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Have you got the updated mod or. 108 was free then in b208 came out tfp used it lol so I changed the lootcontainers to start at 200. If I missed any I will fix it when I get home.I got an error about loot item 108 already in use. Could have been another mod interacting but I don't know for sure.
I downloaded the version I tried on December 8th, 2018. I will try to redownload and see if it works now.Have you got the updated mod or. 108 was free then in b208 came out tfp used it lol so I changed the lootcontainers to start at 200. If I missed any I will fix it when I get home.
But simply check all the lootcontainers xmls and check to see if lootcontainers are 108 and change it. However you have to change the lootlist in blocks.xml to but when I get home I will check and fix. Apologies
i just checked both the home brewery and the pallet mods both have the new updated lootcontainers from 208 it starts. SO yeh either from another mod that is using 108 or you have the old version.I downloaded the version I tried on December 8th, 2018. I will try to redownload and see if it works now.
That be it. Already explored areas have already loaded and yeh would have the old version.yeah, I don't think it updates in areas you have already explored if you play on a saved game
Just out of curiosity, what item was that?Updated Pallet mod to fix a item that no longer exists in game

Urgh lol sorry fix coming sorry. I added my personal game file lol again instead of the one I spoke to upload lol. Sorry just waiting for my computer to finish chucking a spaz and it be fixedYeah I got the same problem, I'm sure we'll have a fix soon.
Lol hey at least its an easy fix.Urgh lol sorry fix coming sorry. I added my personal game file lol again instead of the one I spoke to upload lol. Sorry just waiting for my computer to finish chucking a spaz and it be fixed
Lol yes its fixed lol let me know I had lootcontainers 11,17 in size but yeh should be 8,9 max unless you guys have bigger stograge lolLol hey at least its an easy fix.
Oh I never paid attention to that lol. Didn't even cross my mind I will have to take a look and see what I can do. Thanks heaps for bringing that upOne thing I have found with the combine mod, and Idk if its something you can even work around or fix. When you combine 2 lower leveled items for the next tier, you don't get modifier slots equal to one crafted or found in that same tier. For example, a Level 2 Item would have 1 modifier slot if craftet, looted, purchased, but 2 level 1 items combined for the level 2 have 0 modifier slots. Its the same no matter what level you're combining to.
It was cntmedicinecabinet which has now become cntmedicinecabinetopen or cntmedicinecabinetclosed to match the other cupboards etc on the gameJust out of curiosity, what item was that?
How can I reduce the amount of items?
I'll use this as an example:
<item name="metalTrussingBlock" count="5,15" prob="0.05" />
Does that mean there is a chance of 5 to 15 of that items spawning? So I can just change that to 1, and no more than that would spawn of that item?