']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeToolShovelT0StoneShovel']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnBladeT0BoneKnife']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnClubT0WoodenClub']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnSpearT0StoneSpear']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnSledgeT0StoneSledgehammer']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='gunBowT0PrimitiveBow']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='vehicleMinibikePlaceable']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='apparelPlantFiberMaster']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='medicalBloodBag']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='foodShamSandwich']"> <!--- why the hell is this unsellable, while all other food items are sellable, seems unlogic to me -->
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='drinkJarRiverWater']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='drinkJarGrandpasForgettingElixir']">
<property name="SellableToTrader" value="true"/>
<property name="EconomicValue" value="2000"/> <!--- changed economic value, so it is more logic and not too overpowered when selling -->
</append>

<append xpath="items/item[@name='resourceBone']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='toolForgeCrucible']">
<property name="SellableToTrader" value="true"/>
</append>

<!-- end of edit by Renejant -->


Some items are still unsellable, because i didn't feel the need to add them in... Feel free to add this into your modlet if you want!

cheers renejant

 
@stallionsden, i've taken the liberty to update your mod to add in some extra lines...

Here is what i have added into the items.xml of your modlet:

<!-- Tools that are unsellable made by TFP --> <!-- added by Renejant -->

<append xpath="items/item[@name='meleeToolRepairT0StoneAxe']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeToolRepairT0TazasStoneAxe']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeToolShovelT0StoneShovel']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnBladeT0BoneKnife']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnClubT0WoodenClub']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnSpearT0StoneSpear']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='meleeWpnSledgeT0StoneSledgehammer']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='gunBowT0PrimitiveBow']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='vehicleMinibikePlaceable']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='apparelPlantFiberMaster']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='medicalBloodBag']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='foodShamSandwich']"> <!--- why the hell is this unsellable, while all other food items are sellable, seems unlogic to me -->
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='drinkJarRiverWater']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='drinkJarGrandpasForgettingElixir']">
<property name="SellableToTrader" value="true"/>
<property name="EconomicValue" value="2000"/> <!--- changed economic value, so it is more logic and not too overpowered when selling -->
</append>

<append xpath="items/item[@name='resourceBone']">
<property name="SellableToTrader" value="true"/>
</append>

<append xpath="items/item[@name='toolForgeCrucible']">
<property name="SellableToTrader" value="true"/>
</append>

<!-- end of edit by Renejant -->


Some items are still unsellable, because i didn't feel the need to add them in... Feel free to add this into your modlet if you want!

cheers renejant
Thank you shall do and appreciate it. Will credit in o.p

 
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