• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Stallionsden Mods & Modlets

Status
Not open for further replies.
Oh I never paid attention to that lol. Didn't even cross my mind I will have to take a look and see what I can do. Thanks heaps for bringing that up
I was just starting to notice this myself, and it's especially problematic for guns as they can't be crafted, and there's nothing to boost your loot quality. Even in late gamestages, you still find Lvl 1 junk...

 
I was just starting to notice this myself, and it's especially problematic for guns as they can't be crafted, and there's nothing to boost your loot quality. Even in late gamestages, you still find Lvl 1 junk...
Prolly why tfp had commented it out lol :'(

I get low quality weapons and combine to the highest tier. That's not what you mean or.

Is it after a certain level you should only get certain level weapons

 
Last edited by a moderator:
I don't like the idea of only getting certain qualities after a specific point, removes the randomness and takes away the challenge of going further and further to loot to get those high quality items. That being said, obviously with combine added in, it removes some of the leg work and looting, but you always want to have more ♥♥♥♥ to sell, plus until or unless the whole modifier slot thing can be sorted, combining low tiers to form high tiers isn't as efficient as finding high tiers.

 
Thank you for al you've done. The mods are a wonderful addition to me and my gf's playthrough.

I request that the weapon combine mod doesn't take your items when you Shift + Click them. I want to be able to use shift click for my toolbelt again. Please and thank you.

 
@Tristam . If you edit Stallionsdens' mod and change the following in the xui.ml file

Code:
<append xpath="/xui/ruleset/window_group[@name='[color="#FFFF00"][b]backpack[/b][/color]']" >
<window name="windowCombine" />
</append>
TO

Code:
<append xpath="/xui/ruleset/window_group[@name='[b][color="#00FF00"]crafting[/color][/b]']">
<window name="windowCombine"/>
</append>
The combine item will only appear in the crafting window instead of all windows

Special Thanks to Stallionsden for bring it back in the first place!

 
I like the idea of having a Mining Machine. Can we get more details on how to use it?
You craft the excavator then simply place on the ground anywhere and wait a certain amount of days once ready it to will change block shape from oven to gas pump I believe and you loot it. ..simply destroy it to make it a excavator again.

Currently I believe the waiting time is 15 days but can be changed to be quicker in the blocks.xml in mod config folder look for this line and you can change it down to 1 for 1 day wait only or 15 for 15 day wait -

<property name="UpgradeRated.Rate" value="5" />

- - - Updated - - -

@Tristam . If you edit Stallionsdens' mod and change the following in the xui.ml file

Code:
<append xpath="/xui/ruleset/window_group[@name='[color="#FFFF00"][b]backpack[/b][/color]']" >
<window name="windowCombine" />
</append>
TO

Code:
<append xpath="/xui/ruleset/window_group[@name='[b][color="#00FF00"]crafting[/color][/b]']">
<window name="windowCombine"/>
</append>
The combine item will only appear in the crafting window instead of all windows

Special Thanks to Stallionsden for bring it back in the first place!
Oh I didn't know that. That always annoyed me to lol. Thanks Ozzland

 
Last edited by a moderator:
@Tristam . If you edit Stallionsdens' mod and change the following in the xui.ml file

Code:
<append xpath="/xui/ruleset/window_group[@name='[color="#FFFF00"][b]backpack[/b][/color]']" >
<window name="windowCombine" />
</append>
TO

Code:
<append xpath="/xui/ruleset/window_group[@name='[b][color="#00FF00"]crafting[/color][/b]']">
<window name="windowCombine"/>
</append>
The combine item will only appear in the crafting window instead of all windows

Special Thanks to Stallionsden for bring it back in the first place!
I changed it, and it still doesn't work. Any ideas?

EDIT: WORKS! I had to use the updated combine modlet.

 
Last edited by a moderator:
Currently I believe the waiting time is 5 days but can be changed to be quicker or longer in the blockss.xml in mod config folder look for this line and you can change it down to 1 for 1 day wait only or 15 for 15 day wait -
<property name="UpgradeRated.Rate" value="5" />
I'm confused here. You have it set to 15, not 5 for all the blocks. The part that has me confused is that you are saying 1=1 day and 15=15 days, BUT in the blocks.xml you have this listed,

"<!-- 15 is max for the Rate --> <!-- 1=slow, 1000=fast -->"

So is 1 slow? Or is 1=1 day?

