<remove xpath="/windows/window[@name='windowFuel']" />
<remove xpath="/windows/window[@name='windowInput']" />
<remove xpath="/windows/window[@name='windowToolsForge']"/>
<remove xpath="/windows/window[@name='windowForgeInput']"/>
<remove xpath="/windows/window[@name='windowOutput']"/>
<insertAfter xpath="/windows/window[@name='windowBackpack']" >
<window name="windowToolsForge" width="228" height="121" panel="Left" cursor_area="true" >
<!--#$-IGS END.-$#-->
<panel style="header.panel" pos="-549,1400" >
<sprite style="header.icon" sprite="ui_game_symbol_wrench"/>
<label style="header.name" text="TOOLS" text_key="xuiTools" />
</panel>
<rect name="content" depth="0" pos="-549,1350" height="75" disablefallthrough="true">
<grid name="inventory" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationToolGrid" repeat_content="true" allow_sort_order="false"
required_tools="toolAnvil,toolForgeCrucible,toolBellows" required_tools_only="true">
<required_item_stack name="0"/>
</grid>
</rect>
</window>
</insertAfter>
<insertAfter xpath="/windows/window[@name='windowToolsCampfire']" >
<window name="windowFuel" width="228" height="166" panel="Left" cursor_area="true">
<!--#$-IGS END.-$#-->
<panel style="header.panel" pos="-549,1400" >
<sprite style="header.icon" sprite="ui_game_symbol_fire"/>
<label style="header.name" text="FUEL" text_key="xuiFuel" />
<label style="header.timer"/>
</panel>
<rect name="content" depth="0" pos="-549,1350" height="79" >
<rect disablefallthrough="true">
<grid rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationFuelGrid" repeat_content="true" allow_sort_order="false">
<item_stack name="0"/>
</grid>
</rect>
<grid name="slot_preview" depth="1" rows="1" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="SlotPreview">
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
<rect>
<sprite name="slot" depth="2" width="64" height="64" sprite="resourceWood" atlas="ItemIconAtlasGreyscale" pos="35,-35" pivot="center" foregroundlayer="true"/>
</rect>
</grid>
</rect>
<panel name="buttonContent" depth="5" pos="-549,1270" height="40" backgroundcolor="[black]" bordercolor="[black]">
<sprite depth="5" name="backgroundMain" sprite="menu_empty3px" color="[black]" type="sliced" fillcenter="false" />
<rect depth="1" pos="3,-3" width="225" height="34">
<button name="button" sprite="menu_empty" defaultcolor="[mediumGrey]" disabledcolor="[mediumGrey]" hoversprite="ui_game_select_row" hovercolor="[white]" type="sliced" width="222" hoverscale="1.0" />
<sprite depth="2" name="flameIcon" style="icon32px" pos="5,0" sprite="ui_game_symbol_fire" />
<label depth="2" name="onoff" pos="0,-6" justify="center" text="TURN ON" text_key="xuiTurnOn" font_size="26" />
</rect>
</panel>
</window>
</insertAfter>
<insertAfter xpath="/windows/window[@name='windowFuel']" >
<window name="windowInput" width="228" height="152" anchor="CenterTop" panel="Right" cursor_area="true">
<!--#$-IGS END.-$#-->
<panel style="header.panel">
<sprite style="header.icon" sprite="ui_game_symbol_campfire"/>
<label style="header.name" text="INPUT" text_key="xuiInput" />
</panel>
<rect depth="0" pos="0,-46" on_press="true">
<grid rows="2" cols="3" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationInputGrid" repeat_content="true">
<item_stack name="0"/>
</grid>
</rect>
</window>
</insertAfter>
<insertAfter xpath="/windows/window[@name='windowInput']" >
<window name="windowForgeInput" width="228" height="279" panel="Left"
controller="WorkstationMaterialInputWindow" materials_accepted="iron,brass,lead,glass,stone,clay,copper,zinc" valid_materials_color="[green]" invalid_materials_color="[red]" cursor_area="true" >
<panel style="header.panel" pos="-549,1400">
<sprite style="header.icon" sprite="ui_game_symbol_forge"/>
<label style="header.name" text="INPUT" text_key="xuiSmelting" />
</panel>
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" pos="-549,1400" height="273" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<rect name="content" depth="1" pos="-549,1358" height="223">
<grid depth="7" rows="3" cols="1" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationMaterialInputGrid" repeat_content="true">
<item_stack name="0"/>
</grid>
</rect>
<rect name="content2" depth="0" pos="-472,1356" width="147" height="223">
<sprite depth="1" color="[mediumGrey]" type="sliced" on_press="true"/>
<grid rows="8" cols="1" pos="3,-3" cell_width="147" cell_height="28" repeat_content="true">
<forge_material name="0"/>
</grid>
</rect>
</window>
</insertAfter>
<insertAfter xpath="/windows/window[@name='windowForgeInput']" >
<window name="windowOutput" width="228" height="198" anchor="CenterTop" panel="Left" cursor_area="true" >
<panel style="header.panel" pos="-549,1419">
<sprite style="header.icon" sprite="ui_game_symbol_loot_sack"/>
<label style="header.name" text="OUTPUT" text_key="xuiOutput" />
</panel>
<rect name="content" depth="0" pos="-549,1375" height="150" disablefallthrough="true" on_press="true">
<sprite depth="2" name="backgroundMain" sprite="menu_empty3px" height="150" color="[black]" type="sliced" fillcenter="false" on_press="true" />
<grid name="inventory" rows="12" cols="7" pos="3,-3" cell_width="75" cell_height="75" controller="WorkstationOutputGrid" repeat_content="true">
<item_stack name="0"/>
</grid>
</rect>
</window>
</insertAfter>