Is 15 the max? Or can it bet set to 1000 for it to be faster like the xml says?

You and your xml's are saying opposite things here. It would be nice if you could clear this up and fix it to the correct way in the xml.

 
Last edited by a moderator:
I'm confused here. You have it set to 15, not 5 for all the blocks. The part that has me confused is that you are saying 1=1 day and 15=15 days, BUT in the blocks.xml you have this listed,"<!-- 15 is max for the Rate --> <!-- 1=slow, 1000=fast -->"

So is 1 slow? Or is 1=1 day?

Is 15 the max? Or can it bet set to 1000 for it to be faster like the xml says?

You and your xml's are saying opposite things here. It would be nice if you could clear this up and fix it to the correct way in the xml.
No I said exactly what I meant lol 1 = 1 day 5 = 5 days 15 =15 days. I have mine set to 5 days you can change it to suit your play styles. The mod released to the public is set to 15

You can try more then 15 but I am not sure you can go more then 15. Let me know if you can. Ignore the 1 is slow 1000 is fast.

Sorry for any confusion and hope this clears it up

 
STALLIONSDENS FRIENDLY ANIMAL HELPERS
STALLIONSDENS SURVIVORS

 


Thx for That, but the Survivors does not shoot or wander around.


 


View attachment 26298

- - - Updated - - -

STALLIONSDENS FRIENDLY ANIMAL HELPERS

STALLIONSDENS SURVIVORS

 


Thx for That, but the Survivors does not shoot or wander around.


 


View attachment 26298 (in b221)
The main reason they are not doing anything is that TFP kinda slaughtered the NPC animation code and its taking a whole group of modders to try and work around it.

 
STALLIONSDENS FRIENDLY ANIMAL HELPERS
STALLIONSDENS SURVIVORS

 


Thx for That, but the Survivors does not shoot or wander around.


 


View attachment 26298

- - - Updated - - -

STALLIONSDENS FRIENDLY ANIMAL HELPERS

STALLIONSDENS SURVIVORS

 


Thx for That, but the Survivors does not shoot or wander around.


 


View attachment 26298 (in b221)
As unseenoni stated the survivors are more decorations with guns. They shoot zs but as have to be close to em tho. They are temperamental sometimes they may not shoot

 
As unseenoni stated the survivors are more decorations with guns. They shoot zs but as have to be close to em tho. They are temperamental sometimes they may not shoot
ok, then we hve to wait if they work correctly ;) . Thx for Info.

 
HOME BREWERY MODLET

Makes the 3 different types of wine barrels found in the game lootable.

ADDS

* lootable wine barrels to the game

*66% chance of finding a non lootable version

*33% chance of finding a version still lootable

(this mimicks the someone has already been thru and looted and some were missed)

**special Thanks to DRACOS99 for assistance and advice**

 
Last edited by a moderator:
STALLIONSDENS PALLET MOD

Turns the pallets and sand bags and bricks on crates into lootable objects

ADDS

* lootable Pallets to the game

*66% chance of finding a non lootable version

*33% chance of finding a version still lootable

(this mimicks the someone has already been thru and looted and some were missed)

**special Thanks to DRACOS99 for assistance and advice**

 
Last edited by a moderator:
WINDOWS COMBINE FEATURE RETURN

Brings back the combine feature that was around in A16. Found in the crafting window.

Edit: from Garson211 in regards to the combine feature -

start new map for first time,fresh everything.For that time modlet must be deleted or player will have possibility to craft random level equipment at level 1 with no learned skills ect.After map/player is ready to go,turn off game instal modlet and everything working perfectly fine.

 
Last edited by a moderator:
WEAPON MAGAZINE SIZE INCREASER

Gives you the ability to increase/decrease magazine size of weapons.

 
Last edited by a moderator:
STATIC SURVIVORS

Due to the removal of key aspects of animations and umacontroller. neither survivors or bandits do what they use to be able to do.

So this mod adds static survivors (temperamental as they are) that will shoot at zs if they get close or near. Zs also do head towards them to.

 
Status
Not open for further replies.
Back
Top